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#121 | ||||||
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BridgetFisher: Scribblenauts is made for consoles since its a video game BridgetFisher:Rather pay the extra to be free of being leashed to a mouse and keyboard like a dog. This is 2012 not 1980, might as well make it monochrome on pc. |
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#122 | ||||||||
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). But you say most JRPGs have them based on vague behavioral characteristics, which sounds impossible unless you are relying on pretty insensitive stereotypes.People joke about JRPG characters being "gay" all the time based on nothing at all, it's dumb.
Should I just disagree with your list and make my own? Shit's boring, and this thread is boring.
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#123 | |||||
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As far as your comment that there is no way to compare ToV to Skyrim, considering that's kind of what the thread is about....sure, okay? |
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#124 | ||||||
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Not that a characters sexuality matters in a game. As long he isn't flamboyant. Then I just won't buy it.
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#125 | ||||||
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A character's sexuality matters in a game when that is what the game is about (see: Bayonetta, Catherine) or if it pertinent to their character arc (see: Planescape Torment, that one guy in that one Persona game). Besides that,
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![]() Last edited by The Crotch; 12-05-2012 at 08:45 PM.. |
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#126 | |||||||||
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* - - - - - - - - - - Currently playing/watching:
2013 Completed Games ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 2013 Spending Tab |
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#127 | ||||||||
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Oh thread, I've missed you.
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#128 | |||
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I turn to games for its larger than life qualities. I think JRPG does that better than WRPG.
However, technically speaking, I think JRPG is also very heavily inspired by Tolkien so it all comes full circle more or less |
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#130 | ||||
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Both suck for their own reasons.
JRPGs suck because the story/characters usually are awful, grinding isn't meaningful and boring, you can't customize your dude much or barely (sticking materias in your sword isn't that interesting), and nothing you do feels like it matters. You're playing the game for the experience rather than the journey. WRPGs suck because they'd prefer to be clunky and obtuse than polished and concise. They are polar opposites to JRPGs by having interesting characters, not a lot of grinding, tons of customization (paperdolls own), stats and stuff like that. You play the game for the journey and progression rather than to experience the story. See: roguelikes from which these evolved from.
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CPU: i5 3750k @ 4.2GHz | RAM: DDR3 8GB (9-9-9-24) | GPU: ATI HD4890 @ 1920x1200 http://gamercards.exophase.com/268359.png |
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#131 | ||||
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WRPGs definitely, love the open world and almost endless possibilities and stories/characters.
It's pretty much This vs This |
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#132 | ||||
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I do generally really enjoy both but I usually find myself leaning towards Jrpgs a bit more. There is something to be said for structure vs. open world-I often get bored with games like Fallout & Oblivion/Skyrim long before I theoretically should because for the most part they lack a tight narrative that really drives the story along, which is something Jrpgs generally have no problem with. Also, while I do love me some Mass Effect & Dragon Age, those games seem to be almost ashamed to be rpgs., getting more and more away from those aspects with each follow-up. I mean Dragon Age 3 supposedly has multi-player? I'm not even sure I want to know how they will shoehorn that bs in. Bottom line is I really do enjoy both and will continue to enjoy them.
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Medium Entertainment-Latest post: In-depth thoughts on the Xbox One reveal |
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