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#1 | ||||
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La-Mulana (finally) coming to WiiWare September 20th!
For those that have been watching this one through its delays and publisher musical chairs, it seems that WiiWare is getting its first purchase worthy title in quite some time (personally I think MotoHeroz was the last noteworthy title released, and that was in Sept. 2011!).
Here is the article I read from Nintendolife.com (a great Nintendo-only website for those who haven't visited them yet), which if the 1000 point value sticks, it's also a relatively cheap buy. Full of 16-bit action / adventure goodness, tasty. Anyone else looking forward to La-Mulana (or have been for over 3 years)? Last edited by Billytwoshoes; 08-29-2012 at 09:02 PM.. Reason: Added Youtube link |
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#3 | ||||
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I'll support it. Already have the PC version, but it's a splendid game.
__________________
![]() Aminal Crossing: Strell@Tazmily, 2836-3590- 0819 "One of the more...amusing screwballs around here..." - shrike4242 Join the El Hoardo Fan Club! Threadless.com puts the fun back in laundry!...lafundry! HOORAY! (Referral link) Wii Obscure FAQ and Facts Thread [Version 2.0] ::: Wii Shop Thread ::: DSi Shop Thread |
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#4 | |||||||||
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http://www.cheapassgamer.com/forums/...d.php?t=325916 I posted a very informative thread about the PC release, if people want to go that route instead, still nice that Nigoro's "little game that could" is finally getting more exposure, would have been better if it was actually released on a console people still played, but anyway. Wonder if it's going to have the Hell Temple DLC or not, if not the PC version is superior with the added content it contains. Just something to be aware of if someone decides to go this route, since all indicators point towards it won't if my quick Google search is worth anything.
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The CAG motto: "Maybe you'll luck out and get the game during a sale before it sells out, maybe not, that's the life of a CAG. Luck of the draw. And timing is everything." |
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#5 | ||||||
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It does seem true that La-Mulana is lost in the sea of games that are similar (although inferior) available on the PC, but on WiiWare it's one of only two or three titles quite like it. If the price stays at 1000 ($10) for the base version, and then offers the Hell Temple via DLC (like the Japan WiiWare version does) for $2-5, it should still be a viable option. Also, question for uncle and Strell, what kind of gameplay hours did you clock in for this? |
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#6 | |||
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I'll grab it when it comes out.
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My Collection |
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#7 | ||||||
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That doesn't include the dozens of deaths and replays I've had to do so far. I'm guessing I've spent 20+ hours already. I don't know the actual size of the game, but there are eight guardians to kill. You have to get eight ankh jewels just to unseal them, which means finding those first, and even then, you have to kill a mini-guardian. Now, it took me 12 hours just to kill two guardians. I've killed two more in about 3 hours, so 4 total in that 14-15 hours. So if I'm conservatively halfway through the game, you're looking at most likely 25-30 hours. To be fair, part of this is because I haven't been doing the best job paying attention to certain things in the game, so I could probably shave off a few hours if I'd been doing that from the start. Also, it's a pain to play this on a keyboard, and even now the button scheme trips me up. I haven't gotten around to trying it with a 360 pad, so I'm wondering if this is just a function of the weird interface versus a controller (that I'm more used to). For the record, I've hit yet another stopping point. You'll get some of those in this game - you get a nice new piece of equipment or skill, and you are thinking AW YEAH TIME TO EXPLORE THAT THING I COULDN'T EARLIER, and then it just takes you into a room with a locked door. Just one hurdle after another. For example, I've gotten a - without spoiling - way to decipher new parts of the game, but I have NO IDEA where to use it, so I'm running around trying it everywhere. I'd probably killed two hours functionally getting nowhere in the game because I'm not using this new item in the correct place, and there's NO indication where I should be using it. I do like the game, but - as I said in the in the other LM thread - your character really does control like a dump truck, and there are times where I swear the game is coded to troll people. You can go up a 3-4 screen corridor and get knocked by a stupid bat, and fall ALL the way down to the bottom. The game's manual even acknowledges this, as it's full of funny little comic style drawings, and one of them is the main character falling down a waterfall with this look of "not this shit again" mixed with "the shit I put up with." It's a fun game, and I'd recommend it to the Metroidvania crowd. Just be patient, write down notes (you'll see what I mean), and understand you will be tested at times. It's old school in the sense that a lot of your survival depends entirely on how well you can decipher cryptic hints and whether or not you can recognize enemy patterns (especially bosses). I'm cycling between this and Darksiders 2 right now - one game to make me feel badass and awesome, and one to wipe that grin off my face (but in a good way). |
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#8 | ||||
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Thanks Strell for your response, it seems like plenty of entertainment for only 10 bucks. The difficulty is what makes this interesting to me, as growing up in the NES days, games from my childhood (TMNT and Super C come to mind) were challenging enough just to finish (whether fairly or unfair), which felt like more of an accomplishment than 90% of games today.
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#9 | ||||||
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The general consensus if you just play through 25-30 hours being thorough and exploring everything and it can clock up to 40 hours, I was shocked it was that expansive, but after playing it and taking your time not to die, I can see where that comes from. And about the Hell Temple, that was the reason for the hold up, NOA didn't approve of the DLC, so I wouldn't hold full hope out on getting to play it on the Wii version. |
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#10 | ||||||||
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#11 | ||||||
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The time attack wouldn't be that much of an issue after you've played through it and mostly know where everything is, like a Metroid title, after beating Super Metroid, I did a speed run once, back before the internet days |
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#13 | ||||
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I'll Day 1 it to support the game and the publisher; I forget if I need to pick up a point card but I already have to stop at some stores on the way home anyway.
It really is a fantastic game if you enjoy the genre, but it WILL kick your ass and tell you to be happy about it. |
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#14 | ||||||
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Also I just checked on the Wii shop page for La-Mulana, it supports sideways Wii remote only, Wii remote + nunchuck, classic controller, Gamecube controller (which is awesome), and even USB keyboard for those used to the PC version. Not sure which method I would play with, definitely debating between GC and CC controller when I do get it. |
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#15 | ||||
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#16 | ||||
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For the people who have played the game; Is it possible to accidentally skip key items or areas and not be able to progress any further. Maybe I'm just stuck and will figure out how to move on later. Also do you really need the Glyph Reader or is it optional, I appear to be at a part where I can't return to town to pick one up :-\
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#17 | ||||
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You absolutely need the glyph reader.
I don't know if you can get stuck; my understanding is that you can't. There are places where you can fall into a pit and have no way out, but you can teleport out, making them more of a nuisance. I mentioned this in the actual La-Mulana thread, but the game for me is a lot of plateaus - I think I'm stuck, and end up stumbling around for hours until I finally figure out a new puzzle. |
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#19 | ||||
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Anyone still playing this? I got it but only scratched the surface, pun intended. When i get some time tomorrow I'm going to play it a little more. Probably going to use the wiki to get through the game faster since my time is limited playing games.
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