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#1063 | ||||||
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As for the many games being like it I would say that this is not true. Even in games like Call of Duty where you are being ferreted from shooting gallery to shooting gallery the game is interacting with you. Based on how you shoot, the tactics you take, or the weapons you bring there is a difference in how the world will treat you. Even basic NES games had this push and pull, where an action produces a change in enemy formations or tactics. Heck even Pac-Man had this basic push and pull system. I think the basic at the core level Dear Esther had no player agency, which I believe is integral to a game.
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Religion ends and philosophy begins, just as alchemy ends and chemistry begins and astrology ends, and astronomy begins. - Christopher Hitchens 1949-2011 |
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#1064 | ||||||||
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I'll concede that the game is a strange case because it so uninteresting in every way imaginable, which makes it hard to pin down. Is it a game? Well it's certainly not a visual novel. It's something, though.
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#1065 | ||||||
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#1066 | ||||
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I'm a bit further than my first visit to Haud Village (
), but I just had to mention that this is the worst piece of game music I have ever heard
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2013 Completed Games || My Backloggery | My Figure Collection | My Game Music Collection | Manga and Anime The Video Game Soundtrack Deals Thread ~ Where and how to buy game music online. Oh, and deals, too! PAX Prime 2013 Thread ~ Info, discussion, and more!
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#1067 | ||||
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Mass Effect 2 suicide mission done. Game over. Poor Tali.
Once I get burnt out (which feels like it may be soon) on Aedis Eclipse, I'm starting Yggarda Union on PSP. |
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#1068 | |||||||||||
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I will say your sentiments would line up with my thoughts on every fighting game a few years ago, where they are are essentially the same game with a dude in front of you to fight. However a friend of mine recently showed me the differences between not only characters but the systems within each fighting game. You may not perceive the way a game reacts to you and the differences it produces, but that does not make them present. But thats just my quick thoughts on your thoughts. **** Anyway I am finally playing Dragon Quest 8 and so far I really am not digging it. It just seems so forced to me. It seems like the game is purposefully vague in many ways just to make you explore, which would be fine if the world was worth exploring and not a flat plane with the occasional red chest. For anyone who has played it and remembers the game, does it pick up after the dog goes evil, or is this about how good the game is going to be until the end? |
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#1069 | ||||
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I remember Dragon Quest 8 being awesome from start-to-finish, topped off with a very memorable soundtrack.
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![]() Stinging Death To All Enemies Last edited by GhostShark; 10-19-2012 at 07:14 PM.. |
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#1070 | ||||||
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This is all just from CoD though, as that was the previous example. There are some shooters that do it better. Halo comes to mind as does L4D's Directer system, which is designed to react to how good or poorly you're performing. Again, I'm just talking about how the game reacts to you, rather then you having to react to the specificities of a weapon or the size of an area. I don't think CoD, and other shooters like it, does the 'reacting to you' part so well. |
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#1075 | |||||
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I may also just have goofed off too much, I'm actually going to start up 8 soon since I'm nearing the end of 7. It will be interesting to see how much quicker my play-through is now, FF7 originally took me 100+ hours since I maxed out levels and materia, this time currently I'm nearing the end at 30 hours. |
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#1076 | ||||
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let me know how you feel going back to it, because i'm almost ashamed to say i enjoyed it quite a bit.
i mean, it's easy to point out how stupid the plot is, but i don't know, the outrageous nature of the game feels very intentional. much of the game is so bizarre that i don't think it's simply a result of poor planning. not in a crazy conspiracy theory sort of way, but the way it still highlights the real problems of the main character. i think the ending makes that very clear. |
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#1078 | ||||||
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#1080 | ||||
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