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#12621 | ||||||
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#12623 | ||||||
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__________________
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#12624 | ||||||
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off with that attitude.
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#12626 | ||||
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#12627 | |||||||||
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After seeing everybody else's response to him though, I guess I was probably wrong. If you guys are right, it was kinda a dick move to bitch about a give away. He's lucky that he didn't end up with Bad Rats. Speaking of Bad Rats, I still have that key I offered earlier. Anybody want it? |
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#12632 | ||||||||
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ing horrible.
It wasn't supposed to be a smiley face (as in "yes please") and you just hit the wrong smiley, right? |
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#12634 | ||||
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I just bought FTL after seeing it on sale and hearing all this GOTY hype. Its a good game, I get it what its trying to achieve and etc but I dont see why this game deserved GOTY tho.
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#12637 | ||||||
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__________________
Editor in chief at PanicGamer.com Newest story: SimCity Reviewers Have Failed Their Readers Newest Review: Generation of Chaos: Pandora's Reflection, SimCity Steam ID: TheRealJaysonguy We're looking for people who want to review games, interested? Email: jobs@panicgamer.com |
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#12638 | ||||||
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It is that bad. A puzzle game needs consistency on how things work. When a solution fails in Bad Rats, you really have no idea if it was because you need to tweak placements or because it just randomly didn't work that time. Add to that a rather limited set of objects to work with for the puzzles, quickly leading to boredom. It is that bad. Pity, as a game with that concept could work. They just did everything wrong in the execution of the concept. |
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#12639 | ||||||
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#12640 | ||||
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Well now I can never take that out of my signature (though after 7 years, it's unlikely I would have).
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