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#81 | |||||||||
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#82 | ||||||||
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I play on a TF2 official map rotation server called something like [SS]. I saw a CAG in there once. There, or one of TheVille servers. I hate insta-respawn servers. Occasionally I'll play in a custom map server or an Orange server.
Any class is fine. They're all noob-friendly. Except you may want to stay away from the Soldier and Demoman. I think you may have a hard time learning how to rocket-jump with the Soldier, and a Soldier with his rocket-jump would limit him. If you play as the Demoman, you'll probably have a hard time knowing what to do if a Medic ubers you. Just play around. As long as you know what you're supposed to do, you'll be alright.
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#84 | ||||||
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Slowly raise your sensitivity higher and higher. This will allow you to react more quickly to scouts and spies. Engi is a great way to get to know sweet spots for defense and it's pretty laid back. Medic is a great way to learn dodging techniques and getting to know then best times for fight or flight. |
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#85 | ||||
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Heavy is the hardest class to start out as - it requires A LOT of situational awareness and tactical placement because of your lack of speed, the spin up and down time of Sasha/Natascha and your GIANT head for snipers.
Pyro is far and away the best noob class - m1+w ftw. |
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#87 | ||||
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The last FPS I played this much was Counter-Strike so I'm too use to slow sensitivity. Mouse speed is at 2.6.
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#89 | |||||
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It should allow you to learn the basics and get a handle on the gameplay unlike other classes which require precision shooting or a dependence on other players. When I moved from TF2 with a controller on X360 to TF2 with a keyboard on the PC, pyro was my best friend. Engineer kind of requires you to stay put which is boring
Last edited by Sporadic; 02-12-2009 at 08:53 PM.. |
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#91 | ||||
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Heh, too many hopeless newbs start off as engy. Building 2 lvl 1 guns side-by-side, failing to upgrade tele entrances, wasting class spots.
But as a spy, there's nothing I enjoy more than sapping a row of 4 BLU tele entrances > The easiest way to lose a game as BLU: have half your team as snipers and engies |
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#92 | ||||||
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#94 | ||||||
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I consider myself a veteran in TF2 and I find myself failing to build a tele exit 50% of the time. Which is why I really should just stick with soldier and demoman.
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#95 | ||||||
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I know a lot of people don't like Pyro, buy why would people dislike Medic?
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![]() SSBB: blue - 4897-5594-5432 MKWii: Jason - 0344-9687-4928 |
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#96 | ||||||
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#97 | ||||||
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I actually did get 2 offers, they said they wanted to play a few games so that's kind of cool. ESEA here I come
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#98 | ||||
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Funny story: during the second stage breakout on Gold Rush, a medic ubered me even though both of my nade launchers were out of ammo. So I ran into the tower to the right of spawn exit and started clubbing people with my whiskey bottle. Two guys were already pretty hurt so they went down fast. Then I got a crit hit and dropped an engy. A medic and heavy were crowded up there, too, so I thought I was done.
But then the medic ubers him and they just stand there, firing down on the cart starting point. I crouch behind the medic with my bottle ready. The uber wears off and I kill the medic and then start whacking away at the fatty. And I actually kill him! Finally, an enemy demo comes running at me with his bottle in hand. We face off and I manage yet another bottle kill, bringing the total to six. I was laughing my ass off after that. Lately I've been having a lot of fun dicking around: playing as a heavy who only uses fists; sneaking into the sniper window that faces RED's spawn on Badwater and shooting my spy pistol at players exiting spawn; playing as a spy who does nothing but loiter near BLU spawn and sap teles. |
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#99 | ||||||
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