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#82 | ||||
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Weird, I used the history on my computer earlier and it said there were no discussions on their page, but just used the link in your post a couple above this one and it works.
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#84 | ||||
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You have? I'd like to see some Worms action too... It's been awhile.
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#87 | ||||
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#88 | ||||
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Whorin' and epic failin'.
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#89 | ||||
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#93 | ||||
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Decided to play some Open Warfare 2 on the psp so I could be there in spirit. I actually purchased it back in June from the last GS Gamedays sale ($10, I think) and have never played it. And I must say, it appears to be a lot better than the PSN version. More weapons, more modes, unlockables for your worms. Didn't try MP, but I bet that even has 4p voip just because this psp version shits all over the PSN one.
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#94 | ||||||
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Sounds like I need to check out OW2.
We didn't get a big group going yesterday, but I was over at a friend's so we did some local multiplayer. It's cool that you can set up custom game modes offline, although it's still not as robust as in WWP of course. There's no way to tweak damage to make cluster bombs the feared weapons they once were.
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#95 | ||||
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Hey, if anyone is interested in getting the [get your lob on trophy ]I am willing to work with someone....send me a message (hopefully within the next ten minutes)
PSN: Viksmart
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#96 | ||||||
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Trying to rewrite my epic VOIP rant for the Facebook page and there's a Team17 guy on there saying the minigun is in the game. Are they sitting on some secret weapon codes or have they just completely lost their minds?
Also not sure what to make of this:
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#97 | ||||
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Heh, my rant was the one that mentioned Warhawk. I'm sure you read his reply about how its because that is a server based game and apparently sending out data to 4 people in real time uses up too much horsepower to support voip as well. Are there any other p2p games on the ps3 that use voicechat? I say we get a list of them and then add addresses so Team17 can get in contact with their voodoo witch doctors since that's obviously how 4p voicechat works on the ps3.
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#98 | ||||
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Yeah I will get to work on a rant of my own then. They are gonna feel the wrath of CAG. Saw the Warhawk one, nicely put.
So the minigun is in the game AND they are fixing the VOIP?? Does Seth Luisi work for them? Im waiting for one of them to post that Worms will be the first 3-D PS3 game. |
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#99 | ||||
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You know... Really, most PSN games are p2p in the sense that its not an official server we play on. Warhawk, GTAIV, Killzone 2, Resistance 2, Unreal Tournament III, etc, are all run on everyday connections for gameplay and the "Official servers" only collect stats from the host after a round. EDIT: Okay... maybe not all of those (or any...
Still, I read they said it's because everything is fully destructible and they have to send all that info as well. Meh... whatever... I'd be interested in seeing a bandwidth report from someone that hosts a 4 player game to see just how throughput is needed for what it's doing now. Even if it does/can max out a moderate connection, I don't see why they couldn't write in a bandwidth checker that would adjust the amount of channels based on the person with the lowest bandwidth. Or possibly make a "Push to Talk" system that would only allow two people to talk at one time (so if 3/4 people were pushing to talk at once, it would only transmit the first two people that pushed). Also... what is it? They blame it on the PS3 firmware, then they say they "had 4 player voice chat working fine, but had to take it out because it can cause drops with lower bandwidth connections". So is it the OS or a connection problem? Maybe a connection problem based on OS limitations... Last edited by mguiddy; 04-13-2009 at 12:58 AM.. |
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#100 | ||||
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About their problems with games going out of sync, it seems like they should just be able to send everyone the same random seed at the start of the round and everything would be fine, but what do I know.
Also I'm pretty sure Soulcalibur IV is P2P and that supports multi VOIP without severe connection issues, and that's a game where latency actually matters. I guess I'm grateful that it's P2P because it means we'll always be able to get a game going as long as PSN is around. Wormnet in WWP was not exactly reliable. @DD: Yeah, there are tons of better implementations they could have gone with for limited voice chat... They basically picked the least elegant one. Man, I had so much of this covered in my huge rant that got deleted. I need to let my fury build back up so I can rewrite it. And yeah, have they never heard of GTA4 online?? |
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