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PC Games & PC General Discussion - Talk about PC games and general PC issues.

Team Fortress 2 Discussion Thread

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first person shooters, fps, steam, team fortress 2

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Old 02-24-2009, 02:42 PM   #221
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Quote:
Originally Posted by DukeEdwardI View Post
i voted energy drink, but it looks the force-a-nature is in the lead. i suppose, you unlock the primary weapon first on other classes, so it makes sense.

i've been playing a medic recently and i'm having a lot of fun with that. many different ways to play. hopefully i'll be able to do that battle medic thing posted earlier in the thread.

This:
to really do it well, you need another medic who you play with a lot and can anticipate your actions - a lot of fail happens when confusion sets in. Also don't let pyros separate you.
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Old 02-24-2009, 03:09 PM   #222
Egypt is good fun, i've played it a bit because it was in rotation on a server i frequent. Voted for force-a-nature.

Scout is my second most played class next to spy.

And then of course, Pyro... if only i was as good as huey lewis or don newman...

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Old 02-24-2009, 06:58 PM   #223
Whens the update gonna go live? I've been waiting all day
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Old 02-24-2009, 10:19 PM   #224
Update maybe live?

I just tried to start it up and it is downloading a big update.
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Old 02-24-2009, 10:21 PM   #225
Quote:
Originally Posted by darthbudge View Post
Update maybe live?

I just tried to start it up and it is downloading a big update.
Same, oh god.

Mine will be done in 3 minutes
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Old 02-24-2009, 10:21 PM   #226
It's Live Bitches.

EDIT:

Update details:

Quote:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features

  • Added The Force-A-Nature, The Sandman, and Bonk!
  • Added 35 new Scout achievements
  • Added crit boosted on/off sound effects
  • Added new sounds for upgraded teleporters
  • Added new sound for a fully charged medic dying
  • Add bonus points section to scores
    • Scouts earn a bonus point for killing Medics who are actively healing a target
  • Added several new speech concepts, mostly hooked up to new Scout lines
  • Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
  • Added several new Arena mode announcer speech events.
  • Added "First Blood" to Arena mode
  • Removed 2x item respawn times in arena
  • Changed backstab handling to fix facestabs
  • Spies disguised as enemy team can now see player IDs for enemies

New maps
  • Added community maps: cp_egypt, arena_watchtower, and cp_junction
  • Updated cp_fastlane with Arttu's new version

Mapmaker requests
  • Added new input for forward speed modifier to FuncTrainTrain
  • Added TeleportToPathTrack input to func_tracktrain

Bugfixes
  • Fixed a bug where players would sometimes gib from non-gib damage kills
  • Fixed stat screen showing an entry for a class called "map."
  • Fixed item model panels not using team skins

- Fixed obscure bug where spectators were able to carry the flag
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Old 02-24-2009, 10:22 PM   #227
Quote:
February 24, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features

* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements
* Added crit boosted on/off sound effects
* Added new sounds for upgraded teleporters
* Added new sound for a fully charged medic dying
* Add bonus points section to scores
o Scouts earn a bonus point for killing Medics who are actively healing a target
* Added several new speech concepts, mostly hooked up to new Scout lines
* Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
* Added several new Arena mode announcer speech events.
* Added "First Blood" to Arena mode
* Removed 2x item respawn times in arena
* Changed backstab handling to fix facestabs
* Spies disguised as enemy team can now see player IDs for enemies


New maps

* Added community maps: cp_egypt, arena_watchtower, and cp_junction
* Updated cp_fastlane with Arttu's new version


Mapmaker requests

* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrain


Bugfixes

* Fixed a bug where players would sometimes gib from non-gib damage kills
* Fixed stat screen showing an entry for a class called "map."
* Fixed item model panels not using team skins


- Fixed obscure bug where spectators were able to carry the flag
ahhhhhhhhhhhhhh
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Old 02-24-2009, 10:25 PM   #228
You are late Sporadic.

This update is taking forever to download...
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Old 02-24-2009, 10:27 PM   #229
Quote:
Originally Posted by darthbudge View Post
You are late Sporadic.

This update is taking forever to download...
I saw your ninja edit

7 seconds left for me. I'm kind of disappointed we didn't get a new video or gameplay type.
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Old 02-24-2009, 10:27 PM   #230
Quote:
* Added new sound for a fully charged medic dying
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Old 02-24-2009, 10:29 PM   #231
Shit. Shit. Shit. Shit. Shit. Shit. Shit. Shit. Shit.

The update just timed out on me.
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Old 02-24-2009, 10:35 PM   #232
What happened to the new pl map and game mode?

Anyway, awesome update. I'm more excited about spies changing weapons than the scout unlocks :p
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Old 02-24-2009, 10:40 PM   #233
nomnomnom.us
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Old 02-24-2009, 10:47 PM   #234
Thanks For Not Yet Implementing Multi-core Support Valve.
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Old 02-24-2009, 10:59 PM   #235
I'm such a pro...update has been out for only 10 minutes and I've already unlocked all three weapons

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Old 02-24-2009, 11:13 PM   #236
It's on sale again for $10..
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Old 02-24-2009, 11:17 PM   #237
lawl, everyone is playing Scout.
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Old 02-24-2009, 11:28 PM   #238
I played some Egypt and it wasn't that great in my opinion. Maybe it will grow on me...

Watchtower however is freakin' awesome.
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Old 02-24-2009, 11:41 PM   #239
I think I'm going to wait until tomorrow. Seems like the teams are going to be made up of 12/12 scouts.
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Old 02-24-2009, 11:43 PM   #240
After playing with the unlockable weapons, here's my impressions.

The Sandman - 1 baseball and it slowly recharges unless you go track down the ball. Nice for stopping ubers. Hit the medic and you can stop one permanently as the heavy doesn't realize that the medic is bonked and runs out of the range of his medgun. Mainly a defense only weapon.

Force-A-Nature - Really don't like this gun so far. I've never been a good scout but it seems really weak. Took 4 shots to kill a spy :/

Bonk! - It's exactly what it seems. Makes you invincible for a few second and you can't shoot. Mainly used for getting past sentries on bottlenecks on the map.
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