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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > CAGcast & CAG Foreplay Video Game Podcasts > Show Archives > CAGcast Archive > CAGcast #150: Shipwreck Hates PS3, Killzone 2, and You!
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CAGcast #150: Shipwreck Hates PS3, Killzone 2, and You!

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bruce cambell, cagcast, cheapyd, podcast, shipwreck, wombat

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Old 02-19-2009, 06:38 PM   #241
Quote:
Originally Posted by BostonCollegeFan View Post
And are you really that dumb h3ll? Have you missed the posts where we said the demo's going to be available day one it's out?

Matter of fact, you didn't even understand the logistics of influenzing pre-orders last night, so I highly doubt you understand the concept of "bonus".
Again, you have pointed it out multiple times, and we have collectively addressed it. You don't like our point so you ignore it and restate the same thing over and over again ad nauseum.

We are talking specifically about the potential negative effect on the launch and how that effects the game vis-à-vis it's overall success. And again- how you manage to rationlize a demonstraion for a game you just purchased (you own therefore you don't need to demo it) as a "bonus" is illogical at best- the concept is oxymoronic.

As for your ad hominem attacks: I guess that is probably more telling of your argument's logical foundation than your personal intellect, let's hope so.

"Influenzing" is that marketing speak for a viral marketing impression, seriously not screwing with-you I have never heard that term.
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Old 02-19-2009, 06:45 PM   #242
You keep saying it hurts Sony, but as myself and many others have said, please tell us how. We've showed examples, told you why it doesn't matter, but you and your posse just keep trying to beat a dead horse.

But whatever, you probably don't even own a PS3, so your opinion is essentially null as the demo nor the game has any effect on you, which makes me ask, Why do you care?
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Old 02-19-2009, 06:46 PM   #243
I agree that Sony ought to work to provide more demos. More than a few times this generation I've decided to buy or not buy a game I was on the fence about based on how the demo played. All PS3s come with a harddrive and the PS store is available to everybody, so why not give us demos to try games before they are released? Of course, that being said I bought less games than I would have usually thanks to the demos
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Old 02-19-2009, 06:52 PM   #244
Quote:
Originally Posted by BostonCollegeFan View Post
You keep saying it hurts Sony, but as myself and many others have said, please tell us how. We've showed examples, told you why it doesn't matter, but you and your posse just keep trying to beat a dead horse.

But whatever, you probably don't even own a PS3, so your opinion is essentially null as the demo nor the game has any effect on you, which makes me ask, Why do you care?
I own an original 60gb launch model (do you need me to snap a pic with my phone?) I was an early adopter.
I like this game and want it to succeed.
The concern is not hurting Sony so much as it is damaging a potentially great game , re-innovated IP, and helping resurrect a floundering console that by all accounts should be much more successful with a weak launch of what should be a banner AAA title.
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Old 02-19-2009, 07:03 PM   #245
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No, I take your word for it, I just didnt see a PSN tag under your name and assumed. And yeah I want the game to succeed too (actually I couldn't care less), but the demo is not the problem. Again, the people who want the game on day one, likely put down a pre-order, and they go to Gamestop to use that because they can get a demo.

If the video game world relied on day one sales I can see how this would be a problem, but it's not. The demo is coming out the day before/day of the game releases, and anyone who was unsure about it on day one, can play the demo on day one and pick it up on day two. It doesn't hurt anyone.
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Old 02-19-2009, 07:11 PM   #246
I also have a Wii, that's not listed either. None of the consoles in my play-room/family room have their tag's/usernames/codes plastered on the internet. The 360 in the den is different as it has limited access.

Quote:
Originally Posted by BostonCollegeFan View Post
It doesn't hurt anyone.
Many of us fervently disagree.
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Old 02-19-2009, 07:24 PM   #247
Why can't you wait until release day to play the demo? Is not getting the game on day one really a big problem to you? FFS you can still get it on day one, you can grab the demo in the morning.
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Old 02-19-2009, 07:34 PM   #248
Quote:
Originally Posted by BostonCollegeFan View Post
Why can't you wait until release day to play the demo? Is not getting the game on day one really a big problem to you? FFS you can still get it on day one, you can grab the demo in the morning.
I am not talking about me (nor is anyone else criticizing this move), but the more casual gaming public at large. Anyone on CAG who wants the demo can easily get it right now.

It's the those week one sales numbers for a Friday launch that worry many of us and they hinge heavily on day 1 & 2- with the overwhelming plurality of the sales of a big AAA title launch happening in the first week. Do you want to see 230K sales in the first week (R2) or 1.3-2.8 million?
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Old 02-19-2009, 09:06 PM   #249
The mass public know that Gamestop have a demo. They do not care about it on PSN. If they want it, and want Killzone enough on day one they'll pre-order it. Again, thinking CAG and GAF are representated of the gaming public is wrong. The average gamer goes into a gamestop and asks them "whats coming out" and they go "Oh Killzone is. If you pre-order it you get a demo of the game". No casual gamer goes and cries because there's not a demo on PSN. for two weeks prior to release. You guys are making bullshit and false assumptions like they're members only jackets circa 1985.

Plus Sony has already said they've had around a million pre-orders for it worldwide. And anyone who doesn't buy it on day one, can download the demo on day one and get it on day two, contributing to the week one sales.

