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#141 | ||||
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#144 | ||||||
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#145 | ||||||
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-------------------------------- After playing more Skullgirls, I cannot recommend a purchase. First impressions were good, but after getting in some more time? Naaaah. Josh and Frost aren't buying it either. Last edited by distgfx; 04-11-2012 at 12:13 AM.. |
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#146 | ||||
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lack of move list, bad design on training stages, jump felt funny on a pad -- tutorials don't explain tag or assist buttons/mechanics...
i really like the animation and thought it looked great. some of the tutorials felt nice and were well done with teaching combos, etc. not worth $15. patch in lobbies, spectating, and move lists, then hit PSN discount for $10 and I'm in.
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#147 | |||||||||||
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Listen to the Checkmate Arcade video game podcast! Also available on ITunes and Zune Marketplace
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#148 | ||||||
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-Agree on the training part -Jump felt funny? Which character were you playing? They all have something different! -Tag, assist? Simple. Assist 1=LP+MK or MP+LK Assist 2= MP+HK or MK+HP Tags are just the mediums for tag 1 and heavies for tag 2 -PS I know how to unlock costume color 10. If you are nice to me, I might spill the beans.
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#149 | ||||||||
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#151 | ||||||
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#152 | ||||||||
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Besides, I'm not going to keep a laptop/tablet/phone near me when I play or waste a bunch of paper and ink just so I can have access to what is pretty much a standard feature in all fighters for the last 10+ years. When they patch the move list in, it becomes worthy of consideration, though the lack of lobbies is a big knock for the online features. How are Josh/Icebeast/Uraizen/Hank/myself all supposed to play together? There's a lot of reasons that SFxT or even BBCS get more playtime between our group; they have lobbies -- a bunch of own KoF13 now, but I don't think it'll move into heavy rotation anytime soon anyway solely based on the fact that we can't *all* play together. It's just disappointing. For being a "loveletter to fighting games from people who play fighting games" or something like that, they dropped the ball on a lot of stuff. Based on the tutorial, it also looks like there's no such thing as an overhead unless it's a jumping attack? Do standing attacks whiff on crouching opponents in general? Because the tutorial flat out states "you block mid and low attacks with crouch block. only standing block if you see someone jump". That seems like an odd decision, if accurate. Icebeast, there are 4 tutorials in the demo: (1) dodge peacock's dropping object/bomb on the floor by walking/jumping, (2) [see above] how to block; block some mixups, (3) might have been something about basic normal attacks? Don't quite remember, but it was similar to (4) which was basic combo class where they mention that each character has specifically unique chains and the text gets hard to read because of white on white and large command blocks. I found it hard to read because of the contrast as well as the fact that they named EVERY attack... |
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#153 | ||||
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I was actually meaning to text you to see what you think of Skullgirls, Uraizen. I'm glad to hear that it's actually not all that great because we still got tons of SFxT and SCV to play!
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#156 | ||||||
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I know Hank/myself/Uraizen/Josh all have KOF13, but there's no lobbies or spectating, which makes it something for 2 of us to try out when the others are playing something else. In a strange twist of fate, last Thursday or Friday, uraizen busted out UMvC3 and whooped my rusty ass. |
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#157 | ||||
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Just a heads up, Legend of Grimrock comes out in a few hours, and if you preorder it through the game's site, you get 20% off. It comes with a steam key.
It's a tile-based first person action-RPG/Puzzler and it's been getting really positive impressions so far. --- Also, Bulletstorm 2 isn't going to happen. :( |
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#158 | ||||||||
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#159 | ||||
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#160 | ||||||
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First off, this is a DLC type game. Reverge was in way of their heads in the first place, being able to see the game live on the network is just plain awesome. So some stuff not being in there was because they cared about their animations and core gameplay first. So lobbies not being in the game is sad, but at the same time, the online is silky and buttery smooth (with a decent connection). There are plenty of overhead attacks from standing that require the player to block high. I assume you are wondering about Parasoul's st. HP, which in fact is not a high attack. Look at her f+LP and B+HK, both of those moves hit high. If you can look past some minor things, you'll find a simple game that will have a deep and fun fighting game. Also, anyone see my name? IT'S IN THE CREDITS! |
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