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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Sony Gaming > Vita / PSP > The Official PlayStation Vita Thread - 4/9: FW 2.10 Brings Folders! It's Live!
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The Official PlayStation Vita Thread - 4/9: FW 2.10 Brings Folders! It's Live!

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clearance bin, fabulous device!, gimmicky handheld, ps vita, unreasonable expectations, vita

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Old 06-20-2012, 01:35 AM   #2641
Quote:
Originally Posted by FriskyTanuki View Post
https://twitter.com/yosp/status/214083394408157184
https://twitter.com/yosp/status/214096547573538817

Looks like Remote Play may be getting an overhaul at some point with the God of War (just 1 and 2) and Team Ico HD Collections getting updates to support it. So maybe that will be coming with the big PS1 firmware update.
That was actually laid out in a press release on June 4th. I'm surprised none of the major outlets picked up on that.

http://www.prnewswire.com/news-relea...157118775.html

Quote:
Remote Play

...

Expected supporting titles:
ICO, God of War, God of War II, Shadow of the Colossus (All titles are from SCE PS3®)
Source: PR Newswire (http://s.tt/1dmQy)
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Old 06-21-2012, 02:42 PM   #2642
For those of you that like good Vita sales news, P4G trounced the sales charts last week in Japan to the tune of 137k units (also selling 34k units which I think is the most of any week this year).

http://www.gametrailers.com/side-mis...medium=twitter
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Old 06-24-2012, 04:28 PM   #2643
I have a Hori TPU Case on my Vita, but I'm looking for a carrying pouch/case that would fit the Vita + TPU Case. Any recommendations?
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Old 06-26-2012, 02:08 PM   #2644
http://blog.us.playstation.com/2012/...ps-vita-today/

Quote:
Hi everyone! Recently, we announced that YouTube would be coming to PS Vita. It’s the latest application to be added to PS Vita’s growing portfolio of applications and one that takes full advantage of PS Vita’s high-definition and 3G capabilities. Starting later today, the YouTube application will be available as a free download via the PS Vita Store on PSN.

With the YouTube application on PS Vita, you can watch millions of YouTube videos on PS Vita’s stunning 5” OLED screen. And with 3G, you can watch your favorite content – from comedy to gaming tips to viral videos – while you’re at home or on-the-go. The application itself is straightforward and easy to use. Key features include:
  • Recommended Videos: Displays videos recommended from YouTube
  • Search: Search for videos by typing a keyword
  • Viewing History : Displays the most recent videos you’ve viewed
  • Add to Favorites: Displays a list of videos you’ve added to your Favorites list. You must be signed into your account to add a video to your Favorites.



Videos will be viewable in two modes – full screen and small screen. In Full Screen mode, a control panel will be displayed on the screen, which will allow you to easily expand or minimize videos. Additionally, an HD button will appear when playing high definition (up to 720p) videos. Simply tap on the HD button to switch from HD to SD.



In Small Screen mode, you’ll be able to view a video, while having access to the Like or Dislike buttons, Suggested Videos, Comments and Information.

PS Vita was designed to deliver the best high-resolution portable entertainment experience possible. We’re very excited to be able to offer the content and applications that are compelling to you, and we looking forward to bringing you more as we move further into 2012.

How will you use YouTube on your PS Vita? Let us know in the comments!

Youtube’s Terms of Service, Privacy Policy and Community Guideline will apply when using this application. These terms can be viewed on Youtube’s website or from “Option” > “Settings” > “Terms and Privacy Policy” in the application.
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Old 06-26-2012, 02:51 PM   #2645
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Thanks for the info Frisky! Been waiting on this, gotta remember to download this later.
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Old 06-30-2012, 07:28 PM   #2646
http://www.theverge.com/gaming/2012/...vita-madden-12

The first details on Madden 13:
Quote:
Madden NFL 13 will mark the football franchise's debut on the PlayStation Vita, but in this case, the name is a misleading misnomer. EA Sports is updating last year's game with a few new elements, including Vita-specific controls, and releasing a handheld experience that shares the title of its revamped, promising console brethren — but barely resembles them otherwise.

On PlayStation 3 and Xbox 360, Madden 13 appears poised to deliver the series' most significant single-year jump in recent memory. EA Sports says they've overhauled almost every major facet of the game: a new gameplay engine provides real-time physics; Connected Careers unifies and networks the long-stagnant Franchise and Superstar modes; CBS's Jim Nantz and Phil Simms bring life to in-game commentary; and presentation changes offer dramatic graphical upgrades as well as a television-style flair.

Among those major improvements to Madden, only the brand-new commentary made it into Madden 13 on Vita.

