Quantcast Contest (CAG Foreplay #62): Win Avalon Code (DS)
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CAGcast & CAG Foreplay Video Game Podcasts - On the CAGcast, CheapyD (Tokyo) and Wombat (NYC) discuss industry news, game previews and reviews, deals and shopping, life in Japan, and much more! Join married couple "The Shipwrecks" for CAG Foreplay, where they break down the newest releases, find you the best deals, and discuss what they are or aren't playing.

Contest (CAG Foreplay #62): Win Avalon Code (DS)

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Old 05-07-2009, 12:27 AM   #1
Free Contest (CAG Foreplay #62): Win Avalon Code (DS)

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As detailed in CAG Foreplay Podcast #62, we have a copy of Avalon Code to give away courtesy of XSEED Games.

Listen to the show for details on how to win (or just copy the trend that you see forming of those that actually listened)! Winner will be announced on the next CAG Foreplay. A winner will be chosen at random.

Thanks again for the prize XSEED Games!

Good luck everyone!
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Last edited by shipwreck; 05-07-2009 at 06:48 AM..
Old 05-07-2009, 02:21 AM   #2
I want Avalon Code :(
Old 05-07-2009, 02:32 AM   #3
Twitter is so dead.
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Old 05-07-2009, 09:04 AM   #4
Great podcast, yet again!

I'm gonna have to say Doom probably redefined the first-person genre, will alot of that games gameplay aspects still remaining to this day.
Old 05-07-2009, 09:56 AM   #5
Good podcast. Anyway, lens flare was so amazing when I first saw it, and when it caught on, every game did it. Specifically I remember in Ocarina of Time I would just stare at the sky towards the sun a lot. If I didn't waste so much time doing so I might actually have finished the game... I know, I know...
Old 05-07-2009, 10:55 AM   #6
I think something that was innovative at the time was online multiplayer in addition to the single player storyline. Now it seems like the majority of shooter games have some multiplayer component to them.
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Old 05-07-2009, 12:07 PM   #7
... 3D space. Unfortunately I think it's still less-refined than 2D after more than a decade.
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Old 05-07-2009, 12:51 PM   #8
I would say maybe the "roadie cam" from Gears of War. It really gave that game and the others that copied it a more visceral feeling. A version of the roadie cam was actually used in Lost Odyssey and anything that can give a JRPG a more visceral feel is an amazing achievement, in my opinion.
Old 05-07-2009, 01:45 PM   #9
subspace - 'massive' online multiplayer back in '95, could have 200 people logged in to the same 'zone' all killing each other. course they also innovated how to NOT make a profit on such a game and went under with the rest of Virgin.
Old 05-07-2009, 01:58 PM   #10
Upgrades of any kind. All games now a days allow you to upgrade in some way or another. I first saw it in Altred beast and loved the idea
Old 05-07-2009, 02:29 PM   #11
I don't feel like listening... how do I enter?
Old 05-07-2009, 02:38 PM   #12
I think something truly innovative was the idea of Karma or dynamic storytelling that I first experienced in Fallout 1. (I'm sure there was prior art but this was my first real experience with it) I thought it was rather interesting that the game would respond to you differently based on your previous actions. In most games before that there was a certain script that was followed without regards to your previous conduct. I thought it was awesome that you could play the game a ton of times to see what certain conduct would yield.
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Old 05-07-2009, 03:10 PM   #13
Innovative you say? Id go with FFX and voice acting in video games. I mean it really brings the games to life for me. Games haven't been quite the same since.
Old 05-07-2009, 03:24 PM   #14
NPC Artificial Intelligence - It's Nice when they take cover, instead of mindlessly rushing to their deaths...And Other Such Things...lol
Old 05-07-2009, 03:33 PM   #15
the 3d environments and polygons of mario 64 blew my mind. i would just run around in circles jumping for hours.
Old 05-07-2009, 04:21 PM   #16
In spite of many promises that were never seen through, I believe Fable had a long list of features that changed the way WRPG developers looked at their games. Where every detail of your character would create a different response from NPCs, I think you've opened up a door to a whole new level of creativity for future games.

While the good/evil morality meter was relatively unsophisticated, it proved itself to be another gateway for artists in the gaming medium. It causes the gamers to often question themselves when they decide to set those little orphans on fire.
I'm going to close this before I ramble on for too long. To put it simply, while the team at Lionheard didn't quite deliver all of their promises their game managed to create quite a stir when it comes to traditional design for roleplaying games.
Old 05-07-2009, 05:12 PM   #17
FF7 with all of the rendered cutscenes. That game completely transformed how RPG stories were told and got me stuck on the RPG genre.
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Old 05-07-2009, 05:23 PM   #18
I heard this game is good but can't afford it :(
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Old 05-07-2009, 06:07 PM   #19
Gears of War was the first major game to put a major focus on the cover system.
I now HATE the cover system with every bone in my body. I miss the days of half life where you walk in a room and stand and shoot until every one is dead then move th the next room and do it again.
Old 05-07-2009, 07:10 PM   #20
Quote:
Originally Posted by tredole View Post
the 3d environments and polygons of mario 64 blew my mind. i would just run around in circles jumping for hours.
I agree with tredole, I was going to post the exact same message! Has to be Super Mario 64 for the first time on N64!
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