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Bayonetta on Best Buy Shelves YMMV

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Old 01-03-2010, 11:36 AM   #81
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Originally Posted by acsguitar View Post
They were "supposed" to fix some issues with the Ps3 version for the us release. Is everyone here talking about the US release?
Which obviously didn't happen yet as all the reviews are still mentioning it as a problem.

Not sure about your second question btw.
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Old 01-03-2010, 01:00 PM   #82
As far as I'm concerned, ALL games released now for both platforms should have the frame rate consistency and load times that Uncharted 2/God of War has.

This should be the ing rule, not the exception.
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Old 01-03-2010, 01:17 PM   #83
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Originally Posted by IRHari View Post
As far as I'm concerned, ALL games released now for both platforms should have the frame rate consistency and load times that Uncharted 2/God of War has.

This should be the ing rule, not the exception.

Uncharted 2, sure. But God of war?? that demo runs at like 20fps unless you're in a cave in the dark There's no vsync and the framerate is all over the place.

also, how are PS3 exclusive games a reference point for what multiplatform games should do? that's an entirely different beast. If Naughty Dog had to make two versions of Uncharted 2, it wouldn't look and run the way it currently does.
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Old 01-03-2010, 01:29 PM   #84
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Originally Posted by acsguitar View Post
The mini loads won't bother me personally cause as someone somewhat new to the genre it might give me a second to rest. The slow down is apparently on "rare" occasions. My ps3 slows down in all games on rare occasions. Anyways I don't have a choice so there we go. I'm sure the x360 is better but I'm not writing off this because of some annoying non game breaking issues.
Lol if you want a break, pause the game. Oh wait it'll load for that too . Like you said, you don't have a choice, so that immediately puts you somewhere that probably doesn't want to see the differences or care enough about them, even if you did what good will it do unless you drop a few hundred on a 360. But the "slowdown" is not rare, the framerate isn't even rock solid on the 360 but it generally stays high, whereas the ps3 is consistently a very large % down from that.
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Old 01-03-2010, 05:31 PM   #85
I was talking about the God of War collection. The demo is a demo, not a final product. It is what it is as they say.

Quote:
also, how are PS3 exclusive games a reference point for what multiplatform games should do? that's an entirely different beast. If Naughty Dog had to make two versions of Uncharted 2, it wouldn't look and run the way it currently does.
But this is what I'm talking about. You feel there is a difference between a PS3 exclusive and a multiplatform game in terms of expectations. I'm saying there shouldn't be. Realistically this won't happen but we should expect quality products from companies we're giving money to.
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Old 01-03-2010, 06:37 PM   #86
meh like I said I don't have a choice I'm buying it for ps3
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Old 01-04-2010, 12:22 AM   #87
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Originally Posted by IRHari View Post
You feel there is a difference between a PS3 exclusive and a multiplatform game in terms of expectations. I'm saying there shouldn't be.

Then maybe you should develop games? Honestly, I can't fault the companies sometimes, we treat the hardware like they're equal on capabilities and work the same. They don't. The only way for a ps3 to keep up with the 360 graphically is to take advantage of the cell, which is going to make programming it entirely different from the 360 version. Sure, it would be awesome if every game was equal, but when it comes to designing a game based around every intricate detail of one set of hardware and then asked to make it work exactly the same on something of a similar tech level, but completely different, I really can't say I'm surprised there are slipups here and there. The developers are human, and in this case it was a separate team from a different company(sort of) trying to do this probably in a short amount of time.
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Old 01-04-2010, 05:27 AM   #88
This will be one of the first games I buy whenever I get a 360. The framerate was trash from the PS3 demo I played. I really wanted this game too. Oh well.
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Old 01-04-2010, 06:54 AM   #89
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Originally Posted by IRHari View Post
I was talking about the God of War collection. The demo is a demo, not a final product. It is what it is as they say.



But this is what I'm talking about. You feel there is a difference between a PS3 exclusive and a multiplatform game in terms of expectations. I'm saying there shouldn't be. Realistically this won't happen but we should expect quality products from companies we're giving money to.
The issue is really about resources... to get the game up to par with an exclusive PS3 title, it will take more resources for developers. Every MP game on PS3 is essentially and Xbox 360 game because no one really takes the time to optimize the game for the PS3. I don't know if this is an option, but, I'd like to see Sony of Sony's first party teams get a chance to port some of these games over. (Don't know if they'd be interested in doing that) but it'd be nice to know that a PS3 port is being handled by a team that's truly able to work on the hardware. Obviously, Asking Sega to port over Bayonetta was a bad idea. I'm getting this game for the PS3, but I'm not buying it at full price. I'm going to have wait until this is about 29, or 14 on the Target clearance rack!

edit: burnout paradise is probably one of... if not the best Multiplatform games for the PS3. I do believe that it could have been better if it had been given the First party treatment. It still looked and played great, a prime example of how MP games for PS3 should be handled... at the least.
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Old 01-04-2010, 07:14 AM   #90
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Originally Posted by Vortextk View Post
Then maybe you should develop games? Honestly, I can't fault the companies sometimes, we treat the hardware like they're equal on capabilities and work the same. They don't. The only way for a ps3 to keep up with the 360 graphically is to take advantage of the cell, which is going to make programming it entirely different from the 360 version. Sure, it would be awesome if every game was equal, but when it comes to designing a game based around every intricate detail of one set of hardware and then asked to make it work exactly the same on something of a similar tech level, but completely different, I really can't say I'm surprised there are slipups here and there. The developers are human, and in this case it was a separate team from a different company(sort of) trying to do this probably in a short amount of time.
I'm a software developer. I don't develop games, but I understand the issues that come up when you are programming for two separate systems. It's like programming something for the Mac and the PC. Of course, it will never be an exact port, where both run exactly the same, but if you take a piece of software developed for a mediocre machine (XBox 360), run it on something that's more powerful (PS3), it should run at least roughly as smooth as it does on the more powerful machine. If you have to reduce textures, and the framerate is STILL slower than the XBox, to me, that just means you took some auto-converter, translated whatever code you had for the XBox, and fixed any bugs that arose. To me, that means you did absolutely NO optimizing for the PS3.

