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#541 | ||||||||
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I remember that N-Gage got an exclusive Sega game and we haven't seen that one appear anywhere else sadly. It would be nice to see it ported to the Ouya or somewhere else. edit: I also reiterate that I don't understand why you're so excited for this and ask where the were you on the Indrema? That system would've been a tremendous boon to indie game developers in the way that the mp3 has been for indie bands.
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#542 | ||||||
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#543 | ||||||||
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ing serious?
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#544 | |||
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If they're just talking to nVidia about their chips now, there's no way this is shipping in March. I've worked on hardware development projects before... there isn't enough lead time for them to produce all the launch systems they've promised. (And this is assuming that the specs are fixed already and won't be changed...)
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#545 | ||||
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#546 | |||||
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It had a Linux OS and if I remember right the hardware wasn't terribly different from PC if not pretty spot on. Also, wtf are you talking about in style of game? How is that relevant? The Indrema was going to be welcome to all sorts of styles of games. I do find it funny though that now you people are waking up. Where was everyone truly talking about and demanding "Sadness" for the Wii from Nintendo? Talk about out of the box. |
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#547 | |||
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I cancelled my $99 pledge.
If this comes out and delivers on what has been promised, I will definitely pick one up. There's just too much deceptive spin attached to it right now though. |
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#548 | ||||||
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1) Great new mainstream console games are released every day. Entertainment value is subjective, however considering the hours of entertainment that videogames have provided me I wouldn't call them overpriced. 2) Not sure why you think indie developers on a shoestring budget will be able to consistently crank out videogame hits with the same regularity as a major videogame corporation. I think videogame corporations have done some pretty shitty things (including not paying their employees a fair wage) but they do know how to consistently crank out hits. |
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#550 | ||||
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I jumped into the hype at $95 when I saw how fast they were selling out and bought into the promises. After reading the "Saturday Soapbox: The Trouble with Ouya" article on Eurogamer, I've decided to cancel my pledge.
I still the basic concept and goal of this console, but not enough to part with any money as of yet.
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#551 | ||||||
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I honestly just want this system as a cheap Dreamcast's generation or older emulator. |
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#553 | |||||||
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Sure, there's no way to prove that's what's happening (corporate pay-offs for negative press related to Ouya in addition to astroturfing), but, let's just say, there are certain standard industry practices that make games a dirty business. It's difficult to be confronted with negative press and not start to question the decision to support something like this. I totally understand that, but I think it's also good to have some balance in there. What is the interest of some of the people writing these articles, and are they truly independent actors? How much can we trust their knowledge and sources? What have they written in the past, etc...? In any case, Ouya shouldn't be let off the hook if they're dropping the ball in any way, but neither should every journalist with an opinion.
Not to put too fine a point on it, but Nvidia driver support in Linux is good to excellent, it's their support for Linux developers that's somewhat lacking. The dispute is really between those who believe Nvidia should open up some of the finer specifications for their products in order to develop open alternatives to the proprietary Nvidia Linux drivers, and, Nvidia itself, which chooses to hold on to certain information they view as proprietary. In other words, it doesn't have much to do with gaming. Last edited by Xaliqen; 07-16-2012 at 04:48 PM.. |
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#554 | ||||
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Just canceled my early bird pledge. I do hope this succeeds, and will support it if it does... but at the moment it's just pure hype. It's somewhat feasible, but any number of things could go wrong with this; that's inherent of all kickstarters, but this is the first project I've backed that I've really had doubts about. So I'll wait and see, and if it doesn't pan out that's $95 toward building a media center computer.
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#555 | |||
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There's a new article over at Joystiq posting the thoughts of some of the key people who will help determine whether Ouya is a success or failure: well-known indie developers.
Since a large part of what encourages the success and popularity of a console is the developer support, I'm much more interested to hear what these guys have to say than some of the other idle speculation currently floating around out there. These are the people who know the indie games market best and probably understand the risks and benefits of Ouya better than anyone. |
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#556 | |||
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Interesting comments Xaliqen, in the article.
I would disagree with that one developer so happy about Sony and Nintendo. I mean how much money are they taking off the top of your game sale. This has been the big concern about having an optimized platform to do your Indie game, these assholes want too much money off of your sale. |
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#557 | ||||
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I don't think this will be the revolution, but I hope it does start an active community where it's possible to find a few niche games. If someone makes a new space exploration game for this, I'll put down $100 for just that. Some types of games just don't get any console love anymore.
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#558 | |||||
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#559 | ||||||||
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am I going to do with this thing....and more importantly when am I going to have time to play it, regardless of how much it costs." Since then I've been like, I hate Ios and Android stuff, so why did I want it in the first place, then I remembered it was all because of the hype. I've done 5 kickstarters this year (all for games), was going to do a few more till I was bleedin' money too much, then was like seriously, do I care or am I interested in most of this stuff, (again reality settling in) and I was like no, could care less if game x or y gets funded, I didn't play'em in the 80's-90's, don't want to play'em now.
That wasn't enough to get me to take the plunge. And as far as space sims, I love them too, I own Privateer 1/2, Star Wars sims (all of'em), Wing Commander, and Freespace. Thing is no one buys them anymore. I even played Silpheed on X360, and even though the game stinks, lamented the loss of the good space sim, however like flight sims, I wouldn't expect a massive resurgence of the genre, other than Starlancer and Freelancer, it's been 9 long years since anyone took a chance on them (and probably won't ever again) I know there was some ex-lucasarts guys making a space game...here it is http://www.kickstarter.com/projects/...ntm?ref=search That's your best bet to get some kickstarter project like those and support the guys who want to do stuff like that, that you want. Instead of a platform with only hope that someone will do something that you'd like to play. Speaking of which when I was looking for that link I noticed a few other projects in that same vein you might be interested in supporting the worth checking out.
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The CAG motto: "Maybe you'll luck out and get the game during a sale before it sells out, maybe not, that's the life of a CAG. Luck of the draw. And timing is everything." |
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#560 | ||||
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Thanks for the links I will check them out. Personally, I wish someone would make a game that is a more elaborate version of the planet exploration in Mass Effect. Just as long as it is focused on exploration and not just shooting stuff.
On topic: Does anyone find it strange that Ouya doesn't have an official website? |
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