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#381 | |||
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Hey guys, whats your advice on a ballistic knife class? i was just trying it out to have some fun, i like having the ax and scavenger, but they might not be needed. also messing around with the tac 45 w/ long barrel
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#382 | |||||
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What is it, a point per position per second? If you score too many points with one or two positions captured you'll reach the score limit before those 3 minutes elapse. |
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#383 | ||||
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April 10 Xbox 360 Game Update Notes
Feature Improvements
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#384 | ||||
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The update also adds Nuketown to "most" playlists according to the official Treyarch Twitter account.
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#385 | ||||
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Treyarch has always been the better Call of Duty company. They actually seem to care about the game and the players.
As for Uprising: Magma looks neat, Encore looks like something outta Rainbow Six Vegas, Vertigo looks like that airport map from Modern Warfare 2(?), and Studio is said to be a remake of Firing Range—which is probably my favorite map from the first Black Ops. All that said: I prefer small maps. Deleted the first map pack because the maps were too big. Hopefully Uprising is worth keeping. |
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#386 | ||||
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Anyone see any Mob of the Dead achievements yet? Not big on the zombies but still interested in the cheevies
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#387 | ||||
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Anyone else enjoying the new maps? They're not bad at all IMO
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#389 | |||||
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A majority of the achievements aren't hard and can be solo'd |
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#390 | |||||
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Encore is good. Offers some line sites, but nothing easy to hold down. Spawning is meh. Magma was a decent try. Not bad, just not great. Plenty if head glitch spots. Spawning is pretty decent on this map for the most part (depending on game mode). Biggest slap in the face is the Magma. Some spots you can stand on piping hot magma (bright orange) and be fine then next time you step on a slightly charred ground (barely orange) and die. Also they touted how the magma "flowed" and in trailers they show it flowing, BUT they apparently scrapped it completely. Vertigo is probably the worst. There's a reason why they scrapped it in a previous CoD. Not the worst map in BO2, but not good. Long line sites that can easily be impenetrable as half the map is open. Easy to fall off ( I kind of like that, but it is annoying at times). Plenty of head glitch spots also. Basically 2 long line if sights on the sides and then a cluster area in the middle. Bomb locations are also pretty bad as they lead you out into the open that defense can easily secure faster than offense can get there. Overall bad map design. Overall the map pack is alright. studio by far redeems it on the MP side. Without it I would feel the map pack wasn't worth it. |
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#391 | |||
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hmm well good to hear Studio & Encore are good, im looking forward to those. you have me worried about dat lava, its gotta be consistent or not at all. vertigo sounds like a sniper fest with smoke & dual band, kill confirmed might be interesting on that one.
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#392 | ||||
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Studio is good, it was oddly familiar...then shortly after I realized that its a Firing Range remake...LOL. Great map!
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#393 | ||||||
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I mostly play Kill Confirmed, so here is my input on the maps based on that game mode, Domination, and TDM. Studio really doesn't need much of an explanation. If you liked Firing Range, you'll like it as nothing has changed. Encore is really good for KC and I'm not a huge fan of it for Domination. Can't remember what flag is which, but the one that is in the lower courtyard seems to have an advantage at getting B. To me it is one of the better designed maps with a lot of fighting in the middle, but very easy to flank on the outskirts due to not too many people watching them. Vertigo is a very fun map for both Domination and Kill Confirmed and seems to be one of the better balanced maps for Domination. For KC, it seems like the opposite of Encore where most of the action takes place on the outsides. Also to the previous post, this wasn't the same map that was scrapped. The previous one scrapped was a IW map for MW2 that was supposedly scrapped for being too similar to Highrise. Magma is another one that I think was well done. I can't really say I've ran into the problems that the previous post mentioned about the inconsistency of the magma killing you. I think I have died twice from it and both times I accidentally strafed a little too far into it while shooting at someone. It has decent sight lines and consists mostly of three main pathways of two streets and a rail line/platform. It is another map that can be easy to flank on if a team tends to overcrowd one side. I am also wondering what happened with the flowing magma though (besides the small river that is flowing consistently like a river through the center of the map). I really don't see the "head glitch" that so many people talk about. On these four maps, I can only think of one spot and that is on Magma on the upper street outside of the only building you can enter on that side next to a gray box. I know there are some spots in the original maps, but even then I don't really have too much of a problem getting the people that try it. |
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#394 | |||
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You really think vertigo is good for Dom? B is just a cluster of bulletstorms. That's alright and all, but on the helipad side one good sniper or LMG can hold it down completely as there is too long of sight lines and not a good way to flank as the middle is the only way around. The opposite side (near B flag) is decent but the second you walk out of that room there's that marble statue that can be a massive pain if the person behind it is good. Also the ramp up from the original spawn is just wide open with that box on the corner so upper ground is a little too good.
These become more glaring when playing SnD as you normally have to play the waiting game because defense can set up too easily and faster than offense can. Meaning offense has to wait out the defense and hope they become impatient or over think their strategy. And to describe encore better to those that haven't played it. Its basically a giant oval with 5 ways into the middle where B flag is (also has an overlooking window and a stage with scaffolding). The only area that I wish they would have done differently is the side opposite the stage. Its one hallway with only a stack of boxes on one side. Way too open and easy to camp. Besides that, its actually a pretty well designed map as the middle has just enough clutter to not make it sniper heaven. Although I laughed at what they said in the trailer about "holding the stage being pivotal". Its rather open and if you are holding it you're definitely doing amazing as its easily overtaken. B flag isn't even on the stage! Why would they not throw the flag up there? But for those zombie seekers, Mob of the Dead is fun. Just completed the achievements (with a little help where we got stuck) and its pretty good. Not the best map ever for those that want to hit high rounds as its not set up very well for that, but to do the EEs and mess around its pretty good. Also the new mystery box looks epic. It also has some very fun new weapons in the box and for the first time a "quest" melee weapon which is simply OPed. That and the Hell's Retriever tomahawk is fun to mess around with. Finally played some grief on Alcatraz. Its actually much better than the other maps. The only thing that is both good and bad is there's no Jug. I like it as it makes you pay attention, but then there are always the windmill zombies that double hit you in a split second which annoys the heck out of you. Besides that its pretty enjoyable. No real "run in circles" spots that the rest of the grief maps had which makes it interesting. |
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#395 | ||||||
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#396 | ||||||
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N7_Spectres are not trained, but chosen_N7 ![]() ![]() Check out my personal Gaming 4 Life gaming blog. 3DS Friend Code: 0903-2908-9378 |
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#398 | ||||
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Sucks for us Prestige Masters, it was kinda easy/fast to rank up in BLOPS2
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#399 | ||||||||||
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On a side note, who thought up to get one shot kills with shotguns? 2 of them have the range of a knife even on HC. At least they buffed range some on them and yes I'm using barrel/reticle. Yeh it's not difficult to get, just time consuming as you either need to camp a CQB or get 1/2 the kills not count as 1H1K |
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