Quantcast The Legend of Zelda: Spirit Tracks - Page 8
Check out the Price Tracker to see all of today's price drops! Follow CAG USA Video Game Deals on Twitter CAG Facebook CAG RSS Feed
Home

Search Bar

This search bar is a powerful tool for navigating CAG. You can use it to find the lowest prices on games, trade-in values, search members, forum and blog topics, and much more.

After searching for a game title, click the icon to pop-up a window with pricing information.

After typing in what you are looking for, you can filter your results by clicking on one of the tabs that pops up from the top of the search bar.

Tips

Looking for a game on a specific platform? Type in the platform name with the title!
Example: guitar hero 360

You don't need to click a pop-up tab to filter results. Just type what you are looking for right into the search bar.
Example: gears of war prices
Example: ninjatown review

Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Nintendo Gaming > 3DS/DS/GBA > The Legend of Zelda: Spirit Tracks
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Notices

3DS/DS/GBA - 3DS/DS/GBA

The Legend of Zelda: Spirit Tracks

153 replies / 11943 views
Reply

Tags
ds, dsi, nintendo

Thread Tools
Old 01-04-2010, 04:44 PM   #141
Advertisement
Register for free to remove this ad

It's a little hard for me to get into. I don't mind the train but it's a little slow and the lack of a good warp system is annoying. I despise the bomb cars. They're just a hurdle for you to detour around and extend the game an unnecessary 10 minutes.

I wish they'd go back to the Minish Cap style. It was more manageable and easier to get into. Plus it felt like I was playing an SNES game which is a nice feeling.
Reply With Quote
Old 01-04-2010, 07:03 PM   #142
Finished it, fun game but I liked PH better. The last train part is a biiiiitch when you don't know everything you can do.
__________________
Completed Games 2013
Reply With Quote
Old 01-04-2010, 07:57 PM   #143
Put a lot of hours into this over the weekend and I love it. The big timed central dungeon in PH ruined that game for me. This one is much more user-friendly.
__________________

VGH#78: Forking Paths is now available
on iTunes, the Zune Marketplace and from http://vghangover.com.






Reply With Quote
Old 01-05-2010, 08:48 PM   #144
How do you awaken the statue to tell you if you missed something?

thx a bunch
Reply With Quote
Old 01-05-2010, 08:53 PM   #145
Play the awakening song. You should've got it shortly after getting the spirit flute. I think it was on the way to meet the guy who made the tracks appear around the forest temple
__________________

Games Completed '08 (32) - '09 (43) - '10 (48) - '11 (43) -'12 (15)
PS3 Trophy card:
Reply With Quote
Old 01-06-2010, 02:29 PM   #146
Ok thx a bunch
Just beat the second boss after getting the 5th heart from the Battle Place and a potion.
My how potions help out.
Reply With Quote
Old 01-06-2010, 11:57 PM   #147
Quote:
Originally Posted by cochesecochese View Post
I thought the second boss and the second world were pretty weak but I loved the third/fourth/fifth and the last half of the spirit temple. The final world can be a little frustrating but the final boss is a really good time.

Stick with it. If you absolutely must go for all train parts then do everything leading up to the final realm. E.g. clear out the spirit temple completely and then do all the minigames as you will have a LOT more treasure with which to buy parts.
I'm hooked. The first couple of worlds were a little weak, but it got a lot better. Also far less blowing into the ds the further you get, which is a plus.
Reply With Quote
Old 01-06-2010, 11:58 PM   #148
They needed a better warping system in this.

Also, I cannot pass Rael's duet. Every time I go to the last green note, it gets hit twice even though I'm breathing into the mic steadily. I hate the flute. It's just a gimmick Nintendo made up to take advantage of an otherwise useless hardware feature.

EDIT: I finally beat it. Turns out I wasn't playing each note long enough. The Sand Temple is definitely one of the most creative in any Zelda game.

I also got more force gems so traveling is better now.

Last edited by icedrake523; 01-08-2010 at 12:28 PM..
Reply With Quote
Old 01-24-2010, 11:33 PM   #149
Song for the third track killed the game for me, I just can't do it. Don't understand how Nintendo thought this was a good idea at all.
__________________
Reply With Quote
Old 03-16-2010, 02:07 PM   #150
Quote:
Originally Posted by schulerbob View Post
Its not grabbing me so far. The spirit flute is terrible. I'll keep playing it, because Zelda is my favorite series, but it sure as hell better pick up.
I just started and I feel the same way. I beat the first dungeon in the woods and got the second map piece (but haven't been there yet). The train is SLOW. Can you ever get out and walk in the overworld or is it all train tracks? Also, blowing into the mic SUCKS. It is an OK idea but the execution is shit because it doesn't work 100% of the time. I'm hoping it gets better but so far I'm disappointed.
__________________

--- Bella's Arcade --- Donkey Kong + ---
___________________


Reply With Quote
Old 03-16-2010, 02:36 PM   #151
Does it SUCK or does it BLOW?

A problem I have with games that use the mic, for example GTA:CW, is that when I'm on the train (I mean a real one, that I take to work each day) or bus, it constantly thinks I'm blowing into the mic. So in GTA:CW, for example, anytime a cab drove nearby (in the game) it thought I was hailing it, which is pretty annoying because the game pauses for a second and tells you to enter the cab. Repeat. Pretty annoying. I wish they'd just stop with that kind of crap and instead use the mic for something genuinely fun, like letting you record your own sound effects for the game. That could be pretty entertaining. Oh well.
__________________
Reply With Quote
Old 03-19-2010, 11:14 AM   #152
Quote:
Originally Posted by crunchewy View Post
Does it SUCK or does it BLOW?

A problem I have with games that use the mic, for example GTA:CW, is that when I'm on the train (I mean a real one, that I take to work each day) or bus, it constantly thinks I'm blowing into the mic. So in GTA:CW, for example, anytime a cab drove nearby (in the game) it thought I was hailing it, which is pretty annoying because the game pauses for a second and tells you to enter the cab. Repeat. Pretty annoying. I wish they'd just stop with that kind of crap and instead use the mic for something genuinely fun, like letting you record your own sound effects for the game. That could be pretty entertaining. Oh well.
Had the same problem in an airplane during a business trip. Instead I played Miles Edgeworth which is a far better game.
Reply With Quote
Old 03-19-2010, 11:15 AM   #153
Now I just need to finish Oracle of Ages and Oracle of Seasons, the only 2 "Zelda" games I have not finished.

And yes, that means Adventure of Link doesn't count (which I haven't finished) .
Reply With Quote
Old 03-19-2010, 11:53 AM   #154
Quote:
Originally Posted by MasterSun1 View Post
Now I just need to finish Oracle of Ages and Oracle of Seasons, the only 2 "Zelda" games I have not finished.

And yes, that means Adventure of Link doesn't count (which I haven't finished) .
Wow - those are 3 of the best Zelda games! Especially the Oracle games.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
HTML code is Off


Go Back  Cheap Ass Gamer > Forums > Video Game Discussions > Nintendo Gaming > 3DS/DS/GBA > The Legend of Zelda: Spirit Tracks

Contact us
All times are GMT -4. The time now is 11:55 PM.