I played the Vita game this week, and to be clear, it appears to be shaping up nicely. Most of the touch controls, such as the ability to tap on a receiver and draw hot routes with a finger, are smart and welcome additions. The game includes full Franchise and Superstar modes, and will receive weekly roster updates and Madden Moments Live content throughout the 2012-13 NFL season. Of course, the graphics aren't quite up to par with Madden 12 on PS3, but they're still impressive on the Vita's five-inch screen.

Even that was a major challenge for HB Studios, the Nova Scotia-based company that is developing Madden 13 on Vita with oversight from Madden's home team at EA Tiburon in Orlando. Development began in earnest last September, shortly after Madden 12 shipped, which means that the Vita game's development cycle is similar to that of the console versions.

But supervising producer Dan Baker told me that it took until February of this year "just to get the code running," which is only the first step of the process. A long cycle of optimizing the code followed, but the Vita version wasn't ready for a press demo back in mid-April, when I visited EA Tiburon to play a pre-alpha version of Madden 13 on console. At the time, Baker said the early build was running at only 15 frames per second — about half of the desired frame rate. It still wasn't in a satisfactory state even by E3 earlier this month. Only this week, at an EA press event in New York, did the publisher exhibit the Vita game for the first time.

EA Canada had similar difficulties in bringing its venerated FIFA franchise to the Vita's North American launch lineup this February. Baker told me that the Madden team "spent a lot of time talking to" the studio, and according to him, EA Canada "kept kinda needing to add a few more people (here), a few more people (there)" in order to bring the project to fruition. "It's just a really big effort," explained Baker. Indeed, EA Canada also delivered a year-old game in FIFA on Vita: it was based on 2010's FIFA 11 instead of FIFA 12, which launched last September.

That said, EA Sports decided not to call the Vita game "FIFA 12"; it launched simply as FIFA Soccer, even though its release came nearly four months after FIFA 12's. While Madden is coming out on Vita alongside its console siblings on August 28th, it is disingenuous for EA Sports to market it as "Madden NFL 13," and consumers who buy it expecting a shrunken-down version of this year's console experience will be sorely disappointed.

Considering Baker's chronicle of the Vita version's difficulties, and the console versions' unique development history, it's not surprising that Madden 13 is so different on the handheld. During my time at EA Tiburon in April, I spoke with executive producer Roy Harvey, as well as Cam Weber, EA Sports' general manager of American football. They revealed that the decision to implement a real-time physics engine in Madden 13 came relatively late in the development cycle: they weren't sure until January if they were going to try to get it in this year, or wait until Madden NFL 14.

That real-time physics system, the Infinity Engine — along with the other significant franchise overhauls that Tiburon is promising in Madden 13 — came out of what Weber characterized as an unprecedented investment in football from EA Sports. Over the past year and a half, EA Tiburon has nearly tripled its core football staff. The expansion included the addition of 65 technology positions, so the studio can think ahead to the next console generation "while ... also building the games of today," Weber explained in April.

But from my conversation with Baker this week, I got the sense that Electronic Arts may be unwilling at this point to extend that investment to the Vita. Tiburon is heavily focused on delivering innovation in Madden's console versions, and "there's just no way," Baker told me, for the handheld game to "keep total lockstep" with them.

"Unless you're gonna throw, like, a tremendous amount of resources at (the handheld version) and try to keep them in sync," he said, "it's just not a realistic possibility at this point."

Money and time are the most severe limiting factors in game development, so if the financial resources aren't there, why not delay the project? With another year in the oven, wouldn't Madden NFL 14 on Vita have a decent chance of delivering the purportedly series-defining changes coming in this year's console game?

Baker pointed out that because Madden is a tent-pole franchise for any hardware platform, both EA Sports and platform holders — Sony, in this case — have a vested interest in getting out a Madden game as soon as possible. "We obviously partner with Sony on this stuff, and they were definitely kinda pushing us: 'Hey, we want this with the rest of the Madden products (in August),'" he explained.

In the face of outside pressures, internal trepidation, and development constraints, EA Tiburon and HB Studios remain focused. Since Madden 13 on Vita must hew closer to Madden 12, the team wants to make it the definitive version of last year's game. "We did everything we could to make this the best experience we could for this year, with the time we have," Baker told me. The fans will tell him and EA if their effort was enough.
Screenshots here.
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Old 06-30-2012, 08:15 PM   #2647
First-gen games are always the roughest. I have no doubt that next year the game will be much closer to the console versions.
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Old 06-30-2012, 08:40 PM   #2648
Quote:
Originally Posted by syngamer View Post
first-gen games are always the roughest. I have no doubt that next year the game will be much closer to the console versions.
ncaa 14 ftw
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Old 07-02-2012, 04:33 AM   #2649
Quote:
Originally Posted by LancerEvoX View Post
I have a Hori TPU Case on my Vita, but I'm looking for a carrying pouch/case that would fit the Vita + TPU Case. Any recommendations?
The Game Traveler Case from RMS industries. Can be bought online and at Walmart. $19.99

