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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Microsoft Gaming > Xbox 360 > The Elder Scrolls V: Skyrim - 11/11/11
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The Elder Scrolls V: Skyrim - 11/11/11

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bethesda, dawnguard, dlc, hearthfire, housing, skyrim, skyrim hearthfire, walkthrough

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Old 12-13-2010, 01:25 PM   #41
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Originally Posted by demonhellcat View Post
And +1 for a new engine, I couldn't have imagined them reusing an engine from 2006. Hopefully it's not the Fallout engine.
The Fallout engine is the same engine as Oblivion used (Gamebryo).

Morrowind, Oblivion, Fallout 3, and New Vegas have all used updated versions of this same engine.
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Old 12-13-2010, 02:20 PM   #42
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Originally Posted by bvharris View Post
The Fallout engine is the same engine as Oblivion used (Gamebryo).

Morrowind, Oblivion, Fallout 3, and New Vegas have all used updated versions of this same engine.
Well, that's good to know that it will be 100% new. Hopefully the combat will continue to evolve as well.
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Old 12-27-2010, 12:04 PM   #43
this sounds awesome, loved oblivion
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Old 01-07-2011, 07:52 PM   #44
Looks like the new Gameinformer stuff got leaked.

Quote:
On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.
Enchanting is back, and also, Weapon Smithing is apparently introduced

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.
Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
Also, there is an option for No HUD

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.
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Old 01-07-2011, 08:00 PM   #45
Amazing.
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Old 01-07-2011, 08:29 PM   #46
So far so good. Depending on what the future holds I may have to drop a pre-order on this one.
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Old 01-07-2011, 08:34 PM   #47
I can't wait!! The forth one was one of my favorite games this gen, the only thing I hope they change is the enemy auto-leveling.
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Old 01-07-2011, 08:36 PM   #48
Yeah it looks very good. Can't wait.
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Old 01-07-2011, 08:43 PM   #49
Stormtrooper skeletons, yee-haw!

Seriously, sounds good, but I'll reserve judgement until I see it. I was hyped for Oblivion too but felt let down in the end.
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Old 01-07-2011, 08:50 PM   #50
Dude, so stoked on this game!
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Old 01-07-2011, 10:58 PM   #51
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Awesome, thanks for the info Amblix!
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Old 01-08-2011, 08:57 AM   #52
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Originally Posted by Pure Apathy View Post
Awesome, thanks for the info Amblix!
No problem bro.

It said they had fixed third person mode, I hope they did.
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Old 01-08-2011, 09:15 AM   #53
And let the hype start.
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Old 02-24-2011, 10:41 AM   #54
First gameplay trailer:

http://www.joystiq.com/2011/02/24/sk...eplay-trailer/

The words "holy crap" spring to mind.
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Old 02-24-2011, 10:46 AM   #55
Incredible. I can't wait.
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Old 02-24-2011, 10:53 AM   #56
Looks fantastic.
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Old 02-24-2011, 12:34 PM   #57
Holy poop!

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Old 02-24-2011, 12:39 PM   #58
Can't wait for it to come out.
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Old 02-24-2011, 12:40 PM   #59
/boner
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Old 02-24-2011, 02:28 PM   #60
looks BADASS
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