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The Steam Deal thread V5. The big sale is over. New thread coming soon.

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brawny gents, coconut queen, dramatic cags, gaben it up, mac, steam, summer sale, wallet destroyer, windows, winter sale

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Old 10-11-2012, 03:32 PM   #5001
Damn, I would have bit on the Farming Simulator for $7.50 just for grins. Probably will pick up the Sherlock collection if the games are any good.
Old 10-11-2012, 03:43 PM   #5002
Quote:
Originally Posted by Draekon View Post
Meh, I'm going through Dishonored on hard with all waypoints/objectives off, exploring on my own and going full stealth. I haven't upgraded/learned any power yet, but have more than enough to do so. I find it most fun for me treating it like a full on stealth game.

I'm finding it pretty fun. Quite a few different ways to approach the level, which will make re-playability possible for me. Especially since there's a low chaos ending and a high chaos ending.
See, high chaos/low chaos endings just reinforces the fact the game should be enjoyable either way. I'm having fun so far, but it just feels like a tweaked version of Skyrim to me. Not necessarily a bad thing, but at the same time for me I wish the game had a distinct feel to me rather than feeling like the tweaked the other game, added a different theme and stealth elements, and shipped it out.
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Old 10-11-2012, 04:00 PM   #5003
Quote:
Originally Posted by CheapLikeAFox View Post
OK, so what did you do in the very first scene? Just stand there?
You can just stand there and block incoming attacks. You actually can get through the scene that way (although it's kind of illogical).
Old 10-11-2012, 04:06 PM   #5004
Quote:
Originally Posted by CheapLikeAFox View Post
OK, so what did you do in the very first scene? Just stand there?

Also, I don't think I should have to read and look into things to prepare myself on how to play a game. I knew this game was a stealth/action game going in. I didn't waste any money, it's a free rental And I still don't see the big deal here. To me it is Skyrim with slightly better combat. I'm pretty sure you could try to avoid killing people in Skyrim if you wanted too. Still don't see how calling it Skyrim with slightly better combat is an insult or me stating I dislike the game.


Also, I MISSED $6 FARM SIMULATOR :(
What first scene are you talking about? The assassination? When you get out of your jail cell?
Old 10-11-2012, 04:08 PM   #5005
Quote:
Originally Posted by KaOTiK View Post
What first scene are you talking about? The assassination? When you get out of your jail cell?
SPOILER ALERT!!! Nah, just kiddin'.
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Old 10-11-2012, 04:15 PM   #5006
Quote:
Originally Posted by DWulf View Post
You can just stand there and block incoming attacks. You actually can get through the scene that way (although it's kind of illogical).
Didn't know that, but that is completely illogical. Also, a lot of the tutorial is for weapons/kills. I don't mind stealth, but I prefer logical stealth. Not illogical stealth for the sake of it.
Old 10-11-2012, 04:26 PM   #5007
I think this is all a matter more so of modern games have trained people nowadays doing so much hand holding and being so straight forward that when one comes out that really lets you go about your goal as you wish, most don't even realize they can do something other then what is immediately obvious and just do it as that is what we have become accustomed to in games now.
Old 10-11-2012, 04:30 PM   #5008
So, I played the Retro City Rampage demo on Vita earlier. I don't know why I thought this game would be good. Maybe I'm just burned out on the faux retro thing. It felt like a poor man's GTA: Chinatown Wars.
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Old 10-11-2012, 04:36 PM   #5009
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Off topic, but I saw this at another forum I go to and I thought of you Fox.
Talk about a bad taxidermy
Old 10-11-2012, 04:40 PM   #5010
Quote:
Originally Posted by KaOTiK View Post
I think this is all a matter more so of modern games have trained people nowadays doing so much hand holding and being so straight forward that when one comes out that really lets you go about your goal as you wish, most don't even realize they can do something other then what is immediately obvious and just do it as that is what we have become accustomed to in games now.
I think this a poor excuse for game play that could be better. If there is only one "right" way to play a game then this "choice" of playing it however you want is just an illusion. We're not talking about a game that just drops you off with no clue on what to do. The game starts out specifically tutoring you on weapons and weapon use. So they do hold hands, but we're supposed to do the opposite of what they teach us? In fact, I felt the stealth was minimal in the tutorial. I think the game could have just been designed better to highlight the benefits/importance of stealth. As it is, it just feels like you are given a "choice" but not really.


