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This review refers to the Japanese retail version of Motorstorm, which was released on December 14th. Motorstorm is a great looking off-road racing game that plays well too. Unfortunately, this solid racing and graphics engine is wrapped in a package so bare bones, it makes Lindsay Lohan appear obese and the game difficult to recommend. If you’ve downloaded the demo from the PS3 online store, or played it at a kiosk at your local retailer, you have already experienced most of what the game has to offer, albeit with fewer vehicles and tracks. The full version game allows you to race 7 vehicle classes (Motorbike, Buggy, ATV, Rally Car, Racing Truck, Mud Plugger, and Big Rig) on 8 tracks. Each is rated in 8 performance characteristics and some of the types offer noticeable differences (in handling, speed, weight, etc.) while racing. The Japanese version of Motorstorm features a single game mode called Festival, which is limited to one player. The goal is to win race events represented by 21 tickets. Each of these tickets contains 1-4 races and the player will earn points by finishing in 3rd place or higher. These points unlock new vehicle models, and each has a few color/skin options. Vehicles are unlocked automatically when the required number of points is attained. It appears that unlocked vehicles provide aesthetic changes without performance enhancements, although I cannot confirm this as there are no on-screen indicators of a vehicle’s performance traits. The game’s graphics (displayed in 480p or 720p) are definitely the highpoint here, capable of showcasing plenty of colorful and detailed vehicles racing simultaneously. The tracks have some rough spots, but overall look very good. However, I did find myself getting quite tired of the brown environments. During the races, there are plenty of opportunities to get big air and crash your vehicles in all kinds of eye-pleasing ways. I enjoyed the game mechanic of trying to angle my vehicles in mid-air to land efficiently, although the game’s somewhat floaty physics are most noticeable while jumping. The sense of speed, while not at Burnout levels, is pretty good. The game seemed to move faster when I played in the first person view (one of two camera views), but I am not sure if that was just an optical illusion. Holding down the X button will activate Boost, which will give the player a speed increase as long as the button is held down. Using Boost increases the vehicle’s heat (visible in an on-screen meter), which will eventually cause it to explode if not allowed to cool down. Every vehicle is capable of using Boost, although each vehicle class has a different level of Boost effectiveness. As an alternative to the standard analog stick for steering your vehicle, you can use the Six Axis' motion sensitive features. As you might imagine, there is really little reason to do so (unless you are missing fingers) as the analog stick is much more precise. The tracks are large, laid out well, and offer multiple paths, some of which are at different heights. It is very common to see your opponents racing above or below you, which makes for some pleasant visuals. Different surfaces (mud, rock, dry dirt) provide different handling conditions, and night & day races help slightly to add the variety. For the first few hours of the game, the opponent AI seemed realistic and aggressive, but did not seem “cheap” or predictable. Of course, progressing through the game will provide tougher opponents, and from what I hear, they get downright nasty. Speaking of nasty, when riding a motorbike or ATV, the player (or AI opponents) can knock other ATV or motorbike riders off their ride by using the Square button. For the most part, I liked the racing in Motorstorm, but the lack of options, activities, and variety in this game severely limited my enjoyment of the overall game. In stark contrast to Project Gotham, Forza Motorsport, Gran Turismo, Need for Speed, and many other racing games, there is nothing for the player to do outside of the single race type offered. There is no car customization, purchasing, upgrading or anything of the sort. There isn’t even a way to change the player’s name from "Player", so that's how it appears on the race results screen. Customizable soundtracks are also noticeably absent, and since the game has, with the exception of a few songs, a generic sounding hard-rock soundtrack, I found myself turning off the music completely after a few hours. Of course musical tastes vary, but nobody doesn't like customizable soundtracks. The entire soundtrack is listed at the end of this article. With only one race type and the only mode being a single-player grind from one similar race to the next, I quickly became bored. I would have stopped playing sooner, but knowing that I would be writing this article was the only thing that kept me playing more. The American version of the game is supposed to add an online multiplayer component, but if no additional race variety is added, I don’t expect that to sufficiently enhance the overall package. Motorstorm is an arcade racer in the truest sense of the word. I found the races fun in short bursts, but an overall shallow experience is exactly the type of game you would expect to find in an arcade. However, if you enjoyed the demo and aren’t expecting anything more than additional vehicle types and tracks, then you won’t be disappointed in Motorstorm. Hopefully, the American version of the game, which is scheduled for a March release, will add much more than just a simple online multiplayer mode as much more variety would be required for me to re-invest time and money into Motorstorm. Later this week, I’ll be selling the Japanese version to a local used game store to recoup some of my lost yen. Digg this! Game Modes
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CAGcast #178: Clunts is on the air! - Review (iTunes) Follow CheapyD on Twitter! Get CAG Game Deals on Twitter! (UK members)Last edited by CheapyD; 12-19-2006 at 10:56 PM.. |
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Any soundtrack that has Queens of the Stone Age is fine by me.
