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CAG BUZZ Returns! Wild Arms XF (PSP) Giveaway! Multiple Winners!
How it works:
Contest Rules: User must answer the questions to be entered for the contest. How the questions are answered does not reflect chances of winning. Follow up comments are encouraged to open additional discussions within the community, but will not increase chances of winning. Keep the BUZZ going so that more users can have the opportunity to participate and win! Winner Notification: One user will be selected and contacted through private messaging from GameQuest. User will need to reply to GameQuest with full name, shipping address, and contact number within 2 business days or another winner will be drawn. Support future CAGBUZZ by preordering your games from GameQuestDirect! Link: http://www.gamequestdirect.com/853466001087.html CAGBUZZ: Wild Arms XF (PSP) Giveaway! ![]() Click for larger images WILD ARMs XF (pronounced Crossfire) is the newest installment in the long-running role-playing series which marks a couple firsts for the franchise; the first one containing tactical strategy gameplay, as well as the first Wild ARMs game to appear on a handheld console. Wild ARMs XF is a unique strategy role-playing experience with a hex-based grid system producing more tactical positioning options, a large number of job classes allowing vast party customization, and a wide range of mission objectives making it one of the deepest strategy games on the PSPR (PlayStationRPortable) system. Wild ARMs XF features an original cast in an epic story of death, betrayal and redemption played out against the backdrop of the dying world of Filgaia. KEY FEATURES - Innovative hex-based battle grid system allows more tactical positioning options, such as Formation and Combination Arts, as opposed to the traditional square-based battle grid. - One of the deepest strategy games on the PSP system with over 50 stages containing a wide array of mission objectives, as well as numerous optional battles. - Almost endless party customization with over 20 unique job classes to choose from such as Berserker, Elementalist, Grappler, Geomancer and Sacred Slayer, among others. - Extensive material creation options to create more powerful weapons, spell books and armor by combining rare materials obtained from battle. - US-exclusive inclusion of a Music Library containing 20 select tracks from the game accessible any time from the game menu. - Original Japanese voice-overs selectable from the Options Menu. Answer these questions for a chance at winning Wild Arms XF (PSP)! Mutiple Winners! Q1. How do you feel about the latest Wild ARMs game being a Strategy RPG? Q2. How would you compare the Wild ARMs series to other RPG games? Q3. What direction would you like to see the Wild ARMs series take in the future? Visit official site for more info: http://www.wildarmsxf.com/
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CAGcast #178: Clunts is on the air! - Review (iTunes) Follow CheapyD on Twitter! Get CAG Game Deals on Twitter! (UK members)Last edited by CheapyD; 02-26-2008 at 02:56 AM.. |
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Q1) I'm a little disappointed in it not being a conventional RPG anymore, as I never was a big fan of strategy RPGs. But lately, after having playe Jeanne D'arc and Disgaea:AoD, I've warmed up to the genre a bit more and look forward to seeing where the series is gonna take this.
Q2) Wild Arms started off really promising, for me. But as the series progressed, it seemed to lose some focus and charm. One thing that stands out clearly in my mind is the first time I started up the first Wild Arms and was greeted with this beautiful and ridiculously catchy anime intro. The recent ventures into 3d have been somewhat of a letdown for me. Q3) I'd like the game to move away from the 3D style and be more of a hand-drawn look, similar to how Wild Arms and the first two Suikodens looked. Apart from that, I can't ask for much more from the series. |
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1. I have been on a total strategy RPG kick for the past several months. I went straight from Final Fantasy Tactics Advance to Jeanne D'Arc to FFT War of the Lions, so the genre sits very well with me lately.
2. Wild ARMs always looked distinctive (at least in the PS1 days) for having sprite based characters on pre-rendered backgrounds. Also, the Wild West influence mixed with anime style has remained fairly consistent in the series, making it another distinctive hallmark. 3. I would love to see a new-gen RPG, whether it be Wild ARMS or otherwise, to reintroduce the "art" of lush, colorful pre-rendered backgrounds. They can truly be a piece of art all by themselves, and it's a shame to see them go in favor of 3D. The last game that truly wowed me in this regard was Baten Kaitos for the Gamecube. |
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Q1. How do you feel about the latest Wild ARMs game being a Strategy RPG?
