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11:05 PSTIt's a arcade shooter reminiscent of Galaga called Xuna, and it can also be played on mobile phones, apparently. However, it's just a test program used up at Microsoft's Redmond campus. No release details.
11:03 PSTNow Satchell shows off one of the first games which can be played on Xbox 360, a laptop, and...the Zune!
11:02 PSTSurprise! The four games shown today are now available in demo form on Xbox Live.
11:01 PSTSatchell shows various cute games made on the service. One, called little gamers, shows exactly what isn't objectionable content: a Peanuts-like child drinking beer and shooting zombies with shotguns. "Beer and shotguns--it's a great combination!"
10:59 PSTIf a creator's game passes all those tests--voila!--it goes on Xbox Live. Satchel estimates that at least 1,000 games will be on Xbox Live via this service by next year.
10:58 PSTDevelopers will be giving "creator identities" very similar to GamerTags--it will track what games you've made, and you've submitted. When games are submitted, they'll have ratings for various factors such as violent. The games will then be reviewed by other game creators to vet for objectionable content.
10:56 PST"We need to put the power in the hands of the community...and we'll do that by democratizing the development process," says Satchell.
10:55 PSTHere it is: Starting this year, Xbox Live will launch a new service, Community Games.
10:55 PSTCorrection: There are four "finalists" in this contest.
10:54 PST"When I was working as a dishwasher, I thought it would be a great to make a game about a dishwasher that kills everyone. ... Now, thanks to XNA, I can...and I can also wear sweatpants around my apartment all day."
10:53 PSTSilva takes the stage to show off his game, "Dishwasher."
10:53 PSTHryb asks to meet Silva's development team. "Uh, they're at an offsite," he says, before a fast-motion clip shows he did all the dev duties himself.
10:52 PSTShort comedy clip profiles one of the winners, James Silva. The poor guy is shown being harrased by Larry "Major Nelson" Hryb, who is the host of a fake "True Hollywood Story"-type show about him.
10:50 PSTFor 4 months, Microsoft received 200 XNA game submissions from independent developers, and chose four winners.
10:49 PSTThe imposing but amicable Satchell runs down how Microsoft has "democratized game development" by handing out XNA Game Studio to 400 schools.
10:48 PST"There are thousands of developers out there chomping at the bit--we need to unlock this potential," says Shappert before introduces XNA chief Chris Satchell.
10:46 PSTEnd cue reel. Schappert takes the stage to talk XNA Game Studio and how it lets indie developers make games. As an example, the mentions the recently released Poker Smash.
10:45 PSTCue clip reel with developers talking up Xbox 360. Bethesda's Todd Howard jokes that he thought achievement points could be used as Microsoft Points to buy things on Xbox Live. "You mean I'm not earning money by doing this?"
10:43 PSTSilenced cell phones start popping with text messages that Gears of War 2 has just been announced...in Italy? Hooray trans-Atlantic PR SNAFUs!
10:42 PSTWhoa: Over 100,000 pieces of user-created Halo 3 content are uploaded each day. Schappert says that's 30 percent more video clips uploaded to YouTube each day.
10:40 PSTNow it's time to talk up achievements. "It's changed the way people have played games." Announces that as of this morning, over 1 BILLION achievement points have been unlocked. "One Billion Achievements Unlocked!" award pops on the screen with the distinctive sound.
10:38 PSTSchappert says that the problem with the Xbox 360 was that it was out of stock due to so many popular games. Singles out BioShock, Mass Effect, Call of Duty 4, Guitar Hero III, and Assassin's Creed as all selling over 1 million units on the 360 alone during the holiday seasons.
10:36 PSTSays according to Jupiter Research, games have now eclipsed music in terms of worldwide revenue.
10:36 PSTOnto his new gig with a brief history of the Xbox and the Xbox 360. Says the console's online functionality was the key to innovation.
10:35 PSTNow it's applause line time: Tells audience to give themselves a hand. "Developers are the true pioneers of the industry."
10:34 PSTNow its past vs. present: $10,000 budget in 1992 vs. $10 million plus budgets now.
10:33 PSTNow it's Madden Football 1992, another of his first bit games. Video clip shows the infamous ambulance taking the football field. The sound mix is terrible.
10:32 PSTHe's onto his roots now as a hobbyist programmer, and his first game--Desert Strike for the SNES.
10:32 PSTSchappert takes the stage and jokes with the audience. "Sorry, no game tattoos to show or truckloads of HDTVs to give away," he quips, referencing past Microsoft GDC and E3 presentations.
10:31 PSTMoledina talks up Schappert's resume as Tiburon founder, former EA worldwide studios president.
10:30 PSTGDC director Jamil Moledina takes the stage and makes reference to the presidential race. "Change is a powerful motivating factor this year in politics and development." He says "dissolving" the boundaries between casual, hardcore, and social gamer is a top trend.
10:28 PSTThe crowd complies as Sony Worldwide Studios president Phil Harrison casually strolls up to the VIP area. He seems pretty cheering for being amongst the enemy.
10:27 PSTThe omnipresent, invisible announcer tells people to sit down--presentation will start in 1 minute.
10:26 PSTAn animation of a ever-shifting organizational tree shifts on screen, with various technical terms bouncing around.
10:25 PSTAt least seven languages can be heard amongst the din of the crowd. A group of boisterous Japanese reporters jostle for position in front of the stage, with pink-shirted GDC staffers and chicly attired PR reps eyeing them warily.
10:23 PSTTechno remix of James Bond theme plays as a booming voice tells the crowd to sit down.
10:23 PSTThe South Hall seats about 2,000 people, and its filling up fast. Epic Games' outspoken vice president Mark Rein is sitting front and center in the second row. Is this a sign of what's to come?
Keep up here: http://www.gamespot.com/news/6186287.html?tag=top_stories;title;0