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#321 | ||||||
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Same exact thing happened to me |
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#322 | ||||
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The way I played Xenoblade was doing all the quests I could before moving on with the story. I can't help it, I must complete them.
This is a long game but I feel the story winding down. 95 hours so far.... haven't plugged this many hours into a game since Persona 4. |
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#323 | |||||||
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I do have to say the battle system has me totally confused. I figured out the attack from the side/back stuff for certain attacks, though selecting them in the heat of the battle I find difficult. But now they are throwing chain attacks and something about element effects and colors at me? I couldn't even follow that I was also about 4 hours in before I realized there was a 'jump' button. There was a quest item behind some boxes on a ledge and I kept running around to find a secret path to that ledge when all along all I had to do was jump over the boxes .But I always love games that let you explore and run into way too powerful enemies that you just can't even begin to handle. I remember DQ XVIII was like that. Too many games now are scripted for you to follow a linear path with gradually increasing difficulty (that matches your levelling up). I was just exploring around Colony 9 last night and had some fish insta-kill me with a 4000 HP bite (when I only have about 1200). I love to see that kind of stuff (occassionally, anyway). Also, the save system, lack of random battles, and really extensive quick-trip system are all awesome features. Oh, and the quest log is pretty nice, too, though on occasion I'm not sure where to go to find someone (I have that watch to return for example and don't know where that person is). |
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#324 | |||||||||||
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But the combat system defintly has a lot going on. It's not complicated but there are a ton of little elements. I also felt overwhelmed at the begining, throwing a new element on me right when I felt used to it. Took me a while to really "get it" but even now I feel like I might be missing something. Just remember: break attack - topple attack - daze attack |
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#325 | |||||||
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#326 | ||||||||
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Also remember that break attacks are pink, topple are green, and daze are yellow. That should help you if you are getting lost when selecting arts.
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#327 | |||||||
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And thanks for the "Yes" answer - I just had a feeling it was something like that. |
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#328 | ||||||
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Also if you haven't already try using other characters. Shulk is fun, but I love using all the other characters too. |
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#329 | |||||||
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I have only used Shulk so far, as I feel like I am just now starting to figure out how to do so - maybe once I get that nailed down I'll switch it up. |
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#331 | |||||||
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Right, and I also remember the game telling me something about the lines in the attack icons meaning something. But I don't even remember what and also those are much harder to see in-game than on that screen. |
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#332 | ||||||
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Regardless, if you go into your Arts menu, you can actually use the C button to reorganize your Arts loadout to something you're more comfortable with. Might be worth checking out |
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#333 | ||||
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I didn't discover that you could keep Chain Attacks going with the same colored Arte until last night (around the 18 hour mark). It's a nice touch to keep it simple yet hidden at the same time. Oh well, back to grinding my characters up to level 30 or so.
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#334 | |||||||
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And yeah, I think I have to reorganize my Arts because I just got the message about only being able to have 8 loaded at once so I must have learned another one that put me over the limit. It would be really helpful to have all the attack ones in order (front/side/back attacks) as they are all jumbled up now. |
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#335 | ||||||
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#336 | |||||
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OK, I sorted the color thing out - I can tell the difference. It isn't as vivid as on that screen shot and since were so subtle I didn't even really notice them so when the game started talking about colors I was confused. I mean, I noticed different colors but I just thought they were different icon designs and not the actual link colors. Now I got it figured out.
Now I'm just trying to figure out what the skill links are and what they do. Do they provide the skill from the linked person back to the original person? I'm still on Bionis' Leg and just keep getting more and more quests. And like I said before, I love seeing the hugely overpowered monsters that are just teasing me by blocking off certain paths and areas. Though I figured out you can run past some of them. That "Immovable Gonzales", though, looks like a tough one. He's like level 80-something and I'm 23 Anyway, I guess there's a story event to be had somewhere, but I keep just exploring and doing quests since a lot of the ones I got from the Camp are showing the stopwatch now which I think means I have to do them before the next story event. I love the quest system with the "you are about to miss this one" warning - why hasn't any other RPG maker ever thought of that before? |
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#337 | ||||
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I love the game (about 60 hours in and probably on the last 3rd of the story) but I think the quest log is terrible because often it gives you very little clue of where to go and you can't just select a quest to focus on. I do wish you could give party members some sort of general behavior guidelines because sometimes they don't heal when needed or won't follow up a break with a topple attack, etc. My party is in the low 60s now I am thinking when I get high enough I will go back and kick the crap out of all those 70 & 80 level monsters I desperately tried to avoid in certain areas.
__________________
Medium Entertainment-Latest post: In-depth thoughts on the Xbox One reveal |
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#338 | ||||
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Also, I just saw that apparently they still don't have an actual solid release date on Last Story, it's still just "summer" which blows.
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#339 | ||||||
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#340 | ||||
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Yeah gamestop had listed the 19th of this month, now it's July 10th. On the brightside it might actually give me time to finish Xenoblade and possibly even a couple other games before it actually hits.
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