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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > PC Games & PC General Discussion > The Guild Wars/2 Topic *Its Out All the Way Now!*
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The Guild Wars/2 Topic *Its Out All the Way Now!*

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Old 02-28-2013, 12:14 PM   #1221
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Originally Posted by Genocidal View Post
It's extremely easy. The personal story quests start to converge around level 30 depending on your choices, but they aren't the only way to level, and in fact it's not possible to level to 80 strictly doing them. Otherwise, wander through the zones looking for hearts, dynamic events, and zone-wide group events for experience. If you stay in level appropriate zones you'll level at a nice pace and still have plenty of content for any other characters you want to make.
Thanks for the response. So there's not really a semi-linear questing track to follow? I just didn't know if wandering around looking for the hearts and such would grant enough xp to keep us going. But I guess it'll be fine as long as we do our personal quests every now and then.
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Old 02-28-2013, 12:35 PM   #1222
The only real questing track is the personal story, which as I mentioned can converge as soon as level 30, depending on which Order each of you choose. Otherwise yea, you can level up just fine going from zone to zone and doing hearts and getting zone completions. You can also level up via crafting or world vs world -- the fact that you can do just about anything you want to level up is one of the big strengths of Guild Wars 2, imo.
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Old 02-28-2013, 12:40 PM   #1223
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Originally Posted by Genocidal View Post
The only real questing track is the personal story, which as I mentioned can converge as soon as level 30, depending on which Order each of you choose. Otherwise yea, you can level up just fine going from zone to zone and doing hearts and getting zone completions. You can also level up via crafting or world vs world -- the fact that you can do just about anything you want to level up is one of the big strengths of Guild Wars 2, imo.
Oh cool, I didn't know you got experience for crafting and wvw, we'll have to do that stuff too.
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Old 02-28-2013, 01:07 PM   #1224
You're probably better off just grinding heart quests with friends while they're on and going back to your personal quest when they're not. I would certainly recommend either Human or Norn areas to do this though. Human in particular seems to have the best balance of time vs reward without some of the more horrendous heart quests. Their maps are the least impeding in terms of travel as well, with few mountains or gorges to stop you. WvW might be a welcome break if you guys are into PvP, but the exp there is pretty abysmal compared to what you get just grinding heart quests.

I also wouldn't recommend any of the dungeons unless they've gone through proper tuning since I quit months ago. Perhaps others here can speak on that, but the last time I tried them they were a colossal waste of time with no gear to show for it and crap exp. Oh and as others have said, if you find yourself falling behind in levels compared to the zone you're at, just craft something like cooking for a few levels. Mats are usually cheap and mostly purchased at heart vendors for very little karma.
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Old 02-28-2013, 01:50 PM   #1225
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Originally Posted by Jodou View Post
You're probably better off just grinding heart quests with friends while they're on and going back to your personal quest when they're not. I would certainly recommend either Human or Norn areas to do this though. Human in particular seems to have the best balance of time vs reward without some of the more horrendous heart quests. Their maps are the least impeding in terms of travel as well, with few mountains or gorges to stop you. WvW might be a welcome break if you guys are into PvP, but the exp there is pretty abysmal compared to what you get just grinding heart quests.

I also wouldn't recommend any of the dungeons unless they've gone through proper tuning since I quit months ago. Perhaps others here can speak on that, but the last time I tried them they were a colossal waste of time with no gear to show for it and crap exp. Oh and as others have said, if you find yourself falling behind in levels compared to the zone you're at, just craft something like cooking for a few levels. Mats are usually cheap and mostly purchased at heart vendors for very little karma.
Cool, thanks for all the recommendations. My one friend definitely wants to roll a human so we'll go to his zone. I'm indifferent to PvP but my friends really like it, but if the exp is shit then we'll just do it as a distraction if we get bored questing.

That's unfortunate about the dungeons, I loved taking a break from questing to do a dungeon in WoW. We'll probably still try one, hopefully it's better than what you remember.
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Old 02-28-2013, 05:16 PM   #1226
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Originally Posted by tcrash247 View Post
That's unfortunate about the dungeons, I loved taking a break from questing to do a dungeon in WoW. We'll probably still try one, hopefully it's better than what you remember.
Yeah, they were/are completely frustrating when you don't have a proper threat table (tank/healer setup) because mobs will just bounce aggro and do a ton of damage. What ends up happening is a zergfest of trying to run back and kill the silver/gold mobs before they reset. And it's not like the group was bad, because I ran quite a few of them many times and it was always the same problem. Some dungeons are so bad it's smarter to just strip all your gear and do this so that you don't end up losing money over the whole ordeal in repair costs.
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Old 02-28-2013, 06:11 PM   #1227
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Originally Posted by Jodou View Post
Yeah, they were/are completely frustrating when you don't have a proper threat table (tank/healer setup) because mobs will just bounce aggro and do a ton of damage. What ends up happening is a zergfest of trying to run back and kill the silver/gold mobs before they reset. And it's not like the group was bad, because I ran quite a few of them many times and it was always the same problem. Some dungeons are so bad it's smarter to just strip all your gear and do this so that you don't end up losing money over the whole ordeal in repair costs.
ing shit, that sounds horrible. I'll still keep faith that they nerfed the dungeons since you've played to make them more doable.
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Old 03-01-2013, 12:17 AM   #1228
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Originally Posted by Jodou View Post
Yeah, they were/are completely frustrating when you don't have a proper threat table (tank/healer setup) because mobs will just bounce aggro and do a ton of damage. What ends up happening is a zergfest of trying to run back and kill the silver/gold mobs before they reset. And it's not like the group was bad, because I ran quite a few of them many times and it was always the same problem. Some dungeons are so bad it's smarter to just strip all your gear and do this so that you don't end up losing money over the whole ordeal in repair costs.
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Originally Posted by tcrash247 View Post
ing shit, that sounds horrible. I'll still keep faith that they nerfed the dungeons since you've played to make them more doable.

