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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Microsoft Gaming > Xbox 360 > CAGLS: Official NHL 13 No Hockey League - Playoffs! Rd 1 - Deadline 12/11!
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Xbox 360 - Xbox 360 Discussion

CAGLS: Official NHL 13 No Hockey League - Playoffs! Rd 1 - Deadline 12/11!

2188 replies / 81324 views
View Poll Results: What regular season OT rules should we use?
Current: 5 min, 4 on 4, followed by shootout, loser gets 1 point 8 44.44%
Old School: 5 min, 5 on 5, ties possible, loser gets 0 points 6 33.33%
Continuous OT 4 22.22%
Voters: 18. You may not vote on this poll

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dynasty, franchise, league, nhl 13, online

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Old 11-20-2012, 04:13 PM   #1881
Quote:
Originally Posted by Vulcan2422 View Post
Very true twick but then you take away my GM game where as I call players up or send them down or sign FA's or people off waivers. I mean for me thats the fun part anymore cause I can see guys grow- With no Injuries it makes no difference to me one bit and would mean that the draft would be useless in a sense for me.
I can also see your point here...and I can definitely see it adding to the intrigue of overseeing a team. I think most of us are just trying to come up with a way to reduce the frustration of having guys injured due to seemingly innocent checks...and then turning around and seeing blatantly illegal hits not called. The balance just feels so out of whack. I'd love to tinker with some of the settings but I'm not even sure what could be accomplished since there are no actual sliders. And the last thing we need are CPU teams who are even better at passing by putting the game style on hardcore.
Old 11-20-2012, 04:32 PM   #1882
Quote:
Originally Posted by jza1218 View Post
Some implies that penalties for illegal hits are called frequently, which they are not.
I didn't say they were called frequently, but they are called. In an average game I usually see 2 or 3 boarderline charging/hitting from behind penalties and in my experience it is called about 1 out of 6 times. Yea it should be called more, but think about it: if we started seeing this sort of hit 10-12 times per game, that'd be probably 2 or 3 penalties a game. Once people realized this they'd take more calculated risks as opposed to just taking every big hit they can.

That doesn't even take into account when you go for a big hit and miss and create an odd-man rush for the other team. I guess what I'm saying is I don't think it'd be that bad. Certainly better than what it is now with all the injuries.

And to the point about being GM and calling guys up...nothing is stopping you. If you want to call guys up to try and progress them you don't need injuries on to do that. No teams roster is good enough that vets can't be replaced with a rookie to gain experience and whatnot. I know there's about 5 or 6 guys just on my team that I could swap in a rookie and probably not notice a difference.
Old 11-20-2012, 04:57 PM   #1883
Quote:
Originally Posted by Twick87 View Post
I didn't say they were called frequently, but they are called. In an average game I usually see 2 or 3 boarderline charging/hitting from behind penalties and in my experience it is called about 1 out of 6 times. Yea it should be called more, but think about it: if we started seeing this sort of hit 10-12 times per game, that'd be probably 2 or 3 penalties a game. Once people realized this they'd take more calculated risks as opposed to just taking every big hit they can.

That doesn't even take into account when you go for a big hit and miss and create an odd-man rush for the other team. I guess what I'm saying is I don't think it'd be that bad. Certainly better than what it is now with all the injuries.

And to the point about being GM and calling guys up...nothing is stopping you. If you want to call guys up to try and progress them you don't need injuries on to do that. No teams roster is good enough that vets can't be replaced with a rookie to gain experience and whatnot. I know there's about 5 or 6 guys just on my team that I could swap in a rookie and probably not notice a difference.

Well then you see a heckuva lot more penalties for that stuff than I do.
Old 11-20-2012, 05:16 PM   #1884
Quote:
Originally Posted by Twick87 View Post
I didn't say they were called frequently, but they are called. In an average game I usually see 2 or 3 boarderline charging/hitting from behind penalties and in my experience it is called about 1 out of 6 times. Yea it should be called more, but think about it: if we started seeing this sort of hit 10-12 times per game, that'd be probably 2 or 3 penalties a game. Once people realized this they'd take more calculated risks as opposed to just taking every big hit they can.

That doesn't even take into account when you go for a big hit and miss and create an odd-man rush for the other team. I guess what I'm saying is I don't think it'd be that bad. Certainly better than what it is now with all the injuries.

