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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Microsoft Gaming > Xbox 360 > CAGLS: Official NHL 13 No Hockey League - Playoffs! Rd 1 - Deadline 12/11!
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Xbox 360 - Xbox 360 Discussion

CAGLS: Official NHL 13 No Hockey League - Playoffs! Rd 1 - Deadline 12/11!

2188 replies / 81988 views
View Poll Results: What regular season OT rules should we use?
Current: 5 min, 4 on 4, followed by shootout, loser gets 1 point 8 44.44%
Old School: 5 min, 5 on 5, ties possible, loser gets 0 points 6 33.33%
Continuous OT 4 22.22%
Voters: 18. You may not vote on this poll

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dynasty, franchise, league, nhl 13, online

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Old 11-19-2012, 10:52 PM   #1861
weird night on the ice tonight.

First, against Philly, I won 2-1 on a goal by Krejci with 1.4 seconds left. Beautiful shot that 5-holed the goalie and was the edge in a true battle.

Then, played against Mr_Hockey and with him up 3-2 late in the 3rd and me on a powerplay...lost connection. We tried twice after that to go again (planned to reset it to 3-2 then play the 3rd period) and our connection dropped in the 1st period after we scored our goals. So we'll try again tomorrow.

Then, played Pittsburgh and ended up losing 5-1. But it was 3-1 late and I had a lot of chances at the end...he managed to get 2 crazy insurance goals in the final minute.

Finally, played Winnipeg. Pretty tight game, and then this BS happens early in the 3rd tied 3-3, turned out to be the go-ahead goal. EA strikes again.

http://www.easports.com/media/play/video/142933066

Am I crazy or would that goal never count in a real life game?
Old 11-20-2012, 04:25 AM   #1862
That first goal on me was crazy too. Harding gloved it puts it on the ice to cover and kicks it into his own goal.

I was able to instal the game to my hd with no problems. Let me know what time you want to play. I can be on pretty much allday.
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Old 11-20-2012, 09:42 AM   #1863
Quote:
Originally Posted by jza1218 View Post
Gotta love EA. Decided to switch up some of my lines after my loss to Winnipeg and I get this error after I make the line changes. You are over the NHL team roster of 23. Ummm, how did that happen if I didn't call anyone up after the game? ing EA.
you probably took a player that was scratched and dressed him, which would put you over the limit.
Old 11-20-2012, 10:37 AM   #1864
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Quote:
Originally Posted by Twick87 View Post
you probably took a player that was scratched and dressed him, which would put you over the limit.
That could be it. The game definitely doesn't make it easy though because it's so terrible with the way it handles injuries...especially the short "day to day" ones. It will scratch the player automatically, but won't promote a player to take his place, and won't return the injured player to his regular spot when he's available again (I figured this out when I saw that I had 5 guys scratched the other night). So, basically...the game s up your lines, but can't put them back the way they were, lol. And considering the amount of injuries in GM Connected, this is pretty much constantly happening. It's really annoying.
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Old 11-20-2012, 11:06 AM   #1865
Quote:
Originally Posted by n8rockerasu View Post
That could be it. The game definitely doesn't make it easy though because it's so terrible with the way it handles injuries...especially the short "day to day" ones. It will scratch the player automatically, but won't promote a player to take his place, and won't return the injured player to his regular spot when he's available again (I figured this out when I saw that I had 5 guys scratched the other night). So, basically...the game s up your lines, but can't put them back the way they were, lol. And considering the amount of injuries in GM Connected, this is pretty much constantly happening. It's really annoying.
Yea, the game has screwed me over twice going into big games and I didn't catch it. The first was losing a 4th line winger and having the game mix up my first two lines because of it. The second was after having a D-Man go down it actually mixed up my first two forward lines again.