Here is a review I did of the case and a few other things, even got a picture of the TPU case on the Vita in the RMS case.

http://psvitaforum.com/threads/game-...r-review.4046/
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Old 07-02-2012, 08:55 PM   #2650
http://www.cheapassgamer.com/forums/...0&postcount=13

Treasures of Montezuma Blitz got a new update today (1.60) that adds trophies and a lot of other big tweaks to make it a more enjoyable puzzle game.
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Old 07-03-2012, 01:49 PM   #2651
Not much new here. Just that 1.8 will enable PSOne support, but titles will roll out over several updates as explained before http://www.joystiq.com/2012/07/03/vi...ssics-support/
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Old 07-03-2012, 02:02 PM   #2652
http://www.ign.com/articles/2012/06/...assics-on-vita

IGN says they'll all be out at once.
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Old 07-03-2012, 02:32 PM   #2653
Quote:
Originally Posted by FriskyTanuki View Post
http://www.ign.com/articles/2012/06/...assics-on-vita

IGN says they'll all be out at once.
Almost a month old. May be incorrect on those grounds.
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Old 07-03-2012, 02:37 PM   #2654
Quote:
Originally Posted by Anexanhume View Post
Almost a month old. May be incorrect on those grounds.
http://www.joystiq.com/2012/06/06/vi...out-gradually/

The linked Joystiq article is the same age since they're both from E3.
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Old 07-03-2012, 02:43 PM   #2655
Quote:
Originally Posted by FriskyTanuki View Post
http://www.joystiq.com/2012/06/06/vi...out-gradually/

The linked Joystiq article is the same age since they're both from E3.
Actually the article is newer, but only the firmware version number. The rollout stuff is from E3 so I'm not sure there. It seems odd Joystiq would still be saying the same thing a month later when it potentially has a negative impact (gradual rollout).
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Old 07-03-2012, 02:50 PM   #2656
They're not saying it because they know anything more than they did a month ago. They're saying it because they wrote an article during E3 about it, which is why they linked back to it since that's their version of the story. The information is the same age on both sites from the same event, so it's conflicting information until we get an official Sony announcement.
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Old 07-05-2012, 06:47 PM   #2657
For spec geeks: Vita's VRAM interface is really wide (1024 bits). Mobile processors typically have narrow I/O interfaces like 32 or 64 bits. Means phones/tablets won't catch up soon.

http://www.chipworks.com/en/technica...3d-but-not-3d/

Quote:
Close examination reveals that there are 1080 pads in two blocks of 540 (4 blocks of 45 rows of 6 pads), so likely 2 x 512 bit I/O operation, possibly sub-divided into 4 x 128.
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Old 07-05-2012, 06:55 PM   #2658
Quote:
Originally Posted by Anexanhume View Post
For spec geeks: Vita's VRAM interface is really wide (1024 bits). Mobile processors typically have narrow I/O interfaces like 32 or 64 bits. Means phones/tablets won't catch up soon.

http://www.chipworks.com/en/technica...3d-but-not-3d/
Wow...Sony kicks ass when it comes to hardware! (And supporting hardware for that matter.) That's CRAZY in a mobile device.

The Xbox 360 only has a 128-bit memory interface for the whole system, the Playstation 3 has 128-bit for main RAM, and again for video RAM...

So that's just plain crazy...

And yeah, mobile stuff is lucky to have a 64-bit interface, but leave it to Sony to give you 1024-bit. Freaking awesome
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Old 07-05-2012, 07:01 PM   #2659
So I unlocked a trophy in Plants vs Zombies, but it did not register in the Vita system, so even when I sync with the server, it didn't unlock.

Am I out of luck, or is there a way to fix this? It's a bit aggravating, to be honest.
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Old 07-06-2012, 11:54 AM   #2660
Quote:
Originally Posted by Wolfpup View Post
Wow...Sony kicks ass when it comes to hardware! (And supporting hardware for that matter.) That's CRAZY in a mobile device.

The Xbox 360 only has a 128-bit memory interface for the whole system, the Playstation 3 has 128-bit for main RAM, and again for video RAM...

So that's just plain crazy...

And yeah, mobile stuff is lucky to have a 64-bit interface, but leave it to Sony to give you 1024-bit. Freaking awesome
Yes, to be honest, I was a little disappointed when I heard 543MP4 with Rogue likely being a possibility next year, but it looks like they made every effort to make it a technical beast and still launch it when they did.
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