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RPG Thread XVI Supports Project Eternity's Kickstarter

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Old 06-06-2012, 02:30 PM   #1
RPG Thread XVI Supports Project Eternity's Kickstarter

HAHAHA trees. This thread is now about Obsidian's next RPG.



"It’s not as if people stopped wanting games like Icewind Dale or Baldur’s Gate, it was more that BioWare moved on as a studio and Black Isle went away. I hear from people all the time that they run out of the newer games to play and go back and play Baldur’s Gate 2 or Torment for the fifth or sixth time."

"Our goal is to use voice over as flavor and not as something that exists for every written word in the game."

"[A] huge focus on support abilities and not just combat ones."

"The system itself (real-time with pause) works great for robust RPG systems that have a lot of moving parts and encourage the player to not just throw their characters at the enemy, but to think tactically. I always love the big battles in Baldur’s Gate 2 – the felt like puzzles that I had to crack in order to win with a minimum of casualties on my side."

"When we looked at whether to go the Icewind Dale route or the Torment / Baldur’s Gate route, we felt the latter tied much better into the focus we are going to put into the story and character development. We want the central character to be one that players will hopefully not just play through Project Eternity with, but into sequels as well. Like Torment and Baldur’s Gate, players will find companions to join their party – crafted by the incredible talents of Chris Avellone and Josh Sawyer."

Give money, you bastards.
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Last edited by The Crotch; 09-14-2012 at 04:06 PM..
Old 06-06-2012, 04:19 PM   #2
Watching the vid in the OP, I imagine a vast battle between unwashed hippie stink and the acrid, woodsy tang of pine and spruce.

A battle with no survivors.

RIP THE CROTCH. He lived with a heart full of wonder and died with a nose full of patchouli.
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Old 06-06-2012, 04:51 PM   #3
Stop trying to make this thread about your great deeds!
Old 06-06-2012, 06:28 PM   #4
Quote:
Originally Posted by Indignate View Post
Stop trying to make this thread about your great deeds!
I read that as "great deals". I've been on CAG too long, methinks.

Maybe I'm missing something, but what does the title have to do with RPGs?

Speaking of which, near the end of Izuna 2. Short game, but good. There's too many party member options, though.

Also, I haven't touched Persona 3 in at least a week. Currently in the fall semester in that game.
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Old 06-06-2012, 07:10 PM   #5
Thread title has nothing to do with RPGs. I hope. That would be a terrible ing RPG.

I made the title what it is because...
Quote:
Originally Posted by Indignate View Post
Stop trying to make this thread about your great deeds!
... it's just god damn weird to me that the one ing time I actually have internet access, the old thread is locked and nobody is making a new one.
Old 06-06-2012, 07:21 PM   #6
Crotch! We have so much to talk about!

Like how awful Diablo 3 ended up.
Old 06-06-2012, 07:42 PM   #7
Hit me, panzer.
Old 06-06-2012, 08:24 PM   #8
Alright check it,

Normal, Nightmare, and Hell are all cakewalks that take 8 hours each to run through. Literally no challenge, and all the loot is complete shit. All of it, and I can say that is a fact. The game does not start until level 60, a total of 25-30 of hours before you hit the brick wall that is Inferno difficulty. Enemies immediately start one shotting you, and loot immediately becomes interesting (my kind of game). But everything before that is a grind, picking up shitty rares to inch up your DPS and going through a terrible campaign 3 times just to be able to start playing.

So there's no loot to pull you forward on your way to 60, the community has official dubbed blacksmithing as worthless and a waste of moeny so there's nothing to do back at towns, and the skill system is what really tops it all off. The idea of the game is to pick a layout of 6 offensive/defensive skills, but as I said, the difficulty doesn't demand this until Inferno. So you're literally just unlocking skills for 30 hours and not having to use 90% of them to make it through Normal/Nightmare/Hell.

Given the shit loot and linear skill system, this means that your Barbarian is identical to my Barbarian until we start getting gear in Inferno. This means that if I play with you and you're a Witch Doctor, then I have no reason to start my own Wtich Doctor because I've seen everything your class is capable of. There will be no point to my next game, since there is no way to make a character different than someone else's until you've put 100 hours into the game and have the Inferno gear that gives you the options.

And I could talk about the hideous writing and childish atmosphere, or how hardly any enemies have their own rendered death animations and instead use ragdoll physics. I can't even name you the primary villains of this game and I've gone through the campaign 6 times.

And Blizzard's servers have made this game a bitch to play for the past few weeks and the problems are still occurring.

Nicest thing I can say about the game is that it is mildly nostalgic.

---

Sorry for the poorly written post, I'd like to start working on a review soon instead. I should mail it to you!
Old 06-06-2012, 08:33 PM   #9
Well, I could have told you that the plot/dialogue was going to be a giant pile of horse cocks.

But you were probably expecting that, anyway.
Old 06-06-2012, 08:35 PM   #10
I was very much expecting that, but I don't think anyone was expecting it to the degree Blizzard took it, or how damaging it would be to the experience. Diablo's dialogue during the boss encounter is already some kind of meme, I think.

I am still playing, because Inferno is hilarious in a broken and unbalanced sort of way. But yeah, it's flatly bad.
Old 06-06-2012, 08:41 PM   #11
Really?