And to the point about being GM and calling guys up...nothing is stopping you. If you want to call guys up to try and progress them you don't need injuries on to do that. No teams roster is good enough that vets can't be replaced with a rookie to gain experience and whatnot. I know there's about 5 or 6 guys just on my team that I could swap in a rookie and probably not notice a difference.
If you don't think this game plays to a very goonish level, then I guess our opinions of what hockey is differ greatly. Have you not noticed the AI chasing players down away from the play (even sometimes as they go for a line change) just so they can destroy them? I think moojuice said it before, but if penalties were called correctly, games would be a constant PP/PK due to how the AI is programmed.

If not for that, I'd much prefer penalties to be called EVERY time...and for the exact reason you mentioned. It would cause people to be more cautious with how they play. As it is now, most people feel they can get away with big hits along the boards. I can say this with 100% certainty because it's how I've started to view the game. The majority of the time, it's worth the risk of going for the hit because whether it winds up being a legal hit or not, the game isn't likely to call you for it. This leads to people playing in a way that many would call "dirty". But that's how NHL 13 was made. Not everything was always called in NHL 12...and there are even less calls this year. Just the way the game is.
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Old 11-20-2012, 05:18 PM   #1885
Penalties were called a lot more frequently last year. So were Majors and Misconducts.
Old 11-20-2012, 05:30 PM   #1886
Quote:
Originally Posted by n8rockerasu View Post
If you don't think this game plays to a very goonish level, then I guess our opinions of what hockey is differ greatly. Have you not noticed the AI chasing players down away from the play (even sometimes as they go for a line change) just so they can destroy them? I think moojuice said it before, but if penalties were called correctly, games would be a constant PP/PK due to how the AI is programmed.

If not for that, I'd much prefer penalties to be called EVERY time...and for the exact reason you mentioned. It would cause people to be more cautious with how they play. As it is now, most people feel they can get away with big hits along the boards. I can say this with 100% certainty because it's how I've started to view the game. The majority of the time, it's worth the risk of going for the hit because whether it winds up being a legal hit or not, the game isn't likely to call you for it. This leads to people playing in a way that many would call "dirty". But that's how NHL 13 was made. Not everything was always called in NHL 12...and there are even less calls this year. Just the way the game is.
I agree, I do think the AI is "goonish" and that penalties aren't called enough. It happens to me all the time where I take a shot from the point and my AI guys are crashing into the goalie while he's got it covered, or I switch to one of my AI cause I'm looking for a rebound but his momentum carries me into the goalie and there's nothing I can do about it. I've noticed my AI likes to "finish checks" in the offensive zone for god knows what reason, and most of the time in the NHL they would be interference penalties. I guess since I haven't played NHL12 I can't compare the two, this is the only NHL game I've played since NHL10.

That being said, as far as penalties, I've just adjusted my game to what is called and what isn't called. That's the only thing you CAN do. I wish penalties were called better, but they aren't. And 95% of the games I've played I've noticed the same thing from my opponents.

But as far as injuries, there is no adjusting your game to how/where/why injuries occur. They seem to happen in the most random situations and a tiny bump can knock a guy out for 50 games. Hence why I suggest we turn injuries off next season.
Old 11-20-2012, 05:31 PM   #1887
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Quote:
Originally Posted by Twick87 View Post
And to the point about being GM and calling guys up...nothing is stopping you. If you want to call guys up to try and progress them you don't need injuries on to do that. No teams roster is good enough that vets can't be replaced with a rookie to gain experience and whatnot. I know there's about 5 or 6 guys just on my team that I could swap in a rookie and probably not notice a difference.
So taking out Marty wouldn't make a difference? I highly disagree with that but if you say so. I play them but it doesn't matter since they reached potential already. So saying that, you wouldn't mind trading those players for rookies. Correct?
__________________

Real Life Ice Hockey Stats: Goals - 12 Assists - 14 Penalty Minutes - 6
Quote:
Originally Posted by moojuice View Post
Granted I only played the demo of Chime, but how the heck do you get shit on by Chime?
Old 11-20-2012, 06:19 PM   #1888
Quote:
Originally Posted by Vulcan2422 View Post
So taking out Marty wouldn't make a difference? I highly disagree with that but if you say so. I play them but it doesn't matter since they reached potential already. So saying that, you wouldn't mind trading those players for rookies. Correct?
Marty? who are you talking about? And no I wouldn't mind trading McCormick/Kaleta/Hecht/Gerbe/Weber/etc for rookies. Those guys are basically useless in this game. Only problem is, when I constantly have 3-5 guys hurt I really can't afford to trade away anyone.
Old 11-20-2012, 06:49 PM   #1889
this may be a stupid question but isnt there an injury slider? I could have sworn I remember one from last year's NHL.

