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#1 | ||||||
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Outland - Housemarque's New PSN Action Platformer - June 14 - $9.99
http://xboxlive.ign.com/articles/111/1117613p1.html
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Sign-up for the Ninth Annual CAG March Madness Contest Here You read it. You can't unread it.
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#2 | ||||
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That game looks amazing. Love that atmospheric art style... Definitely keeping my eye out for this one.
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#3 | ||||
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![]() Outland? |
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#4 | ||||||
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http://blog.us.playstation.com/2011/...odes-and-more/
This is the first thing I've seen on Outland in a long time. There's info on just how the game works, the story, the co-op modes, and its late April/early May release window.
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#5 | |||
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housemarque are 2 for 2 in my eyes. looks like they will be 3 for 3.
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![]() psn 100%: Sideway New York, The Simpsons Arcade, Shank 2, Comix Zone, Altered Beast, Gotham City Impostors, Outland, Golden Axe, Streets of Rage 2, Pixeljunk Shooter 2, Pac-Man Championship Edition DX, Dead Space Ignition, Swords & Soldiers, Castle Crashers, Shank, Scott Pilgrim Vs The World (pre DLC), Teenage Mutant Ninja Turtles, Fat Princess (pre DLC), Deathspank, Pixeljunk Shooter, Critter Crunch |
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#6 | ||||
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http://www.giantbomb.com/quick-look-...tland/17-3966/
Giant Bomb has a Quick Look Roadshow to show Outland in action. |
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#7 | ||||||
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Looks amazing. I LOVE that co-op sequence. That went from not on my radar to day one purchase. |
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#11 | |||
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Thanks Tanuki! Been wondering about this!
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#12 | |||
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Outland - Very crisp platformer from Housemarque
Hey,
![]() Just wanted to say, great little game Housemarque worked up. A platformer that takes a great deal of inspiration from bullet hell shooters, specifically "Ikaruga" and puts it into an exploration based platformer (similar to, but more linear than, Super Metroid) Gameplay in a nutshell: Bullets and enemies come in red and blue, so do you. By swapping colors you can become immune to bullets of your color and gain the ability to hurt enemies of the opposite. As you progress you are given mobility and combat upgrades, often required to gain access to the next area. The game features 5 areas and clocks in at around 4-5 hours total. It features campaign co-op as well as an Arcade mode meant for compulsory speed-running (you're given a small winddow of time in which to get from the start of a chapter all the way to the death of the boss. Requiring rapid precision color swaps as well as an intimate understanding of how everything patterns and the best time-saving path from A to B to C to D. ![]() ![]() Gameplay video: A good example of the Light/Dark gameplay mechanic can be seen around 1:45 in the video. Optionally, If you don't happen to like narrated videos. May I recommend muting the above vid and playing the following Jan Hammer track in the background: =D Last edited by EncryptedPrints; 07-08-2011 at 07:05 PM.. |
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#13 | ||||
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#14 | |||
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But that link is an announcement with previews and stuff all pre-release. This is a genuine praise / micro-review from after the game's been released.
Anyway there's enough storage space for a couple threads about an awesome pseudo-indie-esque platformer, right? =) |
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#16 | |||||||||
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Although, I love Super Stardust HD and Dead Nation so I'll definitely give it a try and see if Housemarque can take this light/dark idea further and make it funner and maybe more innovative.
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#17 | ||||
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10 hours in at the final boss, and have enjoyed it for the most part, haven't played the co-op parts (probably won't) but it's still a nice 2d platformer and a good first start for that kind of game from them. Hope to see more in the future.
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The CAG motto: "Maybe you'll luck out and get the game during a sale before it sells out, maybe not, that's the life of a CAG. Luck of the draw. And timing is everything." |
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#18 | |||||
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