|
Quote:
Originally Posted by Xenogears
I can fully understand why a soulless and shit corporation that I do not support might choose not to release these games. But not a game company claiming to support its fans and gamers. So which is nintendo? A soulless shit corporation, or a game company supporting its fans and gamers?
|
|
Soulless shit corporation for sure!

None of these companies are in it for the fans or fans alone, if those are the only two options you're giving us. It will always be about money to some extent. All of the "for the fans" stuff is good PR fluff.
We've seen the claiming it's for the fan routine plenty of times before with Nintendo. Zelda soundtrack? Mario All Stars? 20th Anniversary GBA Micro? Just to name a few.
|
Quote:
Originally Posted by Vortextk
It doesn't even need to be  ing marketed(check) at this point. I take it you don't realize the thousand upon thousands of comments on twitter, facebook, ign, gamefaqs, here(and more) and atleast a dozen articles and interviews about this on all sorts of game sites yet that has happened in what, less than a week from "starting"?
...
We agree it's not free to ship or package(check) but apparently we do disagree that packaging and shipping a game to retailers, something that has happened a billions times in the US if we talk about single units of games, is going to cost anywhere near even a conservative 100-200k copies sold in the US of a game with absolutely no development and if they so choose no localization costs.
|
|
You are very much overestimating the marketing/consumer-intent and underestimating the retailers willingness to sell if you think Internet outcry is a suitable replacement for marketing and selling to resellers.
Having said that, they could pull off what they did with Electroplankton: just sell the game as a store.nintendo.com exclusive. Maybe Operation Rainfall should be adjusted for this objective instead? Just putting an idea out there. This would at least be a solution to distribution/resale.
|
Quote:
"Yo atlus, we got this game with good reviews, ok sales and a great pedigree. We translated it over into english, gave it an english cast, but feeling kind of lazy. If you pay to make and ship the discs and do your own marketing, you can have all the profits, what do you say?"
This is basically what has happened, except it has stayed within the same company.
|
|
I know your point wasn't completely about a third party localizing it, but...
I'm sure Atlus or whoever else specializes in localization and publishing would/could pick it up... But we are talking about Nintendo being the original publishers and owning the controlling interest in Monolith. I'm all ears if there was a time where a Nintendo game got published by someone else for another market. (And we're talking about recent memory. CD-i games need not apply.) I wouldn't completely discount this idea as impossible, but I might bet on a localization waiting to be announced later in the year by Nintendo than this.
Anyways, I'm betting on a localization at some point. All of you people saying "

Nintendo," "

this," or "

that" will run right back into Nintendo's arm when/if the games are announced and be gleeful like a little schoolgirl.