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#22 | ||||||
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http://blog.us.playstation.com/2012/...ontal-assault/
__________________
Sign-up for the Ninth Annual CAG March Madness Contest Here You read it. You can't unread it.
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#23 | ||||
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Actually sounds interesting. Not just a straight up tower defense game. Conceptually almost sounds a bit like Dillons Rolling Western on 3DS. As long as the platforming is still tight (and hopefully encourages exploration!) I might give it a shot despite the tower defense focus.
__________________
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#24 | ||||
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http://www.insomniacgames.com/invite/ffa/
Insomniac is taking sign-ups for a beta that will be starting soon. |
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#25 | |||||||||
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#26 | ||||
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Bumping this up since it's out now for retail and PSN for PS3. The Vita version is out in January, though you'll still get it for free if you buy either version that's out now.
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#27 | ||||
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Any CAG impressions?
Wll probably pick this up eventually once it goes on sale or I can find a deal on a copy. My backlog is too big to be a day one purchase.
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* - - - - - - - - - - Currently playing/watching:
2013 Completed Games ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 2013 Spending Tab |
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#28 | ||||
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I've played a bit of the single-player. They've definitely adapted the classic Ratchet & Clank gameplay to to MOBA-style levels where you're trying to take over nodes and reach the enemy base to capture the final node. I've just played the first level, so it could change up a bit more as I get further into it.
On the field, you have six generators to protect in your base with a lot of turret and mine spots that you can pay to put defenses there. There are weapon spawn points that give you new weapons with a little minigame that is similar to the reload mechanic in Gears of War. It has a lot of weapons to play with as you'd expect with a lot of familiar weapons from past games. In the campaign, they level up persistently while leveling up on a per-game basis in multiplayer. There seem to be more to do to fully beat each of the levels in the campaign than just win, like beating them within certain time limits, collecting all of the gold bolts, and earning the specific skill points for each level. There are 117 skill points to earn that are mostly doing a certain thing X, Y, and Z times or completing certain objectives on each level, which accrue points to unlock bonus materials, game options, and cheats. |
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#29 | |||
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When I heard they were gonna do "tower defense" for this game I was like oh god. But I played the demo with my nephew and I really like the game. That said, I am a CAG first and I'll probably wait for a sale to buy it since I am saddle with games from Black Friday shopping.
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#30 | ||||
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I will be livestreaming this game in just a little bit if anybody here wants to see it in action.
http://www.twitch.tv/smashpad |
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#31 | |||||
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#32 | ||||
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No, I explain a couple posts up that it's more like MOBA-style games where you're taking over nodes to open up the enemy base for capture. The tower defense element is that you can build turrets around your base to help defend it from enemies.
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#33 | ||||||
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http://blog.us.playstation.com/2012/...p-coming-soon/
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#34 | ||||||
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http://blog.us.playstation.com/2013/...g-this-spring/
The Vita version has been delayed until Spring 2013, so they've announced an apology deal that they're going to offer:
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#36 | ||||
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Could I buy FFA now and still get the free Deadlocked offer?
__________________
"People the world over have always been more impressed by the power of our example than by the example of our power." -Bill Clinton |
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#37 | ||||||
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http://blog.us.playstation.com/2013/...sault-updates/
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#39 | ||||||
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