The other funny thing I have seen is the game puttinng one of my D guys that was scratched at RW after losing 2 forwards.
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Old 11-20-2012, 11:09 AM   #1866
Quote:
Originally Posted by n8rockerasu View Post
That could be it. The game definitely doesn't make it easy though because it's so terrible with the way it handles injuries...especially the short "day to day" ones. It will scratch the player automatically, but won't promote a player to take his place, and won't return the injured player to his regular spot when he's available again (I figured this out when I saw that I had 5 guys scratched the other night). So, basically...the game s up your lines, but can't put them back the way they were, lol. And considering the amount of injuries in GM Connected, this is pretty much constantly happening. It's really annoying.
speaking of injuries....anybody up for turning injuries off completely next season? I mean, it's getting ridiculous, personally I've been keeping track and I will have close to 300 man games lost to injury at this point. and a lot of times it's the most innocent looking check and my guy basically does a backflip and is out for 20 games. meanwhile players are constantly taking slapshots off their ankles and never getting injured.

I just feel like taking injuries off will level the playing field (by not having key guys constantly hurt) and it will solve all of this "roster issues" nonsense when trying to play an opponents CPU. How does everyone else feel about this?
Old 11-20-2012, 11:10 AM   #1867
Quote:
Originally Posted by mvp828 View Post
Yea, the game has screwed me over twice going into big games and I didn't catch it. The first was losing a 4th line winger and having the game mix up my first two lines because of it. The second was after having a D-Man go down it actually mixed up my first two forward lines again.

The other funny thing I have seen is the game puttinng one of my D guys that was scratched at RW after losing 2 forwards.
yea last night I had a game where a defenseman went down and it replaced him with a forward. THOMAS VANEK of all players...really??? not a 4th line guy, but my top LW???
Old 11-20-2012, 11:43 AM   #1868
Quote:
Originally Posted by Twick87 View Post
you probably took a player that was scratched and dressed him, which would put you over the limit.
Nope I swapped my first and second line wingers. That was it.
Old 11-20-2012, 12:41 PM   #1869
Quote:
Originally Posted by Twick87 View Post
speaking of injuries....anybody up for turning injuries off completely next season? I mean, it's getting ridiculous, personally I've been keeping track and I will have close to 300 man games lost to injury at this point. and a lot of times it's the most innocent looking check and my guy basically does a backflip and is out for 20 games. meanwhile players are constantly taking slapshots off their ankles and never getting injured.

I just feel like taking injuries off will level the playing field (by not having key guys constantly hurt) and it will solve all of this "roster issues" nonsense when trying to play an opponents CPU. How does everyone else feel about this?
I'm always open to this kind of idea. People tend to make the argument that injuries add "realism" to the game, but I always point out that when they're done wrong...there is no realism. I feel that way about a lot of the things in the game this year. EA's claim to strive for "realism" just wound up breaking so many aspects of the sport. Checking is a good example. As you said, little nudges will send your player cartwheeling all over the ice...but then there are times when your big bruiser defenseman just bounces off some little winger. It's stupid.

EA started these changes last year, and I hate them. I much prefer the "rag doll" hitting from NHL 10/11. Not only did it provide for some hilarious replays, but it was fairly standardized. You knew what was going to be a hit. People don't realize it, but that helps both offensively and defensively. If you were a tiny little speedster, and you see that both d-men are back, you wouldn't just try skating right at them. It's about consistency.

This year, everything feels like a crapshoot. Even as the d-man, you're not even sure if you should attempt the hit because your stats and positioning don't seem to matter at all. Add to that that stick lifting doesn't really work at all, and what you're left with is everyone spamming the RB because that's the only thing they have any confidence in.

I've even said the same thing for scoring. There were plenty of times when I hated the "always goals". But at least you knew how people were trying to score and you could defend it. And you were free to reap the benefits of them yourself. Now, I'm not talking about things that shouldn't be physically possible: skating backward to avoid hits, the puck magnetically staying on someone's stick, using boardplay to avoid a hit, sticks clipping through body parts, etc. That's EA's lack of understanding of what physics actually is.

