Originally Posted by JKooL
What killed RE5 for me was not the gameplay, but the Zombies. I want Zombies.....Not some African infected tribe that are human with parasites. The bosses were mostly those oil based mixture of things & let's not even talk about what they did to Wesker at the end! I miss the Code Veronica days. RE4 was great too although that's when Capcom started "testing" new waters so to speak with the human like creatures, but it still worked then.
I must say though I really love REORC but not because it was RE. It could have been a military shooter & I would have loved it. The fact it had RE involved killed it for most because they expected RE. Slant 6 games made it & they are Socom developers (as you could tell) If that would have had Socom on it...it would have sold well & been accepted. It still did well if you took it for what it was, but if you were expecting another RE game it was a big letdown.
RE6 is so annoying because of poor dialog, bad camera, new broken cover system & the constant repeated levels of doing the same thing over & over. Walk over this bridge, jump to next area, walk over that bridge, turn & walk over that bridge, jump again repeat repeat repeat! Enemies are recycled as well. The mini button games are just plain bad period! And whats with this enormous RE bosses lately? That is crazy too. Yea they look kool but this was about Zombies & now look what they turned into! It still for some reason sucks me in to wanting to play it but I cant play for extended periods of time like the old titles. It just gets too boring to quick.
I hear they are putting a Japanese voice patch in soon .
LOL... infected humans--whether they be African tribesmen, or Spaniard villagers and cultists (from RE4)--ARE zombies! They're just not the slow-moving zombies of older RE titles that you seem to prefer. Well, as the viruses/parasites evolved throughout the series, so do those who are infected by them I suppose. But it's okay though, since your characters can also move faster in RE4 & 5 than in previous titles. I liked the RPG elements that they put into 4 & 5 allowing you to buy and upgrade weapons and gear, and collect all sorts of loot and treasure. In RE 4, you could even increase your life meter with the use of yellow herbs. That's just like leveling up (lol). It also showed your hit/miss accuracy rating for each sub-chapter. Had mine up to 99.9%... couldn't get a perfect 100 no matter how many times I played through that game.
Anyway, those games were tons of fun. Especially liked the chainsaw and gatling gun mini-bosses in both RE 4 & 5. Yes, the level bosses were a bit big and varied, but that's what made it fun. It'd be boring if all of them were just bigger stronger zombies (aka Tyrants). I agree with the repetitiveness and overuse of QT events and action-required cinematic sequences in RE6 though. They should've thought that through. Well, I'm sure Revelations will be better if it plays anything like the handheld version.