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#9641 | ||||||
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#9642 | ||||
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"Even more on Monday" would lead me to believe the Steam summer sale starts this weekend, and Serious Sam HD is going to be one of the daily deals on Monday.
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Hmmn, I forgot you could tempt me with things I want. |
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#9643 | ||||
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#9644 | ||||||
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#9645 | ||||||
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#9646 | ||||||
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#9648 | ||||||
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Any opinions on Blue Toad? Says it's 1-4 players co-op. Is it fun if you play single player?
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#9651 | ||||
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Hydrophobia looks pretty decent for that price, might grab it. I hope the summer sale starts in two days....
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#9652 | ||||
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Rock, Paper, Shotgun had some less than stellar things to say about Hydrophobia. Worth a read before buying so you know what you're getting.
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#9653 | ||||||||
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Sounds like the Summer Sale will start Thurs/Friday (where almost all prices are slashed) with SSHD being a daily deal on Monday for an extreme 90% discount. To the guy who said 'free weekend,' they aren't going to do a free weekend promo on SSHD...
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#9654 | ||||
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I'm about an hour or so into Hydrophobia and I think it's almost worth $3. It's woefully underpolished and has weak craftsmanship. The water looks like gelatin but still flows back and forth in a weighty manner. The developers have been behaving bizarrely since the XBLA original release, never quite managing to approximate normal human behavior.
Checked the FAQ for the XBLA version and it appears I'm at the 40%-ish mark and have only just seen the barest flecks of combat. The whirrr-blast charge up of the basic ammo is a satisfying mechanic. I can't really decide if I like it. The basic level design, pacing, graphical style, plot... pretty much all of the intangibles... they just aren't anything special, but the crunch still isn't bad. It's not a waste of time... It's hard to describe. I'd put it like eating at McDonalds, for their Chicken McNuggets or their Sausage and Egg McMuffins. They aren't made well. They're cheap. But they have that certain texture that is satisfying, that makes them nice to eat now and again, but certainly as a rarity. EDIT: Serious Sam HD is decent but gets boring fast. Calling it an "old-school" shooter is a misnomer. Doom and Duke and Dark Forces never ground the game to a halt to fight 100 of the same enemy. And then later for 120. And then again. And then 150. And then again. |
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#9656 | |||||
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If fighting huge numbers of enemies is something that brings a game to a "halt" for you, Serious Sam probably isn't your game. Most fans love SS because of those enemy counts. |
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#9657 | ||||||
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Perhaps they should insist on better basic gameplay fundamentals and pacing rather than being wowed by simple numbers. As it stands, comparing Serious Sam to the "classics" is an insult to the latter.
As it stands though, I think the point is you can't expect that, just because it is short, it is tightly packed like an arcade game. It's 3-4 hours with the same sort of fluff you can expect from standard games. |
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#9658 | |||||||||
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If you really want to see the the full potential of it, use a cheat code and skip ahead to the last couple levels. Hundreds of enemies relentlessly swarming at you in a massive arena, wave after wave of them forcing you to use every weapon in your arsenal as you slowly run out of ammo and health... If that doesn't appeal to you, you're probably not in the game's target audience. Personally, I will probably jump at the sound of skeleton hooves and distant screaming for the rest of my life.
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#9660 | |||||
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I've always considered SS to be a game that got the core shooting gameplay spot on. Otherwise, the enemy counts would make for a pretty crappy game. But hey, to each their own. |
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