I love SRPG games, so it has renewed my interest in the series. Q2. How would you compare the Wild ARMs series to other RPG games? I haven't played it since the first in the series, but the western flavor was very cool. Q3. What direction would you like to see the Wild ARMs series take in the future? Either continue the SRPG route, or do make the stories a bit less generic. |
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1. I'm a fan of SRPGs, but it'll depend on how the system works. If it has a job/class system, I'm ALL IN.
2. I was really impressed with the art style in 3. The cel-shading and the western setting really made it stand out. 3. They've GOT to speed it up. To be fair, I haven't played the more recent releases, but 1 and 2 moved so slowly I was afraid I'd fall asleep.
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My tradelist. I'm new, but my backlog is too large to justify its own existence. And unfortunately, I know I"ll just keep adding to it. http://www.cheapassgamer.com/forums/...d.php?t=210470 Be a badass. Search and win.
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Q1. How do you feel about the latest Wild ARMs game being a Strategy RPG?
I am a little disappointed that it is not a traditional RPG like the others. But it might be a good change of pace for the series. Q2. How would you compare the Wild ARMs series to other RPG games? The Western theme is what sets it apart. Q3. What direction would you like to see the Wild ARMs series take in the future? I would like them to stick with the traditional RPG route and make the battle system a little deeper. |
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1. I prefer traditional turn-based RPGs, but I occasionally get into SPRGs. The familiar hex system might set the game apart from its peers.
2. I haven't played a Wild ARMs game since the original, so I'm not sure how the series compares. At the time, I preferred FFVII. 3. I'd like to see an online component in any future game in the series. Last edited by xeex; 02-26-2008 at 04:23 AM.. |
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Q1. How do you feel about the latest Wild ARMs game being a Strategy RPG?
I feel that some sort of change was necessary in order to make the Wild ARMS series worth playing again. If changing the genre a bit does it, so be it. Q2. How would you compare the Wild ARMs series to other RPG games? It had a great start. The original Wild ARMS was one of my favorite RPGs on the playstation, but the series quickly degraded into a set of generic RPGs. Q3. What direction would you like to see the Wild ARMs series take in the future? I want to say that I want the Wild ARMS series to go back to its roots as a traditional hand drawn 3D RPG, but I don't think that would do it. The story telling and perhaps the subject matter needs to be done in a different way. How that is, I'm not exactly sure. |
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Q1. Well I do enjoy all types of RPGs. As for Wild Arms new game being a Strategy RPG, I would like to see how they handle it. I've played a few here and there and I'm currently enjoying the Disgaea series right now, but I"m always looking for new perspectives on this type of game.
Q2. I've always enjoyed the art of Wild Arms and the colorful characters in the series, but it would be the western theme that many have stated before that sets it apart. Q3. I'm a big fan of the traditional RPG but I would really enjoy a fast paced storyline that is compelling and is full of mini-quests and well worth the investment of time. That is what I would like to see at least in this or any RPG. |
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Q1. Meh. I couldn't care less but I heard Wild ARMs was a good RPG series in the earlier days so a return to form on the PSP would have been nice. I don't find myself liking Strategy-RPGs too much but I'm always looking for the next Final Fantasy Tactics.
Q2. Well hearing Wild ARMs makes me think it's at the least a good RPG, or well-made. Q3. Stick to the handhelds where Final Fantasy, Dragon Quest, the Tales of..., Star Ocean, and a few other series don't reside. I wouldn't give it the time of day if it were on a console (unless it was amazingly beautiful) but handhelds are great.
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Q1. How do you feel about the latest Wild ARMs game being a Strategy RPG?
Honestly, I'm very excited. I can't get enough portable (good) SRPGs. Q2. How would you compare the Wild ARMs series to other RPG games? I love the Western theme of the games. The series has been great overall with the exception of Wild Arms 3. Q3. What direction would you like to see the Wild ARMs series take in the future? I like the SRPG direction being taken with XF. Maybe they would continue to make Western themeed SRPGs. |
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Q1) Being a fan of SRPGs, I thinks it's a great move. It's even better that it's on the PSP since I can take it on the go with me now.
