This search bar is a powerful tool for navigating CAG. You can use it to find the lowest prices on games, trade-in values, search members, forum and blog topics, and much more.
After searching for a game title, click the icon to pop-up a window with pricing information.
After typing in what you are looking for, you can filter your results by clicking on one of the tabs that pops up from the top of the search bar.
Tips
Looking for a game on a specific platform? Type in the platform name with the title!
Example: guitar hero360
You don't need to click a pop-up tab to filter results. Just type what you are looking for right into the search bar.
Example: gears of warprices
Example: ninjatownreview
I disagree with your second to last "con" I think it have a lot of meaning to the reapers motives and made it more tangible.
Quote:
Originally Posted by Anexanhume
I don't see a problem with the synthetics vs. organics conflict. The Leviathan DLC underscores the fact that the reaper AI (catalyst) was seeded with a false assumption, thus all their subsequent conclusions would be flawed.
Like I said, I preferred knowing little about the Reapers. All I knew is that they had to be stopped. Synthetics versus organics was never as major of a theme as it is in the last ten minutes of the game or this DLC, which is why I'm still not sold on it. A DLC shouldn't have to explain "this is what we were going for all along!" That just shows, in my eyes, how badly they missed the mark in the actual game. Honestly, though, after the original endings and all of the fallout, I'm done wasting energy on being angry or disappointed. What we see is what we get and at least it makes a little more sense now. I'm just glad the content was enjoyable to play through.
Quote:
Originally Posted by Ryuukishi
I actually kind of liked the way they left it, with the Leviathans refusing to join the main battle but agreeing to waste any Reapers that entered their local area. Maybe mostly because it reminded me of Arthur C. Clarke ("All these worlds are yours, except Europa").
I think an extra slide at the end of the game showing a Leviathan starting to emerge from the depths would have been fine. That's all that would be needed to keep their ominous nature in tact and get the speculations flowing.
Like I said, I preferred knowing little about the Reapers. All I knew is that they had to be stopped.
To roughly paraphrase Stephen King...
When the hero opens up the door and comes face to face with the five-foot-tall spider, the reader can't help but be relieved. Subconsciously, they always think, "Thank God it wasn't ten feet tall!"
And if that spider had been ten feet tall? They would have thought, "Thank God it wasn't fifty feet tall!"
Hmm. Guess I misunderstood the last bits of dialogue because I had the impression that the Leviathan refused to help, except for letting Shepard go free and destroying any Reapers who got close to the Leviathan world.
I had the same confusion. I guess he wouldn't have been as emo and mysterious if he had said "sure jus hav yur doodz take mah crystal balls neer da reapaz an we'll mess they shiz up!"
I wasn't replying to that part of your quote. I was replying to the very last part concerning the Mcguffin/plot holes/etc.
And again, you missed the point completely. McGuffin/plot holes/etc. was in reference to the Crucible/Catalyst/Starbrat/whathaveyou. NOT, in any way, shape, or form, about Leviathan (thing) or DLC.
The "Leviathan of Dis" was never really explained. At least, not until Balak showed up in ME3 and TELLS you that it was really a DEAD REAPER.
Taken from the Mass Effect Wiki:
Quote:
Provided he survived the batarian terrorist attack on Terra Nova in 2183, Balak will tell Commander Shepard that the Leviathan of Dis was actually a Reaper corpse that the Batarian Hegemony had transported to Khar'shan. After the failure of the attack on Terra Nova, the Hegemony accelerated research on the Leviathan, which then indoctrinated numerous batarian scientists and officials. The indoctrinated officials then sabotaged Hegemony defenses during the Reaper invasion in 2186, allowing the Reapers to easily conquer batarian territories and crush their scattered navy.
(only through downloading the Leviathan DLC)
After meeting with Dr. Garret Bryson on the Citadel, Shepard will learn from a recorded conversation between Bryson and Admiral Hackett that Task Force Aurora had been investigating the Leviathan of Dis. Bryson's real interest in the Reaper corpse is the entity that killed it, which he identifies as the true Leviathan.
And again, you missed the point completely. McGuffin/plot holes/etc. was in reference to the Crucible/Catalyst/Starbrat/whathaveyou. NOT, in any way, shape, or form, about Leviathan (thing) or DLC.
The part I was originally quoting was you talking about Leviathan was explaining questions left wide open. You continued on to say it's time for them to explain the crucible, by extension, providing back story in a similar manner. I took you were equating the two and suggesting Leviathan was a last minute fix like a crucible explaining DLC would be. I took exception to that since Leviathan was referenced in the first game. You misunderstood me and thought I was arguing about the deleted scene, saying I wasn't on topic. Now you're saying Leviathan and the end game events aren't related at all. I am saying I am on topic because the Leviathan is directly related to the Catalyst and the star brat, given they created him. That's where we are now.
ponied up and bought the Levi DLC, my thoughts are:
Good Stuff but yeah i totally called it before i played it so was a little bummed i figured it out before even opening it. That being said, i really like how it cemented the lore into the story. It give a more complete playthrough story for those not coming into it with only the original fractions of story it will be a much more complete experience. It carries a lot of The Abyss feeling to it, the environments were again gorgeous, the story and characters tight, but i felt it had a little too much fluff in it and felt that my hand was being held just a tad too much. The NPC characters were pretty forgettable, not like David or some of the other DLC referenced characters in the past.