So again, why does this matter?
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Old 02-19-2009, 09:17 PM   #250
Quote:
Originally Posted by Wingwright View Post
Congratulations on 150 episodes!
This episode was great, especially the part about your wives.

Shipwreck, you really need to post pictures or a video of your legendary basement.
But then he'd be showing the pit where he tells girls "It puts the lotion in the basket or it gets the hose again."
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Old 02-19-2009, 09:37 PM   #251
Wombat, I have the Turtle Beach X2 and I use it all the time with my PS3 and Xbox 360 (and Wii and PC and...) and it works great. Dead Space sounds awesome with them.

As for chat, you can use your X4 on the PS3. You need to get an USB soundcard. Turtle Beach sells some, but I have this one from monoprice.com. I have used it on the Killzone 2 multi-player beta and it works just fine.
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Old 02-19-2009, 09:40 PM   #252
Quote:
Originally Posted by BostonCollegeFan View Post
The mass public know that Gamestop have a demo. They do not care about it on PSN. If they want it, and want Killzone enough on day one they'll pre-order it. You guys are making bullshit and false assumptions like they're members only jackets circa 1985.
. . .
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Old 02-19-2009, 09:59 PM   #253
What happened to discussing future consoles for CAGcast 150?
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Old 02-19-2009, 10:05 PM   #254
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Originally Posted by Doomed View Post
What happened to discussing future consoles for CAGcast 150?
I was wondering that too...
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Old 02-19-2009, 10:32 PM   #255
This episode was cool. I like Shipwreck's input on issues. He adds different flavor. I loved the intro music in episodes 148-149.

While Sony isn't doing the PS3 and favors w/it's promotion of Killzone, Microsoft isn't moving mountains either. I can't wait until GDC is over with. Maybe then we will see what Microsoft is planning for Q3.
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Old 02-19-2009, 10:42 PM   #256
My 5 year old daughter is an avid gamer and she's currently playing Banjo Kazooie (the original). I told her you were giving away Nuts and Bolts and asked her to come up with something that would convince you that she should be awarded with the game.

"Because I really really like Banjo Kazooie and I like how the bird can fly <flaps arms> and the bird is my friend Issac's favorite color - red. And it's funny when the little fairy says Cauldron Butt."

So that's her pitch.

Awesome show. The Mario fart had me rofling.
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Old 02-19-2009, 11:35 PM   #257
I wish my Wife wanted me to play games.. :( Yeah for real Can we get some Flix of Shipwreck's the GI Joe Hideout??
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Old 02-19-2009, 11:56 PM   #258
Quote:
Originally Posted by BostonCollegeFan View Post
The mass public know that Gamestop have a demo. They do not care about it on PSN. If they want it, and want Killzone enough on day one they'll pre-order it. Again, thinking CAG and GAF are representated of the gaming public is wrong. The average gamer goes into a gamestop and asks them "whats coming out" and they go "Oh Killzone is. If you pre-order it you get a demo of the game". No casual gamer goes and cries because there's not a demo on PSN. for two weeks prior to release. You guys are making bullshit and false assumptions like they're members only jackets circa 1985.

Plus Sony has already said they've had around a million pre-orders for it worldwide. And anyone who doesn't buy it on day one, can download the demo on day one and get it on day two, contributing to the week one sales.

So again, why does this matter?
Your arguments are contradictory. First you believe the micro communities aren't reflective of the gaming public, then as a member of one of those communities, you think you represent the gaming public. I don't think the "masses" even know about the demo at Gamestop, and I think they might want to know why it isn't already on the PSN. Yeah, it might be available on release day, but the whole point of marketing is to create anticipation and demand before the release. And Sony may have logged a million pre-orders already, but if they'd released the demo last month, they may have been looking at 2 million pre-orders by now.

But that's just my opinion, I could just be a crybaby casual gamer who paid $400 for a console with a harddrive and internet access so that I can get freaking demos delivered to my unit instead of having to go to a store I don't even like. Don't get me wrong, I love bonuses, I just don't like bullshit worthless ones.
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Old 02-20-2009, 12:25 AM   #259
Reply to Wombat's concerns about The Conduit:

Solution to the spinning problem: Press Home to PAUSE
The graphics are definitely comparable to that of Half Life 2, Half Life 2: Episode One, and maybe even Half Life 2: Episode Two to some degree.

There's more to FPS than just controls and graphics. There's always room for better graphics, but who actually tries to make some interesting new weapons that distinguishes the game from other FPS.

Wombat needs more time with the game to tell us more about its online multiplayer which hasn't been mentioned in any podcast or hands-on yet. Keep up the great work guys! \/

// Roth
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Old 02-20-2009, 12:31 AM   #260
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Originally Posted by BostonCollegeFan View Post
Why can't you wait until release day to play the demo? Is not getting the game on day one really a big problem to you? FFS you can still get it on day one, you can grab the demo in the morning.
Good point. Considering that some demos give people an unfavorable preview of a game (Burnout Paradise, RE5) before its release, it's only smart of Sony to grant the early demo as a reward to those who have already invested in the game, and to give the free demo to everyone else sometime after the game's release. That way, the people who most likely have already convinced themselves that they'll love the game will be singing its praises before the launch.

...here's hoping I win that Nuts & Bolts game!
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