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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Nintendo Gaming > Wii U, Wii and anything else that starts with Wii > Wii U General Discussion Thread
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Wii U, Wii and anything else that starts with Wii - Weeeeeeeee!

Wii U General Discussion Thread

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Old 12-03-2012, 12:51 PM   #1921
Quote:
Originally Posted by mykevermin View Post
- Classic controller (pro) does not work on Wii U games.
False, I use the Classic Controller Pro with Sonic Racing All-Stars Transformed.

Quote:
Originally Posted by mykevermin View Post
- Wiimotes are Wiimotes, so I can keep the ones I have for my Wii and use them just fine on any Wii U game (small followup: is the motionplus adapter necessary in all cases, b/c I only have old pre-motionplus Wiimotes?)
Your existing remotes will work fine. Motion Plus is required only on a select few games, just like it was on the Wii.[/QUOTE]
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Old 12-03-2012, 12:52 PM   #1922
Quote:
Originally Posted by Corvin View Post
That's not really the complaint though, is it?

My complaint is that it doesn't support it. Period. It's freaking Mario. The second screen does nothing. Give me the ergonomic 80 hour controller over the bulky 3 hour one that serves no purpose in this game.

I'm only a few worlds in but so far there's no excuse as to why they couldn't support it. I assume there is some lame motion later on that the Pro Controller can't do.
I haven't finished the game, but NSMBW had the tilt platforms that required the accelerometer in the controller to operate, so I assume it's the same situation as that.
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Old 12-03-2012, 01:00 PM   #1923
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Originally Posted by jkam View Post
Forgot to mention if anyone is looking for one Toys R Us in Times Square NYC had mountains of these:

Gamers get the consoles, flippers get nothing!
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Old 12-03-2012, 02:33 PM   #1924
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Originally Posted by Serpentor View Post
Lastly, Nintendo can screw themselves, no achievements/trophies? WTF?! I know it's not a requirement, but come on! I don't see any reasons to cut that out. It's not like there's a huge overhead cost to implement this! STUPID times 1000...

And for those of you indifferent to achievements/trophies, please don't start... There are tons of use for such thing. For starter, the descriptions for some achievements/trophies are hilarious! It's like free hidden jokes... In Cabela's hunt games, there's a trophy called "Metal Deer Solid," come on, it's pretty funny Even if you don't collect them, you can still enjoy some hidden Easter eggs.
Yeah, I chiefly use trophy lists as a way to gauge how far along my friends are in a particular game, so it works as a nice discussion aid. I hope they eventually patch them in. Just seems like a sensible thing to do to make them more competitive with third parties.
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Old 12-03-2012, 03:11 PM   #1925
Quote:
Originally Posted by maximumzero View Post
I haven't finished the game, but NSMBW had the tilt platforms that required the accelerometer in the controller to operate, so I assume it's the same situation as that.
The question, then, is why didn't they include motion sensing in the Pro controller? Like the PS3 has motion control in theirs? Then the thing would be usable in more games. They could even put in the pointing bit by having the sensor on the front of it.
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Old 12-03-2012, 03:23 PM   #1926
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Originally Posted by crunchewy View Post
The question, then, is why didn't they include motion sensing in the Pro controller? Like the PS3 has motion control in theirs? Then the thing would be usable in more games. They could even put in the pointing bit by having the sensor on the front of it.
I have a question along those lines + cheapness. Why the hell is he controler so expensive if it doesn't have that much stuff in it?
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Old 12-03-2012, 03:31 PM   #1927
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Originally Posted by Blaster man View Post
I have a question along those lines + cheapness. Why the hell is he controler so expensive if it doesn't have that much stuff in it?
I'll up that: why the hell are video game controllers ALWAYS so expensive? I fail to see how controllers for any system warrant being more expensive than many digital cameras.
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Old 12-03-2012, 04:38 PM   #1928
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Originally Posted by Serpentor View Post
It's the question of why they don't work or won't work?!
Developers have to support them. There's no more or less than that.
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Old 12-03-2012, 04:51 PM   #1929
Nintendo doesn't even support the Pro controller. There's no question that the Pro controller is pretty badly ill-conceived and now there are so many controller options that may or may not be supported in games that the back of the box looks ridiculous in some cases. See Sega Racing Transformed. They even forgot to include the Pro controller in their list of supported controllers.
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Old 12-03-2012, 07:14 PM   #1930
Quote:
Originally Posted by Serpentor View Post
Anyhow, I think the Wii U is cool, but any accessories marked with "Wii U" on them are WASTE OF MONEY! The only thing you might need is Nintendo point cards, don't buy anything else (unless you don't have Wiimotes).
Wii U accessories are only a waste of money if you don't have a use for them. If you're using them, why would they be a waste of money? If you're not using them, why did you buy them?