That being said, I enjoyed the demo very much, but if they did some optimizing, it would warrant me going out and getting this on release day for $60. I looked closely at the demo, playing it for the third time, and realized that the game looks like a PS2 game, and I've been too mesmerized by her beautiful ass the whole time to care.
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Old 01-04-2010, 09:11 AM   #91
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lol at "looks like a PS2 game"
PS2 game




Not a PS2 game




Sorry it just annoys me when people say that about any game. No next gen title made after 2007 honestly looks anything close to what PS2/Xbox/GC were doing, unless you're specifically looking for some low budget, shovelware, no name title to compare with the absolute best of last gen. Go play your PS2 again, especially on your new HDTV.
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Old 01-04-2010, 10:59 AM   #92
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Originally Posted by Animefalcon View Post
provide its doesnt RROD on them, dont forget we total over charge for our 120gb hard drives for those who bought one in the first year.

anyways, i been playing my ps3 imported copy (i though the days of LAZY programming unwilling to learn the SPU's were over)

This dont have anything to do with LAZY programming or unwilling to learn. It has to do with time involved in programming for 5 SPU's. Its really crazy how long it takes to prog. and the end result most of the time IS NOT BETTER. Not only that pretty much every MULTI GAME sells MORE ON 360 so why even spend the time. Most all PS3 multi's are PORTS. The SAD TRUTH.
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Old 01-04-2010, 11:03 AM   #93
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Originally Posted by IRHari View Post
I was talking about the God of War collection. The demo is a demo, not a final product. It is what it is as they say.



But this is what I'm talking about. You feel there is a difference between a PS3 exclusive and a multiplatform game in terms of expectations. I'm saying there shouldn't be. Realistically this won't happen but we should expect quality products from companies we're giving money to.


okay, that's even worse. that's an up-port of a PS2 game. the PS3 should dominate it completely...there are few games this gen with a rock solid 60fps like that.

People with the PS3 version still enjoy it immensely from what I've read. It would be an "amazing game with framerate issues" instead of "inferior to the 360" had it been ps3 exclusive. I think the dirty secret here is that the 360 version has framerate issues too. There are levels and fights where it dips. I honestly didn't care...the action is so crazy, it's like a built-in break.

If all you have is a PS3, get over the forum bullshit and enjoy the most insane action game ever.
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Old 01-04-2010, 11:04 AM   #94
Also the word on the street (dev talk) they are letting this go a little early cause of the ps3 issues. Dont want to hurt sales to the ONLY PS3 users. Dont be so gullible to think this is by accident
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Old 01-04-2010, 11:47 AM   #95
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Originally Posted by jer7583 View Post
lol at "looks like a PS2 game"
PS2 game




Not a PS2 game




Sorry it just annoys me when people say that about any game. No next gen title made after 2007 honestly looks anything close to what PS2/Xbox/GC were doing, unless you're specifically looking for some low budget, shovelware, no name title to compare with the absolute best of last gen. Go play your PS2 again, especially on your new HDTV.
those pics definetely do the game justice... but the gameplay isn't that good. (According to IGNs review). I wish they would just optimize the game for PS3, even if it means released the 360 version first, then releasing the PS3 version a couple of months later. I'll wait as long as I'm getting a quality product. I'm patient.
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Old 01-04-2010, 02:30 PM   #96
comparing Bayonetta to DMC 3 graphics? lawl
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Old 01-04-2010, 02:48 PM   #97
I can't believe this thread has become a great debate over which console has the superior version of Bayonetta. We all know that the 360 version is the better of the two, but in reality it isn't all that much better that someone who only owns a PS3 shouldn't purchase a copy.

It's very rare when a developer will optimize a game for the PS3 first and then port it to the 360. The PS3 is simply a harder system to develop for and it takes more time than the 360. When someone does make the PS3 version first and then port to the 360, typically the PS3 version turns out slightly better, look at Burnout Paradise for example. However in the case of Burnout, is the PS3 version really that much better than the 360? The answer, no it isn't.

The 360 will continue to be the system to develop games on first for most developers because of two reasons, it's easier to develop for and the 360 version of any game almost always out sells the PS3 counterpart.
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Old 01-04-2010, 03:24 PM   #98
Gamestop broke street date, too. I picked it up on Saturday for 360. Got a bunch of posters, too.
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Old 01-04-2010, 03:35 PM   #99
Im just hoping all the PS3 negativity plays out in my favor and for once the PS3 version's price ends up dropping faster than that of the 360 version.

I figure Ill just go for AoT or Darksiders in the meantime...
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Old 01-04-2010, 03:45 PM   #100
Wait until Black Friday 2010, maybe you wil be able to get it on Amazon for $19.99 or $29.99, after all the recent deals, everyone should have enough games to hold out until then
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