But the cross creases, one timers, breakaways, and even the drag wristers, curl shots, etc. We always said "if you leave someone with an uncontested shot, expect them to score". The game was about making your opponent play poor defense and reaping the easy goals as a result...and that's really how it should be.

I never really had an issue with the actual goals being scored because with defensemen as horrible as EA programmed, those SHOULD be goals. Even the goalies, I felt weren't as bad as people on the EA forums made them out to be. Sure, they misplayed soft shots and dumps...but they STILL do that. The only thing EA seemed to "fix" was goalies making saves when they shouldn't.

This year, sometimes it just doesn't matter. I'm so sick of struggling against the damn CPU because I outshoot them by a 2-1 margin, and just get stonewalled by their goalie who sees everything. Meanwhile, they're whipping the puck around the ice like it's nothing, passing near 90%. This game is so far from a realistic hockey game it's not even funny.

Anyway, yeah...wow, that got off on a tangent, lol. If people want to turn off injuries for next season, I'd be fine with it. At this point, anything that might improve the enjoyment of the league despite EA's worst efforts, I'm all for.
Old 11-20-2012, 12:57 PM   #1870
Doesn't make a difference to me. IMO, part of the challenge of being a GM is dealing with injuries, whether it's by claiming FAs/waivers, or digging into your farm system. On the other hand, injuries seem a bit too far out of hand, so there's that argument.

Are injuries even something that can be changed after we started though?

As for the game automatically putting players in the wrong position. I think it's because it's designed to replace the position with whoever is the best rated that isn't currently on the starting roster. When I had over half my starting forwards injured, it stuck my scratched dmen in forward spots rather than call up forwards.
Old 11-20-2012, 01:11 PM   #1871
I would like to also like to add a rule that your back-up goaltender has to play so many games a season, maybe 12-15. I know a lot of you have already swapped goalies throughout the season so it wont be much of an issue with most of you. But it just seems unrealistic to see how many games, including my own, some of the top goalies have played this year.
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Old 11-20-2012, 01:18 PM   #1872
Quote:
Originally Posted by ajh2298 View Post
I would like to also like to add a rule that your back-up goaltender has to play so many games a season, maybe 12-15. I know a lot of you have already swapped goalies throughout the season so it wont be much of an issue with most of you. But it just seems unrealistic to see how many games, including my own, some of the top goalies have played this year.
Honestly, I don't understand why there isn't fatigue like there has been in offline franchise for years. I guess it's probably because of the "flex scheduling", but really, it shouldn't be that difficult to code that every 4-5 games your goalie gets tired. The sequence of the games wouldn't really matter. I guess that takes effort though.
Old 11-20-2012, 01:26 PM   #1873
I always switch goalies. I think turning injuries off will just let the tigers loose for all kinds of hits. Hell, we need a board of people non bias and start giving out suspensions. But then you'd need to have full control and people uploading hits. Then of course people would just say "it's the Ai." Even then, still suspend them. It would limit the hits people go for. I think it would have potential but thats just me.
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Real Life Ice Hockey Stats: Goals - 12 Assists - 14 Penalty Minutes - 6
Quote:
Originally Posted by moojuice View Post
Granted I only played the demo of Chime, but how the heck do you get shit on by Chime?
Old 11-20-2012, 01:51 PM   #1874
Figured I'd throw my 2 cents into the injury jar...

Personally I feel like yes they happen way too frequently and should have been toned down. That being said, I think they are important to have for a few reasons:
1) Like Moojuice said, they are apart of being a GM and shuffling your rosters to adjust for injuries.
2) Injuries make it so that you do have to play somewhat cautious still. Take out injuries, and what's to keep you from flying straight at someone every play. Nothing. Oh sure, you might lose possession, but you don't have to worry about losing the player anymore. I don't know about everyone else, but I would say almost every injury I have seen (whether to my team or an opponent) has always happened on the puck carrier. There has to be some deterrent to keep you from just going in guns blazing... And I think injuries are just the thing.

