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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > PC Games & PC General Discussion > The Guild Wars/2 Topic *Its Out All the Way Now!*
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PC Games & PC General Discussion - Talk about PC games and general PC issues.

The Guild Wars/2 Topic *Its Out All the Way Now!*

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Old 07-17-2012, 11:09 AM   #701
Yeah I saw that it's a five day grace period which will be good enough for anyone getting the game from Amazon (that has Prime shipping at least) so I should be all set.
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Old 07-19-2012, 09:44 PM   #702
Reminder that BWE #3 starts tomorrow! I just updated the client for the first time in like 2 weeks, and it downloaded ~40,000 new files.

Please note that the Gem store will be working and you will be charged for Gem purchases!
Quote:
During the beta weekend, we’ll test our secure Gem Store billing system in a live environment, which means you can purchase gems with your credit card or through PayPal.

As we mentioned earlier, we’re wiping all our beta data before launch—including items purchased this weekend—but we’ll keep a record of how many gems you’ve purchased during beta events. When Guild Wars 2 launches on August 28, you’ll receive those gems back on your account.

http://www.arena.net/blog/whats-new-...-weekend-event
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Old 07-19-2012, 10:57 PM   #703
thats interesting. wonder if they will still have the deal they've been running where you get a shit load for cheap as a thank you to the beta testers.
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Old 07-19-2012, 11:48 PM   #704
What exactly are Gems used for?
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Old 07-20-2012, 02:02 AM   #705
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Originally Posted by Thekrakrabbit View Post
What exactly are Gems used for?
Cosmetic stuff, xp boosts, karma boosts, dyes, extra storage.
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Old 07-20-2012, 10:06 AM   #706
Just pre-ordered for the beta weekend.
Psyched to try this game out.

For those who have played in previous betas, which classes are you liking most?
Usually I go with the mage type, so elementalist here. But the necromancer and mesmer classes look interesting too.
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Old 07-20-2012, 12:31 PM   #707
Did any of you CAGs want to group up and start new characters together?
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Old 07-20-2012, 12:50 PM   #708
Sadly my laptop deal fell through, so I will not be participating in this beta event. Very disappointed.

Hoping to have one lined up by August 25th. It is my destiny.

Have fun you guys!
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Old 07-20-2012, 01:03 PM   #709
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Originally Posted by testisbest View Post
Just pre-ordered for the beta weekend.
Psyched to try this game out.

For those who have played in previous betas, which classes are you liking most?
Usually I go with the mage type, so elementalist here. But the necromancer and mesmer classes look interesting too.
Before actually playing I thought I'd be an elementalist, but I really don't like how they play (apart from the dagger skills which are fun but not very effective). I tried mesmer and their control scheme is fairly complicated compared to the other classes with the exception of the engineer and shares very little in common with what I expect from a mesmer (having played gw1 to death) so that turned me off as well. I have not tried a necromancer but my friend who loved the necro from gw1 hate it (mainly because it can't use a greatsword, lol).

I personally thought the engineer was stupid and ruined the game's feel before playing it. Now I think its one of the best classes though it does take a little more work than the others to play it correctly/effectively. I'll probably be making an engineer as my main character once the game goes live.

The warrior is ok though a little boring. Greatsword/longbow absolutely destroys PvE.

Ranger is like a warrior except more interesting to play as (moves have more effects and movement options, have a pet that you don't have to babysit).

This weekend I want to play my thief some more I had fun the short while I tried him. I suspect this will be tied for engineer as my favorite.

Guardian does not interest me at all. The entire feel of the class is not for me.
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Old 07-20-2012, 02:09 PM   #710
my crew on fort aspenwood for this weekend if people want to join us. sylvari.

and the game is up btw.
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Old 07-20-2012, 02:53 PM   #711
I see, so Gems are pretty useless for the most part unless you just have money to spend.
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Old 07-20-2012, 09:08 PM   #712
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Originally Posted by Thekrakrabbit View Post
I see, so Gems are pretty useless for the most part unless you just have money to spend.
not exactly.

there are a few things like more character slots and larger storage pools for your Bank and your character.

I am not quite sure if storage for your character would ever grow beyond, in game, the 4 slots, but you can get up to 7.

