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This search bar is a powerful tool for navigating CAG. You can use it to find the lowest prices on games, trade-in values, search members, forum and blog topics, and much more.
After searching for a game title, click the
icon to pop-up a window with pricing information.
After typing in what you are looking for, you can filter your results by clicking on one of the tabs that pops up from the top of the search bar.
Looking for a game on a specific platform? Type in the platform name with the title!
Example: guitar hero 360
You don't need to click a pop-up tab to filter results. Just type what you are looking for right into the search bar.
Example: gears of war prices
Example: ninjatown review
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Listen to the show for details on how to win (or just copy the trend that you see forming of those that actually listened)! Winner will be announced on the next CAG Foreplay. A winner will be chosen at random. Thanks again for the prize XSEED Games! Good luck everyone! Last edited by shipwreck; 05-07-2009 at 06:48 AM.. |
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#2 | |||
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I want Avalon Code :(
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#3 | ||||
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Twitter is so dead.
____________________________________ Wondering what new games is out this week? Check out: The Weekly Video Game Releases (Subscribe) (Subscribe in iTunes) Follow the blog for more gaming insights: The Chronicles of Grey Crow Click Here to start trading with GOOZEX and get 100 Bonus Points PLUS a Trade Credit!! Click Here to try GameFly for FREE or start for only $8.95!! |
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#5 | |||
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Good podcast. Anyway, lens flare was so amazing when I first saw it, and when it caught on, every game did it. Specifically I remember in Ocarina of Time I would just stare at the sky towards the sun a lot. If I didn't waste so much time doing so I might actually have finished the game... I know, I know...
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I think something that was innovative at the time was online multiplayer in addition to the single player storyline. Now it seems like the majority of shooter games have some multiplayer component to them.
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#7 | ||||
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... 3D space. Unfortunately I think it's still less-refined than 2D after more than a decade.
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I would say maybe the "roadie cam" from Gears of War. It really gave that game and the others that copied it a more visceral feeling. A version of the roadie cam was actually used in Lost Odyssey and anything that can give a JRPG a more visceral feel is an amazing achievement, in my opinion.
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subspace - 'massive' online multiplayer back in '95, could have 200 people logged in to the same 'zone' all killing each other. course they also innovated how to NOT make a profit on such a game and went under with the rest of Virgin.
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Upgrades of any kind. All games now a days allow you to upgrade in some way or another. I first saw it in Altred beast and loved the idea
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http://users.ign.com/collection/nate...It=1&objType=1 |
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I don't feel like listening... how do I enter?
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I think something truly innovative was the idea of Karma or dynamic storytelling that I first experienced in Fallout 1. (I'm sure there was prior art but this was my first real experience with it) I thought it was rather interesting that the game would respond to you differently based on your previous actions. In most games before that there was a certain script that was followed without regards to your previous conduct. I thought it was awesome that you could play the game a ton of times to see what certain conduct would yield.
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Live Search Club Prizes received so far: |
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Innovative you say? Id go with FFX and voice acting in video games. I mean it really brings the games to life for me. Games haven't been quite the same since.
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#15 | |||
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the 3d environments and polygons of mario 64 blew my mind. i would just run around in circles jumping for hours.
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In spite of many promises that were never seen through, I believe Fable had a long list of features that changed the way WRPG developers looked at their games. Where every detail of your character would create a different response from NPCs, I think you've opened up a door to a whole new level of creativity for future games.
While the good/evil morality meter was relatively unsophisticated, it proved itself to be another gateway for artists in the gaming medium. It causes the gamers to often question themselves when they decide to set those little orphans on fire. I'm going to close this before I ramble on for too long. To put it simply, while the team at Lionheard didn't quite deliver all of their promises their game managed to create quite a stir when it comes to traditional design for roleplaying games. |
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FF7 with all of the rendered cutscenes. That game completely transformed how RPG stories were told and got me stuck on the RPG genre.
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Gears of War was the first major game to put a major focus on the cover system.
I now HATE the cover system with every bone in my body. I miss the days of half life where you walk in a room and stand and shoot until every one is dead then move th the next room and do it again. |
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#20 | ||||||
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__________________
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