Quote:
Originally Posted by vince_carter View Post
So, I played the Retro City Rampage demo on Vita earlier. I don't know why I thought this game would be good. Maybe I'm just burned out on the faux retro thing. It felt like a poor man's GTA: Chinatown Wars.

I loved Chinatown Wars, but these retro games seem awful. There is another one with like chickens and owls and shit taking place in miami that looks pretty bad.
Old 10-11-2012, 04:40 PM   #5011
Quote:
Originally Posted by KaOTiK View Post
Off topic, but I saw this at another forum I go to and I thought of you Fox.
Talk about a bad taxidermy
Wow... lol... when I die, please just let me rest in peace
Old 10-11-2012, 04:41 PM   #5012
Quote:
Originally Posted by KaOTiK View Post
Talk about a bad taxidermy

It is only bad if that wasn't the goal
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Old 10-11-2012, 04:45 PM   #5013
Quote:
Originally Posted by CheapLikeAFox View Post
See, high chaos/low chaos endings just reinforces the fact the game should be enjoyable either way. I'm having fun so far, but it just feels like a tweaked version of Skyrim to me. Not necessarily a bad thing, but at the same time for me I wish the game had a distinct feel to me rather than feeling like the tweaked the other game, added a different theme and stealth elements, and shipped it out.
Skyrim's an open world RPG. The idea of level design barely exists in Skyrim. The same cannot be said about a game like Deus Ex, or Dishonored, where the different paths a player can take is one of the main draws. Have you just not played the game very long?
Old 10-11-2012, 04:49 PM   #5014
Quote:
Originally Posted by CheapLikeAFox View Post
I think this a poor excuse for game play that could be better. If there is only one "right" way to play a game then this "choice" of playing it however you want is just an illusion. We're not talking about a game that just drops you off with no clue on what to do. The game starts out specifically tutoring you on weapons and weapon use. So they do hold hands, but we're supposed to do the opposite of what they teach us? In fact, I felt the stealth was minimal in the tutorial. I think the game could have just been designed better to highlight the benefits/importance of stealth. As it is, it just feels like you are given a "choice" but not really.


They teach you how to use your skills/items/powers, it never tells you you have to use them. I know how to do a drop down assassination from the tutorial popping up when I was looking down on someone in the Jail level, yet I never have done the drop down assassination. Right after you get out of your cell and come to the guard with his back to you (if you even waited till they finished their conversation and broke apart from their group) was a tutorial on how to do a nonlethal takedown as well.

The game has to have some tutorials built into it because I doubt most of the people that play games today could even play the game otherwise (this is NOT a jab at you, but the general gamer nowadays and isn't directed to you whatsoever). It has to cater some to the masses, otherwise it probably wouldn't even be made unless it was crowdfunded. So yes, you are right there are things that they do, but also most wont even think to question if they can do something else besides kill because they are so use to how games are now.

This article actually hits on a lot of things despite its title.
http://www.vg247.com/2012/10/09/dish...oing-it-wrong/
Old 10-11-2012, 05:03 PM   #5015
Quote:
Originally Posted by Englando IV View Post
Skyrim's an open world RPG. The idea of level design barely exists in Skyrim. The same cannot be said about a game like Deus Ex, or Dishonored, where the different paths a player can take is one of the main draws. Have you just not played the game very long?
I played it for a day and am playing it more today. I don't really feel Skyrim is truly "open world" because you can't truly play it however you want and progress any story lines.

Quote:
Originally Posted by KaOTiK View Post
They teach you how to use your skills/items/powers, it never tells you you have to use them. I know how to do a drop down assassination from the tutorial popping up when I was looking down on someone in the Jail level, yet I never have done the drop down assassination. Right after you get out of your cell and come to the guard with his back to you (if you even waited till they finished their conversation and broke apart from their group) was a tutorial on how to do a nonlethal takedown as well.

The game has to have some tutorials built into it because I doubt most of the people that play games today could even play the game otherwise (this is NOT a jab at you, but the general gamer nowadays and isn't directed to you whatsoever). It has to cater some to the masses, otherwise it probably wouldn't even be made unless it was crowdfunded. So yes, you are right there are things that they do, but also most wont even think to question if they can do something else besides kill because they are so use to how games are now.

