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#561 | ||||
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Originally, I intended to gift this to my parents. But, I have since canceled my pledge. For 100 bucks, I'd rather get them Home Depot gift cards, or, ya know, something that actually exists and isn't a complete waste of money. Like others, if this actually releases, and is successful, I'll buy a bundle for my parents. Until then, no dice.
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#562 | ||||
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I don't understand why portions of the internet hate ouya, want it to fail, and also hate kickstarter. Do people have limitless pools of vitriol they urgently need to throw up? Some people are interested, some aren't, some want to wait and see and others want to dance on its grave.
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#563 | ||||||
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__________________
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#564 | ||||
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For those interested, the CEO behind Ouya is doing a Q&A on Kotaku right now
http://kotaku.com/5927416/the-master...ons-right-here |
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#565 | ||||||
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http://www.kickstarter.com/projects/...e/posts/270629
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#566 | ||||
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Apart from the misleading statements and all around shadiness, I get bad vibes from the CEO lady.
I don't think that everyone in the video game industry has to be a stereotypical nerd, but they usually are and she seems like more of the corporate/marketing type. |
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#567 | ||||
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That QA was kind of mediocre. I feel like they should be much more forthcoming with details for the investors. We could see a mass of people pulling their money out if this continues. For anyone that read it, when asked about how OUYA will deal with the expectation of AAA graphics, the lady brushed the question to gameplay. That kind of answer isn't going to fly with the hardcore gaming backers.
I'd like to know how far out they are from production, like if it's over a year out that Tegra3 chip is going to be feeling the burn, moreso than it already will be, right? The gaming oress has been real critical of OUYA, and if they don't give up more details, confidence is going to wane and funding is gonna be pulled on a large scale. |
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#568 | ||||||
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That game also sounds more like a Tell Tale type thing (Walking Dead) than an actual game. That might be cool but I am not sure why they are picking THIS system to launch a prequel to a game they announced would be a next gen title. Sounds more like a company trying to make a splash when the iron is hot than a sound business decision. Last edited by cancerman1120; 07-19-2012 at 11:16 PM.. |
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#569 | |||||
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Though, there are a lot of people here who support the idea. Can't we all just agree to disagree? Not everyone is going to get behind this Kickstarter project, and some people are against Kickstarter in general. But, hey, not everyone is going to agree. Some of us happen to like Kickstarter and are willing to support this Ouya project. That's what it comes down to. |
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#570 | ||||
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I guess I'm a bit at a loss on why I would buy this. It seems to me that indie developers would either make an indie game on xbox live or make a game for the pc or mac. Why build a game for this system?
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#571 | |||||
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I don't know if Bowling's announcement is the booster shot this system needs... this is prequel content to Human Element, correct? That could mean anything... it could very well be something simple or not entirely related to Human Element, not unlike how some devs are releasing iOS apps as prequels or supplemental content to their big AAA releases.
At least that's the postmodern textbook answer. In my book there are definitely opinions that are more correct than others. |
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#572 | |||||||
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Maybe some of you feel differently about this, but it seems the conversation at the moment is mainly people (myself included) simply re-stating opinions. That's the best time to agree to disagree, because each side is highly unlikely to convince the other at that point, and the sharing aspect becomes a bit muted.
The key is the hardware they're using and the growing impact of the mobile marketplace (Android, iOS, etc...). The hardware used is almost identical to a number of different phones/tablets out there, and using Android as a base means many developers will already be very familiar with development for the device when it's released. For many indie developers, targeting XBLA or XBLIG is less profitable than targeting Android and/or iOS for a number of reasons (XBLIG is often criticised for poor sales and visibility). Creating a living-room console with higher visibility for indie titles is definitely something many developers want. Whether Ouya will succeed in doing this is the question of the moment, but we'll have to wait awhile for a definitive answer. Last edited by Xaliqen; 07-23-2012 at 08:10 PM.. |
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#573 | ||||||
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And indie dev's will make games for this thing if it's easier to profit from than their other major options. This thing proves popular enough to get in millions of homes...the Ouya legal team is good at crushing and identifying IP ripoffs...good games manage to get recognition above the rest of the crap that gets released without a ton of advertising...essentially make a better app store than Google or Apple. |
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#574 | |||
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Ouya is going to flop. AAA titles my ass. They haven't even announced any big name publisher. Love how they announce EXCLUSIVE OUYA GAME from the people who hasn't made a damn game yet.
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#575 | ||||||
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http://www.kickstarter.com/projects/...e/posts/275869 |
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#577 | ||||
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Round touchpad...did not see that coming. Thought they'd make a rectangular one that mapped decently enough to the TV...allow any touchscreen based game to work with their system, although perhaps not perfectly. Now it only looks usable as a giant additional button capable of reading swipes.
Have they mentioned whether or not the controller will have any shoulder buttons? Onlive...regular Android devices can install Onlive. I'm still waiting for a real killer app for their Ouya aspect, otherwise I'll be content waiting for someone to take the same idea and do it better (or wait for a good tablet designed for both on TV and portable operations). |
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#578 | |||||||||
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Meh, enjoy your conversation. Good Day. |
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#579 | ||||
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Square Enix on board with FFIII.
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#580 | |||
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