Bank you can almost double in size.

i think storage will be the first purchase.... I really hated juggling in the first one.
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Old 07-20-2012, 10:35 PM   #713
Arg these server issues are infuriating! Seems like the most I can get is 30 seconds of time before I have to wait another 60 to log back in.
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Old 07-21-2012, 04:14 PM   #714
Been playing more of the beta. So far played only thief and engineer at length. Currently trying mesmer and am loving it more than the other two. Specifically, mesmer with two-hand sword (I know, a little ridiculous). I just don't like how the skills are setup for thief and engineer, especially the skills that involve manual aiming with the mouse. To me, the controls of the game feel a little clunky. I had to bind the skill also to the numpad, however it still feels a little clunky, especially the skills on the right side of the skillbar (6-0). Maybe I just need more time to get used to keyboard layout. But I don't quite remember controls being this troublesome for me in Guild Wars 1. Though it's been a while since I played that series.
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Old 07-26-2012, 02:07 PM   #715
If you don't game at least occasionally the controls will feel a bit awkward at first - even movement will - but once you get used to it (accurately) spamming attacks like a maniac isn't that difficult.
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Old 07-26-2012, 02:30 PM   #716
That's the thing, I've played Guild Wars 1 at length for hours back in the day. Movement is fine, but the fact that the heal skill and class skils are 6-0 keys is a little weird. It's a bit of a stretch to hit those keys. I remember back in GW1 my important skils (i.e. heal, elite, etc.) would be one of the first skills on the slot so that they were easy to get to. Now, with movement being especially useful, trying to maneuver and hit those 6-0 keys doesn't feel optimized.
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Old 07-26-2012, 02:42 PM   #717
Yeah I think you just need to get used to it. I moused to a lot of skills most of the time in the beta but I have a feeling I'll need to speed things up a bit and hit the number keys in the full game. I doubt I could get away with slowly mousing to targets and skills at higher levels.
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Old 07-27-2012, 01:28 PM   #718
So what do you guys think about a CAG guild?

I play with a group of 5 friends usually and we have our own little mini-guild for just us, but with the ability to join multiple guilds and pick the one you represent, a CAG guild might be nice for people in a similar situation to pool their resources into a large guild instead of a little one.

When Guild Wars launched I started a CAG Guild but most people stopped playing after a month or two leaving the "online" list almost completely empty. The active members ended up joining other Guilds pretty quickly meaning all the resources put into it went to waste (sigils weren't cheap back then!). People will be reluctant to contribute their influence to something if it ends up going to waste. Theres also the issue of only having a few people actively posting in this thread, CAG's PC community is laughable to begin with and fewer still seem to be interested in Guild Wars.

So, again, what do you guys think?
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Old 07-27-2012, 01:46 PM   #719
In my honest opinion, CAG is way too casual and you'd end up with a lot of droolers in the ranks. I'd never use this site as a recruitment tool, but that's because we're elitists and PKs. From the shit you talk, it sounds like you're of the same mentality (or at least talk the talk) so I'd stick to recruiting ingame.

Honestly, I think the game will be a waste anyway because it sounds like a lot of the same ideas that have been tried in the past, but ended up just being another loot grind with PvP tacked on. If you want real meaning in an MMO again, these developers need to give players control back again. No more carebear guards in towns, no more safe zones, no more battlezones, etc. To grow a real community, you need to make alliances and have real risk in the game. The closest risk I've heard of in this game is building up a keep for influence points or some nonsense and having a rival guild come and destroy it. Doubtful it's anything like what you lost if that happened in a game like Shadowbane, though.

Losing a keep in that game usually brought down the entire guild and THAT'S a game worth playing.
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Old 07-27-2012, 01:57 PM   #720
Its true of me in many games, but Guild Wars is my carebear game. A CAG guild would be more to have people to explore/do missions with. People showing each other how to get to hard to reach spots, help with skill challenges etc.

This could all be accomplished via friend list but a guild chat channel would make it easier to organize multiple people.

PvP could happen on an extremely casual basis if something foolproof comes along (such as flareway) but I don't have high hopes. I'm personally not very interested in organized PvP in general anyway.

I think the biggest opposition to the guild right now is not having enough members to make it worth it.
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