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#1 | |||||||||
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Why is SOUL CALIBUR II so popular?
I admit it: I was suckered in by the overwhelming hype. Having never played the original Soul games, I didn't know what I was getting into. After purchasing Soul Calibur 2 for the GameCube (no particular reason), I was compeletly and utterly dissatisfied. Obviously, the battle system is what I am most disappointed with. I believe the fact that you can counter/parry pretty much any attack in the game is its downfall. The computer/AI does it nearly 99% of the time. It makes the game not only frustrating, but trying to recipricate is nearly impossible. Why? Because there are so many moves in the game that knowing which button to press in order to counter is stupidly difficult. Only with many years of practice will you memorize every animation (and number of frames) for every attack and grab in the game, and only then will you "master" this game. Otherwise, even a button masher may be victorious. I fail to see where you would apply some sort of skill in order to be victorious. In conclusion: facing off against the AI isn't fun. Losing to a button masher isn't fun. Where's the fun? Weapon Master mode? Hah! |
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#3 | ||||||||||||||||||||||||
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Re: Why is SOUL CALIBUR II so popular?
I'm gonna have a little fun here, since I don't consider this a full review. If you're easily offended or irritated, you may want to skip this:
__________________
Now that, my friend, is a shared moment. |
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#4 | ||||
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I'll tell you what yellowaznboy, if you're willing to put that game in a box and mail to my house (you'll pay for shipping since I'm doing you the favor of getting rid of the game), I'll be more that happy to take it off of your hands. Post if interested.
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#5 | ||||||||
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www.dictionary.com's definition of a review:
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#6 | ||||||||||
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Re: Why is SOUL CALIBUR II so popular?
Thank you for your response, WhipSmartBanky.
Anyway, Weapon Master mode = easy, in my opinion. I ended with a level 83 <insert stupid name here>, and would have "leveled" all the way to 99 except it becomes monotonous, especially after collecting every single weapon in the mode. And of course I play against human players! I know many people who have this game and play with me regularly. We even hold small tournaments, and, I can honestly say, that's where the fun is, if not for the social interaction and the competitive atmosphere. But playing against the AI has made me realize that it is nearly impossible to master the game without many, many years of training. Btw, have you even played the game? Or are you just pulling stuff out of your ass in an attempt to look somewhat clever, as you provide no insight on the game itself. If you have, what's your opinion of the battle system? And please, don't classify me under the generalized group of "Playstation generation," as I probably have more gaming experience than you. |
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#7 | ||||
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because people are stupid and like what sucks
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#8 | ||||||||||||||||||||||
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Re: Why is SOUL CALIBUR II so popular?
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#9 | ||||
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LOL Chalk 10 up for Whip!!! Thats the funniest thing ive read all day Thx man lol
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#10 | |||||
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yea Soul Calibur 2 was a really fun fighting game to me. I have only put in like 20 hours but thats only because none of my friends want to play SC2
basically it took me 15 to master link completely and to become really good with him , although my friend always kills me with cervantes |
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#12 | ||||||||||||
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Re: Why is SOUL CALIBUR II so popular?
Again, thank you for your responses, WhipSmartBanky.
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#13 | ||||
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As a very casual player of the fighting genre, I found SC2 to be a disappointment myself too. I loved the original on the DC and just found this to be pretty much the same game. Felt more like SC 1.5 to me. That doesn't make it a bad game at all. The fighting system is pretty tight, the characters are solid, and of course the graphics are top notch. It just didn't take the next step I was hoping it would take for me personally like the original did.
I am not a hardcore fan of fighting games though so any subtle differences would be lost on me. |
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#14 | ||||||||||||||||||
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Re: Why is SOUL CALIBUR II so popular?
Now, IMHO, as far as the AI goes, even on the hardest levels, once you've attained a certain level of competency in your gameplay, it's a cakewalk. I find the most challenge in playing against human players. Even the SC2 AI at its best is still predictable, but a human player is not as nearly so. And to be honest with you, if you're getting your butt whooped by button-mashers, then you haven't learned to play at a competent level yet. Any skilled SC2 player will dominate a button-masher regardless of character. If you find yourself on the losing end of those types of battles, you need practice. Plain and simple.
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#15 | ||||
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Re: Why is SOUL CALIBUR II so popular?
I'm going to discontinue the annoying quoting.
About the AI: while the computer is "predictable," the way in which it counters pretty much anything you throw at it is where the frsutration lies. And I never said the computer was impossible to defeat; I said facing them was not fun. As for losing to button-mashers, I exaggerated that part a bit. I tend to allow newbies and casual gamers the option of infinite health to make it a challenge. For the most part, it's relatively easy to knock my opponent out of the arena before my life bar is diminished. However, the occasions in which a person just mashes the buttons, and my inability to discern which move it is, results in a KO or ring-out is where the frustration lies. Off-topic: Time vs. experience is a funny thing. What you choose to do with your time and what you experience depend on your actions. You may have, for example, played a particular game before me, but if I play the same game when I am capable, isn't my experience, in terms of that game, comparable? What I'm trying to say is, age may or may not have anything to do with the experiences you have as a result of your actions (or lack thereof). Confused? I am... |
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#16 | ||||
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Right...and I agreed with you. Age has absolutely nothing to do with your gaming experience. Time playing, however, does. If I've been playing games for 25 years and you've only been alive for 18 years (for example) it's not all that unreasonable to expect that I'd be more experienced, especially if it was my lifetime hobby even if it was yours as well. However, since you haven't offered to reveal your age to refute that, I can only guess.
However, to add the confusion and pick nits...there might be some games I've mastered that you've never played, and vice versa. Either way, it doesn't matter. Don't profess to be more experienced than me because you have more games, and I won't profess to have more experience than you because I've been gaming longer. Ya dig? Anyhow, as far as your frustration in your SC2 situation, I know you say you play with friends, but you'd probably benefit if you found the one person who constantly whoops your ass, and sat down with them, no handicaps, and just played. Repeatedly. You'll learn more intuitively fending for yourself than you will trying to read move-lists. Other than that, I really don't know what to suggest to help you. You'll only reach a low skill threshold playing the AI all the time. If you continue playing with your friends, I guarantee you it'll get easier. |
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#17 | ||||
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haha 3d fighter have more depth than 2d. You should be on Carson.
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#18 | ||||
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Well...it has something to do with that pesky 3rd dimension.
Let's see: 2D = length and width. 3D = length, width, and...*gasp* DEPTH! Heh. So yeah, I think a 3D fighter would have more "depth" than a 2D one. |
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#20 | ||||
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man for the first time i fully read a dicussion, LOL you the man Whip and of course you have your point too aznboy
__________________
Life is a game that one plays according to the rules
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