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#1021 | |||
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I think the problem is the amount of resources/effort you need to counter rays
that guy in the video was about to mass queens because he saw rays just like running away from mass Raven missiles is a lot of micro work it's a lot easier to spam missiles on a bunch of units than it is to select those units to run away
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#1022 | ||||||
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To stall it, you need turrets (75 minerals each) a ton of marine medic, stim. To fully counter it you need irradiate, which requires factory/port. Granted, I can't beat VRs but I would rather try to stop it than to force balance changes.
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#1023 | |||
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Well I think the eventual change were going to see with VRs is reducing their min damage,and increasing their max damage. So that theyll still fill the exact same role of having their damage increase with time, and theyll still be JUST as effective as taking out bigger units/buildings (ie keeping roughly the same average damage).
And this would solve the issue of them decimating weak units which is supposed to be their counter. |
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#1024 | |||||||||
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http://forums.battle.net/thread.html...43027&sid=5000 |
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#1025 | ||||||
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#1027 | ||||||
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#1029 | ||||||
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GameFly Referral (B1G1) |
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#1032 | ||||||
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Swagbucks: Search, Earn, Redeem $5 Amazon gift cards received from Swagbucks so far: 38 |
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#1034 | ||||
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I have no interest in learning what my APM is in SC2.. i still think it's a somewhat pointless metric in this game. I see people trying to jack up their APM by adding a lot of useless clicks, while I just play the game and do the extra movements when required.
I'm sure there are a lot of worse players than me with vastly superior APMs. I get that the idea is you're paying a lot of attention to your game, but if you set your units to move or attack right the first time you don't necessarily need to divert them a million times like I see people doing to try to inflate that metric... good use of hotkeys and control groups make micromanagement of groups AND maintaining unit production a hell of a lot easier than in the first game. I see people overmicro a lot in this game because they're too worried about some phantom statistic that says how 'good' they are. Just because someone gives a move order 47 times in a minute rather than the one time that is necessary doesn't make them a better player. In SC1 i think it was more important because group movement and controls, along with peon management were factored into the value. In SC2, much of the tedium (that required the extra clicks) is automated brilliantly. |
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#1035 | ||||||
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Because they are specific to the beta, I really wonder if there'll be some code, or carryover to the final release. There hasn't been anything official about any of that, but I still wonder. I could have sworn that after one of the more recent wipes that the 'I'm loving the beta' achievement was already unlocked when I recreated my identical character. We'll see when the final game comes out though! Another thought is that Blizzard is keeping track of who gets the achievements. People who unlocked more of the achivements were more active in the beta. Perhaps they'll give priority to the active players in future testing. The only other option is that those were just for fun, and will go away forever. While it is the most likely reason, I'd like to hope that they served some kind of purpose. |
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#1036 | ||||||
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My micro and early game play need a lot of work. But when the game kicks in the mid-late game, my ability to macro and manage multiple bases (which manifests itself in APM) usually gives me a huge advantage. My APM rises as the game goes on, not the other way around like all those spammers. It's always fun to watch a game and see someone hit 180 APM in the beginning and bottom out to 60 average in the end. |
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#1037 | ||||
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Its a good way to warm up I guess. A person who just apm spams will react better to a rush 3 minutes into the game as opposed to one who doesn't. But it seems to me as the game draws out, there really isn't much of an advantage.
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#1038 | ||||||
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The simple modernizations in SC2 are the things I like most about it.. I can focus on the strategy rather than the logistics of managing a base. I still find I do a bit of clicking when micromanaging or during the initial base builds, but SC2 is a WAY less punishing game than SC1 ever was. |
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#1039 | |||||||
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whew.. just ordered almost $900 worth of parts to slap together for this game (and others). hope it's worth it.
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