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#601 | ||||||
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You get what you pay for. For $100 you get a micro sized console. |
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#603 | ||||||
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__________________
For those that pre-order games at Best Buy.
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#604 | ||||
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#605 | |||||
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#606 | ||||
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Why would they make it the size of a GameCube? It has no optical drive, flash based storage, and the internals take up little to no space since they're parts similar to those in tablets.
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2011 Completed Games 2012 Completed Games Use Swag Bucks as your search engine, earn $10 to $15 in free Amazon credit per month. Find out how. |
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#607 | ||||||
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#608 | ||||
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Seriously, why would anyone actively want a larger console? Larger consoles are considerably more inconvenient. The only reason why modern consoles are as large as they are is because they need all that extra space for their massive cooling systems. With a system as minimal as the Ouya, that much cooling is unnecessary. The Tegra 3 is the only component that actually needs substantial cooling, and it is a chip designed to run fine in tablets. (which often have little or even no cooling) They could have made it even smaller. They're probably just hedging against possible hardware failures by making it as large as it is.
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#609 | |||
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Clearly I'm insane. But then again, I expected it to play the full PC version of Minecraft, when realistically, it will only play the Pocket Edition. That's if it even comes out...
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#610 | ||||||
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Final Kickstarter funding: $8.6 million+ At this point, they could just pay Mojang to release Minecraft on the OUYA. Of course, that won't be necessary, as Mojang hasn't been shy about porting Minecraft to anything that would run it, and an Android version of the game already exists. The only real question is whether or not it would be worth playing. I'm not convinced that Minecraft would be as fun with a controller. |
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#611 | |||
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There's probably not a whole lot of "extra" in the final $8.5 million+, and even if you try to tally it up there's the extras you can't account for, $20 intl sh, extra controllers, etc. It's nice that the project got a good solid start but I'd venture to guess that most of that money is spoken for in terms of actual product, or costs. (kickstarter fees, shipping, packaging, etc)
Minecraft seems to have a bit of a following on the 360 already, I'm assuming that's controller only, and technically there's nothing saying an Ouya version wouldn't be able to use a mouse and keyboard either. |
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#614 | |||||
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They've shipped out the developer consoles:
http://www.kickstarter.com/projects/...e/posts/376464
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#615 | ||||
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I have been buying android games($8 worth, on sale for 99c, lol) solely on being able to play them with this. I know the Ouya/enabled specific ones will be better suited, but being able to play any game on it is going to be sweet as long as that controllers touchscreen works well
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#616 | ||||||
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I am pretty confident that if the Google Play store doesn't come pre-loaded/readily available, someone will come up with a way to get it on the OUYA fairly quickly. |
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#617 | ||||
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#618 | ||||
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I just hope this will be the thumbtack to get some stubborn iOS apps to Android and faster ports. Like iD/Carmack and 'Rage'. Otherwise I'd rather just upgrade my phone than buy this OUJA.
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jadkjlajdjqwkldjkl |
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#620 | ||||||
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The dev kit controller plastic quality is supposedly sub-par, and the d-pad and shoulder triggers aren't very good. Also, there is a lack of a start/select/menu/other button currently - not sure if this is going to get addressed or not though. Still, if nothing else, I plan to get XBMC, Plex, and hopefully some emulators (if it can handle up to N64/PSX I would be happy) running on this thing once I get mine in March. |
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