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#61 | ||||||||
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![]() There you go, one BJ coupon, not a good as a whole book though. |
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#62 | ||||
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hey cheapy in one of your podcasts you where talking about how alot of people stop lising to you if you talk about cernt plants being inhaled and making you feel diffrent.you need to talk more about it and if the people dont like ti then they need 2 f off.
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#63 | ||||
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also i would like 2 add it isnt a big deal like realy it is funny when you talk about it. and you guys should just expt it if he wants to do that he should be able to if he wants
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#64 | ||||||
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A Wiimote is more accurate to holding a real life gun though. Clearly Wii = Realism
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http://twitter.com/0sdp |
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#65 | |||
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WiiHD because it would be easier to port 360 games to it? WTF? Come on Pachter. If he's talking about a new Wii with more horsepower, then fine. But if he's just saying similar polygon counts but HD and a bit sharper, that'll make almost no difference in porting a game from 360. What a goofy thing to say.
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#66 | |||
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#68 | ||||||
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I know that was an odd quote, maybe if he is vague enough he can claim he was right later on. |
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#69 | ||||||
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Is this an attempt at a bad joke? Please tell me you are being sarcastic, I know my uncle took his Wii-mote to a gun fight and they told him to high tale him and his remote control out of there. My other Uncle died in that same gun fight, he took the original NES Zapper. In fact my other uncle was the only one that brought a real gun to the three man gun fight, and after watching the gunfight that 9mm is nothing like holding a wii mote.....
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#70 | ||||||
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#71 | |||||
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Take the PS1 and N64. The Ps1 was the runaway success while the N64 was the console that introduced the superior control in the form of the analog stick. Sony eventually copied it of course. It's not the control's fault that AAA fps games haven't come to the Wii. It's a combination of other factors. Some right. Some wrong. But that's beside the point. Fact is pointing functionality is a faster and more accurate videogame shooting mechanism that an analog stick. Seeing as how shooters are some of the most popular games on the 360 and PS3 it is a question of when and not if pointing functionality arrives on those systems or their successors. So keep those Tai's and Samantha's bibs handy. You're going to need them. |
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#72 | ||||||||||||||
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When you take the wii mote and aim it you have to look and figure out where on the screen your cross hair is. Than you have to move it and keep it very steady while you aim and than shoot. This is much easier done with analog and just the simple movement of your thumb instead of your whole arm.
If you check your history, the first controller to actually use analog stick was the Atari 5200 in the form of their joystick. Nintendo was first to use it for 3-D games, though Sega also used a simular controller on their Sega Saturn Knights into Dreams that was in development at the exact same time. Sony only revolutionized the concept with coming out with two analog sticks. Nintendo copied this on the Gamecube by adding the C-stick, even Microsoft uses this same technology. The first game to make you use the dual analog controllers was Ape Escape for the PS1. The first FPS game ever to use the dual analogs was Timesplitters for the PS2, wich had many of the same developers from Rare that worked on 007 Goldeneye for the N64.
Yes it is the controllers fault. PS3 and X-Box have eight main buttons (ten including analog stick buttons) plus a D-Pad (usually ued for weapon select) while the Wii-mote + nunchuck only has four main buttons that are accesible while holding it plus a D-Pad. The - and + buttons you can use so I will even add them to it, but the total number of buttons is six. You can not comfortably hold the controller and move your thumb down to hit 1 or 2. This is a list of what is common in FPS games now on consoles that you need a buttons for. Fire, Reload, Zoom/Aim, Dash, Crouch/Prone, throw grenade, action button (hit an elevator button or a switch), fire secondary, grenade type select. Weapon select is usually achieved by a D-Pad. So if you want a real current FPS, the wii controller can not handle it due to lack of buttons. You have to settle for things being taken out to acomidate the controller.
No an analgog and joystick are more accurate. You do not see the Army using motion sensor technology to drop bombs on Iraq, they use joysticks because like an analog you can steadily keep aim on a target with ease unlike holding your arm up, if you need something to rest your arm while you play that is not the most efficient.
*I thought Wombats offspring was named after a teenage witch, I am not as good of a stalker as I used to be so I may be wrong. |
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#73 | |||
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CheapyD, the new feature you talked about implementing into the CAG site sounds pretty major. I'm surprised how quickly you glossed over it in the podcast. For those who don't know, that feature is the storing trade-in value of used games across all major retailers.
Imagine going to CAG, looking up a game and seeing how much its trade-in value is. Imagine being able to compare the trade-in values of Amazon and Gamestop. This is something that will take CAG to a whole new level!!! There have been times I've gone to Gamestop with a pile of games and got back a ridiculously low amount of store credit. One of my games was worth only $2 in store credit. I've also tried calling Gamestop to ask about trade-in values. The lazy bastards usually tell me I have to go to the store to get my game appraised. This new feature will definitely save me a lot of time and energy. |
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#74 | ||||
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#76 | ||||
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With the discussion about TV shows I was wondering if either of you have watched Curb Your Enthusiasm? It's my top favourite US show and I think you'd both love it.
And on a name for Wombats section maybe "Wombat's Nest"?
__________________
![]() "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. "
CheapyD - CAG #154: Rantastic! "I can buy my own shit. I'm a pimp. pim pim pim pim pim PIMP!" My Tumblr |
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#77 | ||||
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San Francisco! It's not too far from Japan and not to far from New York. San Francisco got good seafood and sights.
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#78 | ||||
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Cheapy you should come to Britain on holiday lol
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#79 | ||||||||
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I was looking for Anna Paquin boobs and yeah I found 'em* and between them and CheapyD's recommendation I think I'm going to take up First Blood
P.S. After reading the comment on that page i think that it IS a stupid site. lol internet. lol.
You can make a good FPS without grenades, action buttons can be contexual combinations, secondary firing options aren't necessary, no grenades means no grenade select, not that you couldn't get by with just one grenade type. lots of good FPS don't have dash. If it's done right you can get by with just one gun at a time instead of two. Heck there was a time when FPS shooters didn't have a melee. Though quite frankly with motion controls can't see why you wouldn't use it for fwaping. Whether you like it or not games are freaking over-complicated. it's not always a bad thing but you have to be able to see that games could simplify a lot and still be good. I remember PC fps that have lean buttons, alternate vision buttons, special skill buttons on top of all the buttons you listed. These are modern games too and that doesn't make the console games any less. Having not played The Conduit I can't say if they're designing a game for more buttons than they have but there's no reason you NEED that many buttons.
__________________
![]() Last edited by Wolfkin; 07-06-2009 at 01:12 AM.. |
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#80 | ||||
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Lefty Flip
Were you a huge fan of the Atari Lynx? Do you play Halo with the Legacy settings? Unless you only use Legacy and don't play games that don't offer it you've proven that you're adaptable. As a fellow southpaw I can speak from experience and say the world is designed for the right-handers. You've been adapting your entire life to right sided design. The very fact that the buttons are on the right side of the controller is counter dominant to us, but we adapt. Not every game offers a southpaw option and we still play them. It will be the same with the Wiimote. It just takes practice.* Should more (all) Wii games support a lefty flip**? Yes. Will they? No. but we'll adapt like we did when FPS games switched from the Legacy to the current standard controls. Think of it like learning to use scissors it was awkward at first but I bet you could make some great paper craft if I locked you in my basement with scissors and paper? *I'm sure someone will make the argument that considering the library there's no much reason to practice and that's all fine and well but to address the 'stranger' aspect of the controls my point remains ** it is a shame that the most customizable Wii game neglects a lefty flip option. Last edited by Wolfkin; 07-06-2009 at 12:38 AM.. |
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