Q2) The hex system has always been something I liked about the Wild Arm series. It's not without its faults, but I feel it gives the genre a much needed different approach. Q3) It would be neat if it could become real time strategy like Final Fantasy XII: Revenant Wings. Of course, that depends if they can get the strategy part down in XF. |
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Q1. All of the previews I've read are in agreement that XF is a great game; however, I wish there was a AAA traditional JRPG on the way from Sony, SE, or some other company. Even Crisis Core appears to have a lot of action/RPG elements in it.
Q2. I've only played the original, but I liked it for the time and it held up pretty well when I downloaded it through PSN a few weeks back. Q3. I kind of answered this in the first question, but I'd like to see a balls-out AAA Wild Arms JRPG on the PS3 from Sony, a complement to the Final Fantasy, Dragon Quest, and SMT games. I'd think they'd have the resources to do this. |
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Q1. How do you feel about the latest Wild ARMs game being a Strategy RPG?
I feel like it may be moving from one genre crowded with excellent titles that overshadowed it to another genre with excellent titles that will overshadow it. Worried. Q2. How would you compare the Wild ARMs series to other RPG games? I think most of the series has been serviceable but unremarkable RPGs. Q3. What direction would you like to see the Wild ARMs series take in the future? I also would like to see a big budget blowout version for the ps3 |
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Q1. I'm totally cool with it, and I'm expecting great things. The Wild Arms battle engine has really evolved over the years, so I don't see why this should be anything to get alarmed over. Not to mention a friend of mine picked up the Japanese release and speaks very highly of it!
Q2. Over the years, Wild Arms has definitely had its ups and downs. I absolutely loved the first game, and the second and third were decent. The fourth, with its new battle engine, was great fun, and I've yet to play the fifth, though I've owned it since day one. I dig the western theme, since that really sets it apart from most other RPGs. Q3. Well, the strategy RPG angle will prove interesting, I'm sure. I'd say the most important thing for the franchise is to keep things fresh plot-wise and make sure the characters stay engaging.
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Q1.) I love the fact Wild Arms has gone SRPG. I just hope they have some truly innovative ideas implemented, give Nippon Ichi and Atlus a run for their money.
Q2.) I like the fact that they were willing to take the risk and make an RPG series set in a Wild West type environment. I personally can't remember any other RPG to do so. Q3.) I would love to see the Wild Arms series go more in the direction of MMORPG. With the creation of all the different job classes they have here in XF they really only need to create a story to fit the scenario and throw it up online. It would be especially cool if they did it in a manner where you traveled in smaller groups and they instanced all the zones for your group, really add to that Wild West feel. |
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Q1. How do you feel about the latest Wild ARMs game being a Strategy RPG?
A1. Great introduction to the PSP. The system needs more titles like these.. Its perfect for commute. Q2. How would you compare the Wild ARMs series to other RPG games? A2. Honestly, after Wild Arms 1 i have not played the series since. I played a little bit of Wild Arms 2 but i was deeply disappointed (i still want my $50 back from that one!). It needs a fresh new start. Q3. What direction would you like to see the Wild ARMs series take in the future? A3. Maybe it should be released on portable systems for now. since the system itself is desperate for a good RPG/Strategy series, i think alot more people will be able to play the series..
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1) I've got mixed feelings. The past 6 months or so have been flooded with Strategy RPG's. FF Tactics WOTL, Jeanne D'arc, Disgea: AOD, Advance Wars: DOR, Luminous Arc, Front Mission, etc. I've tried the majority of them, and for some reason they just didn't hook me like they used to. Don't get me wrong, I love the genre, I just want to make sure that the game is unique enough to really stand out.
2) It's a niche series that seems to get lost in the background. 3) I think the strategy RPG gameplay & handheld platform is a smart choice for this franchise. This game belongs on this platform. One way the game can distinguish itself is by implementing some real-time elements, which no other SRPG has done. |
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Q1. I'm pretty happy the series has gone in this direction. Personally, I've taken a real interest in strategy RPGs and it's nice to finally have something besides Disgaea and Final Fantasy Tactics.
Q2. I think it started off a little slow but I think that as it's evolved over the years its kept its charm while still introducing interesting and fun gameplay elements. Q3. I'd like to see something like WA5 but on the PS3 or 360. i also wouldn't mind a console strategy RPG like this PSP iteration.
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