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Originally Posted by Davestation
When you take the wii mote and aim it you have to look and figure out where on the screen your cross hair is. Than you have to move it and keep it very steady while you aim and than shoot. This is much easier done with analog and just the simple movement of your thumb instead of your whole arm.
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Ignorance is bliss. You don't use your whole arm. Anyone that has put some time into the Wii knows this. How do you use your TV remote? Do you stick your arm straight out in the air and aim it at the TV every time you want to change a channel?
Ironically it seems the same crowd that says, "oh you can just flick your wrist in WiiSports instead of doing the full motions" also thinks you have to hold your arm straight out in the air in order to aim at the screen.
Can we bury this wiimote myth yet? Bueller?
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Originally Posted by Davestation
If you check your history, the first controller to actually use analog stick was the Atari 5200 in the form of their joystick. Nintendo was first to use it for 3-D games, though Sega also used a simular controller on their Sega Saturn Knights into Dreams that was in development at the exact same time. Sony only revolutionized the concept with coming out with two analog sticks. Nintendo copied this on the Gamecube by adding the C-stick, even Microsoft uses this same technology. The first game to make you use the dual analog controllers was Ape Escape for the PS1. The first FPS game ever to use the dual analogs was Timesplitters for the PS2, wich had many of the same developers from Rare that worked on 007 Goldeneye for the N64.
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You're missing the point. The point wasn't to debate the exact history of game controllers, but to show that superior control technology is often independent of success at least at first. You've just backed me up there whether you realize it or not.
Again there are lots of factors of why the best fps games aren't on the Wii. The wiimote isn't on that list of factors from what I can tell. I don't believe developers are saying, "the wiimote has that pointing functionality so we're not going to bring our fps games to the Wii."
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Originally Posted by Davestation
Yes it is the controllers fault. PS3 and X-Box have eight main buttons (ten including analog stick buttons) plus a D-Pad (usually ued for weapon select) while the Wii-mote + nunchuck only has four main buttons that are accesible while holding it plus a D-Pad. The - and + buttons you can use so I will even add them to it, but the total number of buttons is six. You can not comfortably hold the controller and move your thumb down to hit 1 or 2. This is a list of what is common in FPS games now on consoles that you need a buttons for. Fire, Reload, Zoom/Aim, Dash, Crouch/Prone, throw grenade, action button (hit an elevator button or a switch), fire secondary, grenade type select. Weapon select is usually achieved by a D-Pad. So if you want a real current FPS, the wii controller can not handle it due to lack of buttons. You have to settle for things being taken out to acomidate the controller.
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Again you're missing the point. I believe I said "pointing functionality is greater than the analog stick for aiming and shooting." You can debate the button counts with yourself if you want. I'm pretty sure the wiimote isn't the end all be all for controllers and will be improved upon in the future. And, again, I don't believe developers are saying, "we're not bringing our fps games to the Wii because of that darn pointing functionality present in the wiimote."
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Originally Posted by Davestation
No an analgog and joystick are more accurate. You do not see the Army using motion sensor technology to drop bombs on Iraq, they use joysticks because like an analog you can steadily keep aim on a target with ease unlike holding your arm up, if you need something to rest your arm while you play that is not the most efficient.
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That's a terrible analogy. Do soldiers aim their M16s (or whatever they use now) with joysticks? I thought they still point and shoot. If the army wanted to shoot virtual human targets on a virtual screen in their living room they would use a wiimote instead of a joystick. It's faster and more accurate.
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Originally Posted by Davestation
Who's Samantha? Why do you need to keep bibs ready. I bet that Sabrina* can kick your ass in games in about six years...
*I thought Wombats offspring was named after a teenage witch, I am not as good of a stalker as I used to be so I may be wrong.
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Ok wrong witch. My middle name is Cheapie.