As for goalies, I think coding it would be a little ridiculous especially when you look at a lot of today's goalies. For instance last season Jimmy Howard played all but 5 games during the first half of the season. One stretch going as far as 12-13 games. Then you have goalies like Rinne and Hiller who each played 73 games, with 4 of Rinne's rest days coming in March after the team had pretty much secured a playoff spot.
Old 11-20-2012, 01:53 PM   #1875
Quote:
Originally Posted by Vulcan2422 View Post
I always switch goalies. I think turning injuries off will just let the tigers loose for all kinds of hits. Hell, we need a board of people non bias and start giving out suspensions. But then you'd need to have full control and people uploading hits. Then of course people would just say "it's the Ai." Even then, still suspend them. It would limit the hits people go for. I think it would have potential but thats just me.
Just playing devil's advocate so hear me out: If there's no injuries then who cares if people go for big hits? If you're the type of player that always goes for the big hits then you're gonna deal with the consequences. You'll get penaltys called on you (yea not on every hit, but still you're gonna get some) or you'll put yourself out of position and give up an odd-man rush or a scoring chance.

Injuries do add realism to the game...WHEN THEY'RE DONE RIGHT. But in NHL13, they are not.
Old 11-20-2012, 02:08 PM   #1876
Mark me down for somebody who would not mind if injuries were turned off altogether.
Old 11-20-2012, 03:19 PM   #1877
Quote:
Originally Posted by Twick87 View Post
Just playing devil's advocate so hear me out: If there's no injuries then who cares if people go for big hits? If you're the type of player that always goes for the big hits then you're gonna deal with the consequences. You'll get penaltys called on you (yea not on every hit, but still you're gonna get some) or you'll put yourself out of position and give up an odd-man rush or a scoring chance.

Injuries do add realism to the game...WHEN THEY'RE DONE RIGHT. But in NHL13, they are not.
Some implies that penalties for illegal hits are called frequently, which they are not.
Old 11-20-2012, 03:45 PM   #1878
I know twick is playing devils advocate, but to add on to jza, there basically is no punishment for playing like a goon. The player getting hit gets hurt, and he doesn' draw a penalty either becuse the game seldom calls bording/charging.
Old 11-20-2012, 04:00 PM   #1879
Very true twick but then you take away my GM game where as I call players up or send them down or sign FA's or people off waivers. I mean for me thats the fun part anymore cause I can see guys grow- With no Injuries it makes no difference to me one bit and would mean that the draft would be useless in a sense for me.
Old 11-20-2012, 04:07 PM   #1880
Quote:
Originally Posted by moojuice View Post
I know twick is playing devils advocate, but to add on to jza, there basically is no punishment for playing like a goon. The player getting hit gets hurt, and he doesn' draw a penalty either becuse the game seldom calls bording/charging.
Yeah...and the sad thing is, there's nothing we can do about that. That's why to me, turning off injuries would at least soften the blow. You're going to get people (and the AI) going for those ridiculous hits no matter what (what ridiculous hits??? http://www.easports.com/media/play/video/141368083)

But at least if guys weren't getting hurt, maybe it would be more tolerable. And like Twick mentioned...it would take care of the "invalid roster" nonsense as well. Don't get me wrong. I would prefer injuries. But I'd also prefer penalties...and suspensions...and fatigue...and other things that should be filed under "realism" as well.

Ultimately, I hate to say it, but I feel like the only "solution" is playing within the settings of the game. What EA gave us is really GOON-HL 13, and the teams that play in this way (human controlled or otherwise) definitely find more success. I don't want to outright say "if you can't beat em, join em". But I feel trying to play this game any other way is just too frustrating.

Gary's suggestion of trying to monitor it and suspending people is just too hard to enforce. As he even admitted, people will just say it was their AI (which sometimes it is). So, if somebody starts really laying the hits on you, my best advice would just be to give it back to them. I don't want to tell anybody to start headhunting, but if that's the style of play that your opponent is bringing, you might as well. Trying to control the way this game plays is just not possible. The best we can do is try to adapt to it.
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