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#101 | ||||
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You mean the one that shows the huge map pictures? Just uncheck a button somewhere.
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#103 | ||||
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I heard that scout will have a new ability called 'evasion' where for a very short amount of time he'll be invincible but cannot attack. It may be a bar that you can activate, sort of like the spy's cloak. I don't know any other details, and I can't say for sure if this is real.
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#104 | ||||
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master the battle medic
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#105 | ||||||
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Two days ago, my team got owned by an uber engineer on goldrush. Went all the way to spawn to build, team couldn't counter act. It was the saddest thing because it happened twice in a row.
__________________
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#107 | |||||||||
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Love the "new" turbine and steel maps. |
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#108 | ||||||||||
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Not to mention this could be easily OP in CTF games and CPs with chokepoints (Dustbowl) |
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#109 | ||||
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Well the server I've been playing on they seem to be popular or they just coincidentally are cycling those 2 just as I'm playing, but the thing that really clears out that server is the Arena map. Holy crap that is terrible. Having to wait the whole round to be over before coming back to life? Its like constant sudden death.
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#110 | ||||
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Arena is a flop, no doubt about it.
Steel is a fun map once you learn it. The problem is finding 10 other teammates who know what they're doing. Even if you know the attack routes, the round goes to shit if no one else does. Badwater is my favorite. I probably spend 80% of my TF2 time on that map. |
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#111 | ||||
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Hell, 2fort is a server-clearer in the server I regularly play on. Turbine is pretty fun though, but it can get a little frustrating when you're on the losing team. Haven't played steel.
cp_freight is OK. The times I've played on that map, it never goes back-and-forth on the middle point-- which is the big area where fun stuff can happen. If that map ever makes the official rotation map cycle or whatever, it certainly needs some tweaking. I actually like Arena, but as you mentioned, the whole waiting thing is horrible. I like it because it's different and makes you play differently with almost all the classes. |
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#114 | ||||||
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According to the server browser, only 64 people are playing arena maps right now. The arena maps are also at the bottom when it comes to time played as a percentage of total server hours. |
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#116 | ||||
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cp_dustbowl. Never play anything else. The game is a beauty on this map. CTF is too derivative. Arena, yawn. The CART maps are worth playing. The cart and capture point maps (defense/offense) are amazing because they force the teams to be TEAMS. You have to push the cart to win. You have to push forward to win.
If you're wondering which class is hands down the single most powerful look to the Demoman. Can any other class recognize that their bullet is a CRIT in mid-flight and detonate it at will? I think not. Hands down. |
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#117 | |||||
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It's also not hard to hear the shock noise to ID crits. Oh, and I am also able to recognize your sticky grenades are destroyable/moved by airblast by the other team. :3 (Backburners are for idiots.) |
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#118 | |||||
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__________________
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#119 | ||||
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I like playing dustbowl as well, but one thing that annoys me is the same exact stuff happens when you play it. I think cp_gravelpit is my favorite map. So many different strategies you can do there. Epic battles happen on that map. Maybe because the fight can happen vertically on that map. Whatever it is, it's awesome. I played cp_steel today. Interesting map.
Not sure how arena mode is equal to CS... totally different. |
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#120 | ||||||
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I finally found a good server and now I love it. It is the only gametype that I really like being medic in. |
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