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Castlevania: Lament of Innocence
STORY -- 8/10 First things first, most Castlevania titles seem to have the same general plot. Dracula returns, and whichever random Belmont you happen to be controlling must destroy him. LoI, however, is different. The story does wonders to explain some of the foibles of the game. Questions from the series answered include: Why do the Belmonts use a whip? Why are there always power-ups scattered about the castle? Why do the Belmonts hate creatures of the night? Also, this game has a good enough story to stand on its own. One needs no prior knowledge of the Castlevania series to enjoy this game. This is partly because the story-telling is good and partly because this title is, chronologically, the first chapter of the Castlevania saga. GAMEPLAY -- 7/10 3-D action games are a tough beast to control well, but Konami put together a reasonable control system. There is one strong pro and one strong con to the control system, in my opinion. Pros: The controls are responsive and natural. I never forgot what a button did, and every control is quick to respond except for block (assigned by default to R1 and/or R2). My perceived unresponsiveness of the block command, however, is probably because I only realized I should block when I was in the middle of a combination attack. Speaking of combo attacks, the combos in LoI are easy to remember and easy to implement (as opposed to Devil May Cry, which I had to play on Easy Mode to complete because I couldn't get a hang of the combat system). All attacks and combos make use of the Square and Triangle buttons. Square executes a light attack, and Triangle executes a heavy attack. Light attacks are fast and weak; heavy attacks are slow and strong. Cons: Only being able use items in real-time makes sense. You can't pause real combat to equip a new whip or drink a healing potion. However, making the player choose between using the real-time window and attacking is a major hindrance to gameplay. I should be able to swing a whip with one hand while I take out and drink a healing potion with the other. Equipping weapons and armor should cancel out attacking, but selecting orbs, relics, or items should not because these are all one-handed, non-weapon actions. GRAPHICS -- 9/10 Konami is able to push the PS2 to the limits of its hardware, and the results are stunning. Leon Belmont and Rinaldo are both extremely well-animated. I didn't care for the look of Sara. I hope Leon loves her for her personality because she's not much to look at. The enemies are well-designed. There's a lot of pallet-swapping, and it's noticeable, but the models themselves are very well-made. The castle looks great. It's not the most interesting thing to walk through, but it's great to look at. PRESENTATION -- 3/10 The story is told primarily through spoken dialogue. The dialogue is good, but there should be at least an opening and closing FMV. The sequences before boss battles (aside from the final boss) should have been longer. The castle is boring to walk through. The same rooms are reused time and time again. The rooms are almost all symmetrical, and there are an overabundance of empty rooms. After a difficult room, and empty passage is welcome, but it seems as though the programmers forgot to fill some of the rooms in the castle. MUSIC -- 6/10 All of the music is extremely well produced and performed. LoI is one of the few video game soundtracks I would like to own. However, much of the music early in the game (especially in the Anti-Soul Mysteries Lab) doesn't seem to fit the environment. The electronica-orchestral music detracts from the spooky environment provided by the graphics. OVERALL -- 8/10 This game is entertaining to play. It was nice to see an action game with a story, and I enjoyed being introduced to the Belmont clan's beginnings. The level design leaves much to be desired, but the combat is fun (this is one of the first games that I actually used the block command), and the bosses are genuinely fun to fight. The game is not so difficult that you'll throw the controller, but it is challenging enough that you'll have a sense of accomplishment after defeating a boss. GOOD THINGS 1. Entertaining combat system 2. Great bosses 3. Excellent grahpics 4. Good music 5. Unlockable characters and modes of play BAD THINGS 1. Repetitive rooms 2. Annoying camera 3. Music doesn't always fit 4. Sucks you in! I didn't want to put the controller down! |
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#2 | ||||
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Great review man, you should do some more you seem pretty talented. *claps*
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#3 | |||
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which system is this castivenia on?
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#4 | ||||
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Its on PS2. Nice review. I don't agree with it 100%, however. It was a good action game, but after SOTN and all of the GBA Castlevanias, I had really started to enjoy the more Metroid-esque Castlevanias, and this one didn't follow the trend. But I can't really fault it for doing something different, since it did it pretty well.
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#5 | ||||
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PS2 Only. it can be had from 19.99 to 29.99 depending on where you go.
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#6 | |||
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oH~~ i just found that I actually have that game in japanese however it is not working and i didn't have time to exchange it since few months ago~ >.< I like Castivenia's since many years ago on nintendo family computer times :wink:
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#8 | ||||
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ugh.. another castlevania game? enough is enough. Castlevania is starting to become as troublesome as Tomb Raider where nobody wants it, but they just keep appearing. It is definitely the suck.
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#10 | ||||||||
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__________________
"Try having omletes now Denver. Did you hear what I said Denver? Or shall I turn it up for you? |
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#14 | ||||
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Awsome game at that price, but I found the Joachim mode to be lame.
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#15 | ||||
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I enjoyed this game a lot, and it's a good buy for $20. My main complaints are
1) too short! 2) lots of empty rooms (as OP said) and I seemed to have to do lots of walking around and backtracking through levels if I missed something |
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#17 | ||||
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Hmmm, the last Castlevania I played before this was Super Castlevania (other than a brief rental on the N64 that I am still trying to pretend never happened). I didn't realize that backtracking was part of CV now :(
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#18 | ||||
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Good review, I felt the same way on all the good points and bad points.
I did "Suck Me In." It was so simple yet couldn't put it down.
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UPDATED - Rodimus' Trade List - Rare Stuff - IMPORTS - Systems New & Old Now Playing: Xenosaga (PS2), Tekken 6 (360), SMT: Devil Survivor (DS) |
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#19 | ||||
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After playing Circle of the Moon and Symphony of the Night (especially SoTN) it's really hard to get into this game, as 2D seems to be what makes the series work. The whole 3D aspect and a story that falls short of anything done way back on the NES really hurt the game in my book. Cookie cutter rooms didn't help it all that much either. Stick to CotM and SotN if you want the whole package, because this game just can't compare.
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