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This search bar is a powerful tool for navigating CAG. You can use it to find the lowest prices on games, trade-in values, search members, forum and blog topics, and much more.
After searching for a game title, click the
icon to pop-up a window with pricing information.
After typing in what you are looking for, you can filter your results by clicking on one of the tabs that pops up from the top of the search bar.
Looking for a game on a specific platform? Type in the platform name with the title!
Example: guitar hero 360
You don't need to click a pop-up tab to filter results. Just type what you are looking for right into the search bar.
Example: gears of war prices
Example: ninjatown review
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#1 | |||||||||
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The focus of the interview will be on "Life as a Video Game Analyst", but if we have time, we will quiz him on some of the bigger news topics. Any questions you want answered?
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CAGcast #325: One is the Loneliest Number is on the air! Follow CheapyD on Twitter! Get CAG Game Deals on Twitter! (UK members) |
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#4 | ||||||
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Is it hard to make vague guesses at what the PS3/360/Wii are going to do so if you are wrong you can save face?
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Follow me on twitter @Mrx88 I tweet nonsense! Looking for a podcast co-host about random geekness and P.S. I have a potty mouth and you should too! PM for details.
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#6 | |||
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I think that the $59.99 price is too high for games. It seems that video games developers not only have the initial sale of the game itself but have found lots of new streams of revenue such as in game advertising, extra down loaded content, extra money for collector editions, and some companies like EA are even selling the sound tracks to their games on iTunes. But they still feel they need to charge us the consumers even more money for the games.
Would companies be better off pricing their games at a cheaper price point, and hoping to sell more copies of the game so that there were more customers for in game advertising, and more customers to purchase down loaded content? |
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#8 | |||||
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Ask what gave him the idea that 64 bit games took twice as long to develop for than 32 bit games. (I'm pretty sure he said that)
Also mention this:
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#12 | |||
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Screw the softball questions, ask him some hard ones like why he said this:
"I don't think there are four million people in the world who really want to play online games every month." - http://dubiousquality.blogspot.com/2...r-post_12.html "At the end of the day, we don’t play games for social interaction … We play games to escape.” Microsoft’s strategy is “absolutely flawed,” he said." - http://dubiousquality.blogspot.com/2...t-of-2006.html "Warcraft is so good and so good-looking that it got this immediate attraction; everybody who would ever consider playing an online game said, 'This is the one. I gotta try it.' And what'll happen is inevitably, like the health club model, after you pay your 30 bucks a month for 3 or 4 months and you only go once a week, you realize it's not worth it and you split. That's what will happen with Warcraft ... I think it's going to roll back to a million. I'm not predicting it's going to happen in three weeks; I'd guess it has a half-life of 6 months to a year," - http://thinkexist.com/quotation/warc...it/461948.html It's nice to have interviews, but this guy is a tool. |
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