I guess I fall in the camp of thinking injuries do add an element of strategy and roster management to the game since you have to be swapping players, but I've had one of the most battered teams this year outside of moojuice so I also see the argument for turning them off altogether. I think the game's level of penalty calling is abysmal and so many players just go for the big hits no matter what (I'm guilty of it sometimes too, especially with Chara) that injuries being on/off will hardly even affect that. I dunno, I see both sides on this one so I'm no help.
Old 11-20-2012, 07:14 PM   #1890
Off topic..
I caught a nasty flu bug, so I'll be going directly to bed after work tonight. Please feel free to lose to my cpu tonight. Thanks.
__________________
Play Fair, Game Hard!



Old 11-20-2012, 08:22 PM   #1891
Mr_Hockey and I were able to finally play again tonight after our connection issues last night. We set the score to 3-2 at the start of the 3rd and I tied it up on a nice Savard goal. Then he gets ROBBED of a shot at the end with 3 seconds left that by all rights should have gone in...I think EA realized this cause first play of OT he scored with a goal from near the blue line. Good games man!
Old 11-20-2012, 08:47 PM   #1892
Not Miller's finest moment here in the 3rd, nursing a 1-0 lead...

http://www.easports.com/media/play/video/143004289
Old 11-20-2012, 09:36 PM   #1893
ajh2298, you around tonight? Tonight may be the only night left I can play you, never heard back from the message I sent you Saturday.
Old 11-20-2012, 09:59 PM   #1894
Quote:
Originally Posted by Wpark83 View Post
ajh2298, you around tonight? Tonight may be the only night left I can play you, never heard back from the message I sent you Saturday.
Ditto.
Old 11-20-2012, 11:06 PM   #1895
I still can't play Anaheim due to his roster being messed up...
Old 11-20-2012, 11:11 PM   #1896
Quote:
Originally Posted by Canbanana View Post
I still can't play Anaheim due to his roster being messed up...
Yeah, if you can wait like 10-15 minutes, I'll just go ahead and boot him. He posted that he was having to drop anyway. I really wish this stuff could be done from a website or the app. I'll be on NHL later anyway...but it's a pain to have to load all the way into GM Connected every time.
Old 11-21-2012, 10:32 AM   #1897
Quote:
Originally Posted by n8rockerasu View Post
Yeah, if you can wait like 10-15 minutes, I'll just go ahead and boot him. He posted that he was having to drop anyway. I really wish this stuff could be done from a website or the app. I'll be on NHL later anyway...but it's a pain to have to load all the way into GM Connected every time.
The iOS app is a small advancement, but still extremely restricted. There needs to be a website that the GM and Commish can go in and adjust their team. From roster moves, line up changes, scouting reports, and all the commissioner things that need to be done. I know 2K had this with their last iteration of their game, and it seems so simple for EA to have a portal right from the easports.com player hub. Obviously this isn't the biggest flaw of the game, but just one of those things that is necessary.
Old 11-21-2012, 11:19 AM   #1898
Anyone having problems with NHL? I'm showing no games for this week?
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Old 11-21-2012, 11:27 AM   #1899
Quote:
Originally Posted by Mr_hockey66 View Post
Anyone having problems with NHL? I'm showing no games for this week?
He more than likely just hasn't had a chance to advance yet. I know I always check ASAP too lol.
__________________


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Old 11-21-2012, 01:10 PM   #1900
Quote:
Originally Posted by mvp828 View Post
He more than likely just hasn't had a chance to advance yet. I know I always check ASAP too lol.
No, I'm showing all my games for this last cycle played, an no future games, which is different than what I normally see once we progress forward.

Stupid head fart on my part, I thought we were pushing this cycle's deadline ahead until after Thanksgiving and I never played Ajh's CPU. So glad I took a 3-0 loss.

Unless of course the games haven't been simmed yet (since it doesn't look like we've been pushed forward) and the Ajh played my CPU after not responding to 2 messages. In which case I'd actually be upset.

Last edited by Wpark83; 11-21-2012 at 01:34 PM..
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