I mean, Wings of Liberty was pretty much perfectly wrong. Plot, pacing, dialogue, everything. If it's actually worse in Diablo 3, that... that would almost have to be intentional.

And, yeah, everything else sounds bad. One of our drivers in camp said he was hugely disappointed in the game, but he didn't elaborate.
Old 06-06-2012, 08:49 PM   #12
To be honest, at times I was pondering if the game was an intentional parody of some sort. The one time where the world feels natural and consistent with itself is the hidden rainbow unicorn level.
Old 06-07-2012, 10:42 AM   #13
Quote:
Originally Posted by panzerfaust View Post
Alright check it,

Normal, Nightmare, and Hell are all cakewalks that take 8 hours each to run through. Literally no challenge, and all the loot is complete shit. All of it, and I can say that is a fact. The game does not start until level 60, a total of 25-30 of hours before you hit the brick wall that is Inferno difficulty. Enemies immediately start one shotting you, and loot immediately becomes interesting (my kind of game). But everything before that is a grind, picking up shitty rares to inch up your DPS and going through a terrible campaign 3 times just to be able to start playing.

So there's no loot to pull you forward on your way to 60, the community has official dubbed blacksmithing as worthless and a waste of moeny so there's nothing to do back at towns, and the skill system is what really tops it all off. The idea of the game is to pick a layout of 6 offensive/defensive skills, but as I said, the difficulty doesn't demand this until Inferno. So you're literally just unlocking skills for 30 hours and not having to use 90% of them to make it through Normal/Nightmare/Hell.

Given the shit loot and linear skill system, this means that your Barbarian is identical to my Barbarian until we start getting gear in Inferno. This means that if I play with you and you're a Witch Doctor, then I have no reason to start my own Wtich Doctor because I've seen everything your class is capable of. There will be no point to my next game, since there is no way to make a character different than someone else's until you've put 100 hours into the game and have the Inferno gear that gives you the options.

And I could talk about the hideous writing and childish atmosphere, or how hardly any enemies have their own rendered death animations and instead use ragdoll physics. I can't even name you the primary villains of this game and I've gone through the campaign 6 times.

And Blizzard's servers have made this game a bitch to play for the past few weeks and the problems are still occurring.

Nicest thing I can say about the game is that it is mildly nostalgic.

---

Sorry for the poorly written post, I'd like to start working on a review soon instead. I should mail it to you!
So basically the game is set up to make it attractive to spend real money in the auction house and having a game with a single player component that has to be connected to the internet at all times is a bad idea? Yeah, I remember why I didn't buy this.
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Old 06-07-2012, 11:18 AM   #14
At what I think is the last dungeon in Izuna 2. Going to try and beat it today, but the difficulty's been stepped up a bit, so I might continue to grind and upgrade my gear as best I can first.

Quote:
Originally Posted by The Crotch View Post
I mean, Wings of Liberty was pretty much perfectly wrong. Plot, pacing, dialogue, everything. If it's actually worse in Diablo 3, that... that would almost have to be intentional.
The WoL campaign was pretty bad in terms of writing. The one thing it had going for it was the variety of the missions, but even those were on the easy side. Blizzard definitely isn't what they used to be. I blame Chris Metzen; he should stick to the jukebox cover songs

So, how about that Torchlight II?
Old 06-07-2012, 11:33 AM   #15
Quote:
Originally Posted by blueshinra View Post
The WoL campaign was pretty bad in terms of writing. The one thing it had going for it was the variety of the missions, but even those were on the easy side. Blizzard definitely isn't what they used to be. I blame Chris Metzen; he should stick to the jukebox cover songs
Yeah, to be clear, I was talking about the campaign. Multiplayer wasn't perfect of course, but it was functional and fun. The campaign had variety as you noted (as opposed to the "turtle in one base until 200/200 carriers" in SC1), but everything else went to hell.

I guess some of the voice acting was good.

Some of it.
Old 06-07-2012, 01:51 PM   #16
Quote:
Originally Posted by Rei no Otaku View Post
So basically the game is set up to make it attractive to spend real money in the auction house and having a game with a single player component that has to be connected to the internet at all times is a bad idea? Yeah, I remember why I didn't buy this.
Auction house and online community are the only reasons the game is working.

But yes, you dodged the bullet.
Old 06-07-2012, 04:45 PM   #17
Title makes me think of Chibi Robo Park Patrol... (which saddens me, cuz it is crap and Chibi Robo was a damn fine game).

Also glad to see I'm not the only one that disliked D3. A buddy of mine is in denial, claiming it's as good as D2...
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Old 06-07-2012, 04:48 PM   #18
Quote:
Originally Posted by Zmonkay View Post
Chibi Robo was a damn fine game
Right on. I really got lucky bumping into that so late in the GC's lifespan. It was hard to find.
Old 06-07-2012, 05:33 PM   #19
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Quote:
Originally Posted by The Crotch View Post
I guess some of the voice acting was good.

Some of it.
The less said about Kerrigan the better.
Old 06-07-2012, 07:18 PM   #20
Quote:
Originally Posted by panzerfaust View Post
Like how awful Diablo 3 ended up.
didn't you say you liked it at first?

i feel like all the D3 hype just died last week. after the server problems, i've hardly heard anything about it.
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