^^^ you can't play like that now. They revamped dungeons so you can't play bad to win. You won't rez at waypoint till your whole team is out of combat.

All dungeons got an overhaul.

I don't know why you're getting advice from a ex-player from months ago. so much has changed it's a different game now.
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Old 03-01-2013, 01:20 AM   #1229
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Originally Posted by xycury View Post
so much has changed it's a different game now.
Interesting. I never see any news about GW2 anymore from media outlets, so it's not surprising really. It's just too bad the game has no endgame because I did like a lot of the ideas, even if it was plagued with some bad design choices.
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Old 03-01-2013, 01:32 AM   #1230
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Originally Posted by Jodou View Post
Interesting. I never see any news about GW2 anymore from media outlets, so it's not surprising really. It's just too bad the game has no endgame because I did like a lot of the ideas, even if it was plagued with some bad design choices.

endgame has been supplemented with FOTM, Monthly updates to the Living Story, and Massive Guild events.

More will come.

If you want news, Guildwars2.com has a lot of it there.

WvW is changing for March, so massive shift there which will change everything all over again.

This MMO changes faster than any other, with a dynamic dev team, willing to make things better than waiting for the next expansion.

It's a breath of fresh air really.
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Old 03-01-2013, 01:21 PM   #1231
While that's great and all, there's nothing there to challenge me as a gamer. I geared out three characters with BiS mods from crafting, beat all dungeons, and did 100% world completion. WvW exists for the sake of giving pvp guilds something to do, but it's redundant and unsatisfying. The larger zerg will always win (or was the case back then) and quite frankly is unrewarding as a guild effort. My guys are all oldschool PKs and they dropped like flies after hitting 80, if they even got that far. Simply put, the game is touted as a pvp game and is more carebear than WoW, which I thought not possible.
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Old 03-01-2013, 03:24 PM   #1232
Guild Wars 2 is not touted as a PvP game. I'm not sure why you keep providing misinformation on the state of things when you've admitted you haven't played in months.
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Old 03-01-2013, 07:33 PM   #1233
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Originally Posted by Jodou View Post
While that's great and all, there's nothing there to challenge me as a gamer. I geared out three characters with BiS mods from crafting, beat all dungeons, and did 100% world completion. WvW exists for the sake of giving pvp guilds something to do, but it's redundant and unsatisfying. The larger zerg will always win (or was the case back then) and quite frankly is unrewarding as a guild effort. My guys are all oldschool PKs and they dropped like flies after hitting 80, if they even got that far. Simply put, the game is touted as a pvp game and is more carebear than WoW, which I thought not possible.
That's where WvW changes are making it better. It's more strat and tactical than just zerg now, where even a small band of "PKers" could possibly ruin it for the other 2 teams.

What you're focusing on is just PK and constant grind, which GW2 isn't about and sadly D3 didn't either so I'm sure you won't ever see any good in GW2.

Legendaries, and ascended items are better than any crafting, and there's plenty to do if you widen your narrow playstyle.

In the coming months, tPVP and sPVP will be better in April's monthly rollout. It's already better in the new map they just released and opening up paid tourny's into totally free tourny's now.

GW2 was made differently any maybe why you don't like it.
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Old 03-01-2013, 09:50 PM   #1234
Southsun Cove is quite a challenging zone. Moreso than Orr. I can waltz through Orr and kill things at will, but those veteran karka...

Other than that if you beat Arah Path 4 there really isn't anything worse than that as far as challenge goes (apart from trying to solo a dungeon or something..)
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Old 03-31-2013, 09:47 PM   #1235
8 Bit event is up. I died quite a bit.
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Old 03-31-2013, 10:15 PM   #1236
best stuff on earth, it's too awesome
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Old 04-29-2013, 01:56 PM   #1237
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Haven't posted here in awhile.

Arah Path 1, 2 only 2 paths I need for Dungeon Master title. Any CAGS looking to run this with a complete nubbin on those paths message me ingame DaddyBoJangles.6012

Only need a stack of World V World Badges and some T6 mats and I can craft my Legendary. Anyone here made one yet?
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