This article actually hits on a lot of things despite its title.
http://www.vg247.com/2012/10/09/dish...oing-it-wrong/

You know what, I get what you are saying now. I am programmed that if a game tells me "Press x to do y" I just naturally do what it tells me because I assumed it was the tutorial and that is what I was supposed to do. Especially when it presents in a scenario where doing said action would be beneficial. I must have missed the tutorial on a non-lethal take down doing all my killing. That said, I would consider this poor game design. I guess others can see it as "cool" and as allowing you freedom to do what you want. To me, it feels like the game sets you up for one thing and then you only really get the other option in a non-intuitive way. I don't necessarily want my hand held through out the game, but I would prefer a more clarity in the beginning as to the two basic options of gameplay one can pursue and the consequences of each so I can make a conscious decision on how to choose to play it.
Old 10-11-2012, 05:09 PM   #5016
Quote:
Originally Posted by CheapLikeAFox View Post

You know what, I get what you are saying now. I am programmed that if a game tells me "Press x to do y" I just naturally do what it tells me because I assumed it was the tutorial and that is what I was supposed to do. Especially when it presents in a scenario where doing said action would be beneficial. I must have missed the tutorial on a non-lethal take down doing all my killing. That said, I would consider this poor game design. I guess others can see it as "cool" and as allowing you freedom to do what you want. To me, it feels like the game sets you up for one thing and then you only really get the other option in a non-intuitive way. I don't necessarily want my hand held through out the game, but I would prefer a more clarity in the beginning as to the two basic options of gameplay one can pursue and the consequences of each so I can make a conscious decision on how to choose to play it.
At least we are on the same page now

That nonlethal takedown tutorial shows up right when you go up to the first guard after getting out of your cell. The catch is (and I'll agree that it is poorly designed because obviously people can and will miss it as we found out with you) you have to wait for the guards to finish their conversation and break apart from their group. Then with the guard with his back to the door that leads to the area with the cells when you approach him crouched down the tutorial pops up for a nonlethal takedown.

Oddly enough, first thing I did when I got out of my cell was crouch to make less noise and stayed hidden waiting for the guards to separate so I could dispatch them easier, it didn't even occurred to me to just go and kill them right away LOL.

Talk about totally different mindsets we have on that hahha
Old 10-11-2012, 05:12 PM   #5017
Does anybody here own Blood Bowl Legendary Edition? Supposedly if you own that, you can buy Blood Bowl: Chaos Edition for $10. Blood Bowl: CE was just released today and has $30 price tag if you don't own Blood Bowl: LE.

So basically what I want to know is, if you own Blood Bowl: LE, does it let you buy Blood Bowl: CE for $10 even if you're buying it as a gift? If so, you could potentially hook other people up with Blood Bowl: CE for $10 instead of the $30 price.
Old 10-11-2012, 05:12 PM   #5018
Quote:
Originally Posted by KaOTiK View Post
At least we are on the same page now

That nonlethal takedown tutorial shows up right when you go up to the first guard after getting out of your cell. The catch is (and I'll agree that it is poorly designed because obviously people can and will miss it as we found out with you) you have to wait for the guards to finish their conversation and break apart from their group. Then with the guard with his back to the door that leads to the area with the cells when you approach him crouched down the tutorial pops up for a nonlethal takedown.

Oddly enough, first thing I did when I got out of my cell was crouch to make less noise and stayed hidden waiting for the guards to separate so I could dispatch them easier, it didn't even occurred to me to just go and kill them right away LOL.

Talk about totally different mindsets we have on that hahha

Yeah, I was thirsting for blood apparently because first thing I did was grab a knife and stabby stabby stabby. I also ended up with a gun somehow and shot a guard. So talk about opposite spectrum. I'll try a more gentlemanly approach from here on out to see how the game feels.
Old 10-11-2012, 05:14 PM   #5019
Quote:
Originally Posted by The End View Post
Does anybody here own Blood Bowl Legendary Edition? Supposedly if you own that, you can buy Blood Bowl: Chaos Edition for $10. Blood Bowl: CE was just released today and has $30 price tag if you don't own Blood Bowl: LE.

So basically what I want to know is, if you own Blood Bowl: LE, does it let you buy Blood Bowl: CE for $10 even if you're buying it as a gift? If so, you could potentially hook other people up with Blood Bowl: CE for $10 instead of the $30 price.
Yes and yes. Hit me up on steam.
Old 10-11-2012, 05:15 PM   #5020
Quote:
Originally Posted by CheapLikeAFox View Post
Yeah, I was thirsting for blood apparently because first thing I did was grab a knife and stabby stabby stabby. I also ended up with a gun somehow and shot a guard. So talk about opposite spectrum. I'll try a more gentlemanly approach from here on out to see how the game feels.
You got the gun from the dead guard, they all have one pretty much
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