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This search bar is a powerful tool for navigating CAG. You can use it to find the lowest prices on games, trade-in values, search members, forum and blog topics, and much more.
After searching for a game title, click the
icon to pop-up a window with pricing information.
After typing in what you are looking for, you can filter your results by clicking on one of the tabs that pops up from the top of the search bar.
Looking for a game on a specific platform? Type in the platform name with the title!
Example: guitar hero 360
You don't need to click a pop-up tab to filter results. Just type what you are looking for right into the search bar.
Example: gears of war prices
Example: ninjatown review
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#301 | ||||||
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The game it pretty mediocre for my taste. I'd consider it at $2.99, but $4.99 is too high for me. |
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#303 | |||
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To expensive...
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#305 | |||
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I've never played a Sims game. I don't think I'll start with a phone version.
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#306 | ||||||||
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#307 | ||||
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It's probably exclusive for life, but I dunno. Doubt Press Play would say if they were taking it elsewhere later.
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-Paul Acevedo Editor, Co-Optimus and Windows Phone Central Twitter: @PaulRAcevedo |
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#308 | |||
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Hope not and its released on another phone type in the next year and I'll pick it up.Doubt will ever have a price drop on wp7 in the next couple years.. Castlevania Puzzle was originally exclusive to iphone and they brought it wp7 about 6 months after. Its still 6.99 on wp7 and 99 cents on iphone.
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#309 | ||||||
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__________________
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#310 | |||
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Don't want to support them charging that much for the games. Even though they say thats what the developers are charging then why are all the live games starting at 2.99 and none below that. You'd one of them would try one at 1.99 or cheaper and see what the sales are like. The only difference in these and the android/iphone ones is achievements which I could care less about.
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#311 | ||||
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We have been over this. Multiple times. But I'll quickly go over it again.
The 2.99 price point is probably in place for two reasons. MS setting a standard to not "cheapen" achievements and the higher cost that comes in when MS publishes your game/your game is an XBLA game. I remember Rovio commenting Angry Birds took so long to come out because MS has lawyers. Lot's of them. Anyone want to dig up the quote? The other factor is, the .99 fire sales have distorted your mind on the value of the games. Honestly? This pisses developers off, especially the little guys. Looks up how angry people were at EA when they put all their games on sale for .99 around Christmas and infiltrated the top charts in the iOS store. Now that .99 sales have become acceptable in the Apple world, combined with it being one of the most popular platforms (probably most popular for mobile gaming) it puts developers in a really bad bind. Put your game on iOS or else and put it at .99 (at least at some point) or else. Then you have something like Tentacles. An exclusive, and from what I've played, fun game for 4.99. Sure, you could wait for it to maybe hit iOS so you can save 4.00, but you're not really supporting the developer then, and basically saying you only support fire sales. It's 5.00. 2 coffees which take seconds to brew and minutes to consume are 5.00 at most places. You can probably get at least a few hours of play out of Tentacles. I really can't wrap my head around the rationale. It's not like Tentacles is 59.99, and most mobile games are .99. |
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#312 | ||||
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I fully agree with Sean on this point. If a developer works hard to make a great game, we should support them by buying it. I don't think abstaining will encourage more exclusives or price dropping - it will just make devs look to other platforms with larger userbases (iOS). Tentacles is nice and long too so it's not like you won't get much value out of it.
My Plants vs. Zombies review is live. It's probably my best review and I would appreciate if you guys checked it out. Here's my Sonic 4 review too. Finally, I reviewed Pokedex Mobile, created by CAG's own Zophar. Great app for Pokemon fans. |
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#313 | ||||
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I totally see Sean's POV and agree with what he says.
The only caveat I have is that MS do seem to have a tendency of creeping the prices of downloadable games as much as they think they can get away with. As soon as the first few 1200 point XBLA games were out that seemed to become the new standard price point. I wouldn't like to see the $2.99 WP7 games disappearing and being replaced with $4.99 games. As Sean states though $2 isn't much of a difference really, and in these relatively early days for WP7 it's worth supporting the devs so we get more games in the future. |
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#314 | |||
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The thing is that a $15 game on Xbox Live Arcade is also $15 on the Playstation Network. I think people have a hard time accepting that a WP7 game doesn't cost the same as the game on iOS.
I'm more than happy to pay the difference as I find a lot of value in achievements. A lot of people see no or very little value in achievements. So, once you remove achievements, why is the WP7 version worth more?? |
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#315 | |||
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I just got this phone at Verizon and the rep was trying to talk me out of it because the price of games. I might take it back though because I thought maybe it was just the new games.
If the developers don't like the money they are getting for mobile games the develop something else. I buy my phone to run apps and games and need to think about how all these extra charges are going to add up in the long run. Has any of developers released how much they have made compared to other phone markets? |
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#317 | |||
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This is CHEAPASSgamer, not MODERATELYPRICEDgamer. I think most of us came here to find deals, and yes, if a game is priced higher on one platform than another, some of us are going to complain about it.
I have held off on buying XBLA games for years until I can save $5 on them, and yeah, I'll probably do the same thing with some WP7 games to save $2 or even $1. |
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#318 | ||||||
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#319 | ||||||
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#320 | ||||
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