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#6 | ||||
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Damn! It's ONLY 1 player on the console? WTF man? Is this what we want for "Next-Gen"?
Shit, even "Ironman" Ivan Stewart's Off-Road on the NES had 4 players. Lazy developers; for shame! How are the levels? I mean, my gut is telling me it's all gonna look the same, no variety. |
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#8 | ||||
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Why would a racing game need a 2-player mode? Oh well, maybe they can patch in a 2 player mode in 6 months. Or better yet, they could charge you individually for parts and when you've bought enough to make an ATV then you can "unlock" 2 player mode. No wait, I've got it... 2-player mode is probably in there but only playable on Sony 1080p televisions.... yeah, that's got to be it. If you really want the high tech 2-player mode you should just work harder and buy these things. What's the problem again? I don't see one.
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--- Cocktail --- Mini Pink --- Slim (in progress) --- Donkey Kong (95% finished!) --- ___________________ ![]() |
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#9 | ||||
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The graphics and racing engine are very good, although the physics can be described as "floaty". The sense of speed, while not at Burnout levels, is fine too. The main problem is that the game is extremely repetitive. While there are 7 different tracks, you are still racing in a canyon/desert, so they all look pretty similar. If you have played the demo in the PS store, you have basically done most (if not all) of what there is to do in the game. Sure you haven't used all the vehicles or raced on all the tracks, but those things don't add all that much variety.
The fact that there is only one game, and one type of race, really hurts this game. This has to be one of the most bare-boned games I've played in recent memory. To give you an example of how lacking in options this game is...you can't even customize your name. You show up as "Player" on the race results screen. Other racing games have managed to mix things up with different event types and such, and that is sorely lacking in this game. For this reason alone, it is very hard to recommend. Apparently, the USA version will have online play, but that will only add so much, if a standard race is the only option available. I have to go to sleep shortly, but I am working on a full write up for Friday morning. I've played a few hours so far and will play a few more before posting my full thoughts. Oh, the game is in 420p & 720p. Last edited by CheapyD; 12-14-2006 at 10:15 AM.. |
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#13 | ||||
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LET ME BUY YOUR 360 GAMETAPES! |
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#14 | ||||||
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That said, so far everything I've read about the PS3 is a complete joke. It was rushed out to market, it's sorely lacking in basic features that the competition has and it seems like every day a new problem or whatever is discovered (new bluetooth issue anyone?). Just because I liked their previous systems doesn't mean I have to automatically run out and buy this one. They have to earn my money - hopefully they will get things on the right track and I'll be enjoying a PS3 in the future but right now that seems like a very long way off, if ever. Now back on-topic - releasing a racing game in 2006 without so much as a 2 player mode is absolutely pathetic. I am offended as a consumer (and everyone should be) that Sony would have the balls to (1) release it and (2) charge $60 for it. If it's not finished, delay the game and get it right. |
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#15 | ||||
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Should have mine on Monday. w00t!
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#17 | ||||
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It does.
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#19 | ||||
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ouch, thanks for the impressions cheapy. It's as I expected.
However i'd have to disagree with the multiplayer since this game seems to have more racing contact than most. but I guess that's yet to be seen. Repetitive backgrounds is much sadness =( Any comments on the Tilt sensor workings with different vehicles? in the demo it worked quite well with the Trucks, but not so much with the motocycles. |
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