Quote:
Originally Posted by Serpentor View Post
The second screen is very gimmicky IMO.
Did I just time travel to 2004?
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Old 12-03-2012, 07:16 PM   #1931
Quote:
Originally Posted by crunchewy View Post
The question, then, is why didn't they include motion sensing in the Pro controller? Like the PS3 has motion control in theirs? Then the thing would be usable in more games. They could even put in the pointing bit by having the sensor on the front of it.
I don't have a solid answer for this one, but a logical guess is that that group of folks out there that call themselves "TRUE GAMERZ" wouldn't be interested in their controllers having motion controls. They're called "Pro" controllers for a reason.

But then I don't see that group buying the Wii U anyway, so your guess is as good as mine.
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Old 12-03-2012, 07:50 PM   #1932
well, i got my pro controller for Monster Hunter Ultimate, Bayonetta 2, and the eventual wiiu virtual console. Those are 3 pretty good reasons, IMO.
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Old 12-03-2012, 08:00 PM   #1933
Quote:
Originally Posted by maximumzero View Post
False, I use the Classic Controller Pro with Sonic Racing All-Stars Transformed.
Huh. So is the Classic Controller a possible substitute anytime I would otherwise use the Pro Controller? Or must the title specifically support the Classic Controller? (i.e., a Wii U title could feasibly have support for (a) Classic Controller only, (b) Pro Controller only, (c) both, or (d) none at all?)

Pardon the barrage of questions, but I want to make the right purchases (or avoid the wrong ones) when I decide to pick up a Wii U.
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Old 12-03-2012, 08:07 PM   #1934
I use my Wii U Pro Controller heavily for TTT2 so it's being worth my money. Nuff said!
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Old 12-03-2012, 08:09 PM   #1935
Well, good news and bad news. The good news is Scribblenauts was a big hit with my kids. Even my 360 fanboy son who wanted nothing to do with the Wii U took a turn at it. The bad news is that despite using a fully charged gamepad (it sits in the charging cradle all the time) we got, at best 2 hours of gameplay out of it before it died. Then it kept disconnecting over and over and finally we had to quit. That is not good. I didn't time it exactly, but I don't even think it was a full 2 hours. The frustrating thing is that it showed 2 bars on the battery when we put it on the cradle, but then using it again it would only work for a couple minutes (and the battery light was flashing on it so it was definitely that and not a general connection issue).

And yeah, I'll have to look into this Controller Pro business. I preordered one at Newegg (hey, where is thay anyway - no shipping notice or delay notice or anything). But if it seems pretty useless I might see if I can cancel it.
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Old 12-03-2012, 08:49 PM   #1936
Can you use the gamepad while it's plugged in?
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Old 12-03-2012, 09:01 PM   #1937
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Originally Posted by mykevermin View Post
Can you use the gamepad while it's plugged in?
Yes, you can. Although I probably wouldn't try using it while it was connected to the charging dock. Much better to just plug the power cord directly into the top of the controller.

The obvious disadvantage of this is that it makes your controller no longer truly wireless. The upside is that the controller does not need to be tethered to the console itself, any wall outlet will do. This is why Nintendo opted for a separate power adapter instead of just charging the Wii U's gamepad via USB.
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Old 12-03-2012, 09:07 PM   #1938
I'm a couple days into opening mine and I'm pretty tempid on the whole thing. Nintendo Land is pretty cool and has its purpose but this isn't going to be much different from what drew me away from the Wii...mini games based on gimmick.

I've got New Super Mario on the way, but really the only way I don't return this to Best Buy is based on a system update by years end. If they show support by fixing system slowness and get some other enhancements up then I can have confidence, otherwise I doubt this will have legs.
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Old 12-03-2012, 09:19 PM   #1939
Quote:
Originally Posted by Richard Kain View Post
Yes, you can. Although I probably wouldn't try using it while it was connected to the charging dock. Much better to just plug the power cord directly into the top of the controller.
Ah, that's clear, thanks. I live in a rather tiny (narrow) home, so depending on the length of the cord (or the availability of longer cords), I won't have any concerns about short battery life. Sweet.
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Old 12-03-2012, 09:22 PM   #1940
Quote:
Originally Posted by io View Post
Well, good news and bad news. The good news is Scribblenauts was a big hit with my kids. Even my 360 fanboy son who wanted nothing to do with the Wii U took a turn at it. The bad news is that despite using a fully charged gamepad (it sits in the charging cradle all the time) we got, at best 2 hours of gameplay out of it before it died. Then it kept disconnecting over and over and finally we had to quit. That is not good. I didn't time it exactly, but I don't even think it was a full 2 hours. The frustrating thing is that it showed 2 bars on the battery when we put it on the cradle, but then using it again it would only work for a couple minutes (and the battery light was flashing on it so it was definitely that and not a general connection issue).

And yeah, I'll have to look into this Controller Pro business. I preordered one at Newegg (hey, where is thay anyway - no shipping notice or delay notice or anything). But if it seems pretty useless I might see if I can cancel it.
Maybe it's intentional. Now they don't have to ask those questions, "Aren't you tired of playing video games? Get your lazy ass out into the fresh air and sun you fat ass!". They force you to stop playing.
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