The encounters felt kind of "same old" and nothing really memorable in the combat department or events that spiced things up like the car chase or events of LotSB. Overall I enjoyed coming back to the games SP and getting more into the lore, i felt it brought a noticeable impact to the ME universe in the lore and story, and with the extended cut, feel it will provide a more complete game, even if we had to shell out another $10 for it.
__________________
Currently Playing:
Defiance, Mass Effect Trilogy, Skyrim, Saints Row the Third, Dead Island, Borderlands 2, Steam Games
Finally got around to playing Leviathan and overall I liked it a lot. Had a problem when I was chasing Garneau and was forced to fight Reaper forces inbetween me and the door I needed to get to. The two Banshees would always take me out and at the end I finally just decided to see if I can open the door and pass them. Yeah they're all screaming and screeching, I hit the open the door and they just disappear.
I found the detective exploration part familiar to Shadow Broker and I liked it then too. The squad banter was appreciated as well, I used Edi with most of my missions because she accompanied me with this story line pretty much. The navigation through the level you had to get to Bryson was a bit dull and predicted. Oh path explodes and you are advised to find a different route, turn around and see a ladder. Ahh gee, you meant to say use the ladder instead.
The last level was a lot of fun I thought and again we see a bit of the multiplayer influenced into the objective of using the backpack from Cortez (Point A) to the sockets (Point B). The escorting of the AI was also used, in the previous level, which I thought was a neat little touch. Funny though I tried to dive right away without going over to Cortez, as this is what I saw in the previews, but then I realized oh I can't jump in the water yet as I need to go to the come here Cortez location lol.
The end sequence with Leviathan was great, I really liked the use of, like others said The Abyss, and the absolute fragility of Commander Shepard. I've seen too many oh this was a bad idea memes to not have that pop into my head as Shepard is super deep and facing face to face underwater to an obviously powerful force. I also questioned what would happen if something was below or above the Mech that Shepard was "piloting". Seriously one rock face in your way and you're f-ed. Glad Shepard had a straight shot vertically, yes suspend your state of belief here.
The Brutes fighting each other was neat and the actual footage of one of the Reaper ships being taken control of and crashing into the massive ocean was an enjoyable thing to watch. It's just sad that this is just an EMS number and not you know part of Reaper forces defects (is controlled) which puts up one hell of a battle in the end. One that could show the possible turn of the battle with the inevitable loss anyways.
__________________
N7_Spectres are not trained, but chosen_N7
Check out my personal Gaming 4 Life gaming blog. GRiD 2, Splinter Cell: Black List, GTA V, Watch Dogs
3DS Friend Code: 0903-2908-9378
So long as we don't start going on about the who's right/who's not in the IT then sure, we can talk about that.
Although, in the Leviathan DLC they call it "enthrallment".
But yeah, pretty neat that the Leviathans originated indoctrination and the Reapers sort of just copied them. Or the Leviathans built it into their Reapers. Which then used it against their creators. Which then probably tried to use it back against the Reapers. And the Leviathans lost that battle. And then the Leviathans figure to use a localized EMP-ish "pulse" to disable a Dreadnaught sized Reaper. *head explodes*
So long as we don't start going on about the who's right/who's not in the IT then sure, we can talk about that.
Although, in the Leviathan DLC they call it "enthrallment".
But yeah, pretty neat that the Leviathans originated indoctrination and the Reapers sort of just copied them. Or the Leviathans built it into their Reapers. Which then used it against their creators. Which then probably tried to use it back against the Reapers. And the Leviathans lost that battle. And then the Leviathans figure to use a localized EMP-ish "pulse" to disable a Dreadnaught sized Reaper. *head explodes*
I wanna see what the leviathans were like in full force and would of had a nerdgasm to see them strolling into that last fight, say after Harbinger drops in and blows up Hammer Team, and whooped his copycat ass. Or as an alternate to the control ending allowed the Levi's to control the Reapers and end the harvest cycles and go back to being the Apex Predators of the universe, but with only 3 in number (that we know of) not whooped all of our asses.
I wanna see what the leviathans were like in full force and would of had a nerdgasm to see them strolling into that last fight, say after Harbinger drops in and blows up Hammer Team, and whooped his copycat ass. Or as an alternate to the control ending allowed the Levi's to control the Reapers and end the harvest cycles and go back to being the Apex Predators of the universe, but with only 3 in number (that we know of) not whooped all of our asses.
I just really liked that if you read the EMS description of the Leviathans, it says that other species go behind enemy lines with the artifacts and the Leviathans cause havoc through their enthrallment.
I wanna see what the leviathans were like in full force and would of had a nerdgasm to see them strolling into that last fight, say after Harbinger drops in and blows up Hammer Team, and whooped his copycat ass. Or as an alternate to the control ending allowed the Levi's to control the Reapers and end the harvest cycles and go back to being the Apex Predators of the universe, but with only 3 in number (that we know of) not whooped all of our asses.
Yeah that makes more sense than what actually happens with Harbinger in ME3.