|
Quote:
|
Originally Posted by heyheyhey11
how's the game? namco lost me after tekken tag, but this game is in my radar this holiday cuz i love arcade fighting games |
Quote:
Originally Posted by z3razerviper
Nobody knows its not out till late October
|
|
|
|
I know this post is old, but I figured I'd reply now that there's more traffic in here.
This game that Namco is calling "Tekken 6" is actually the home version of "Tekken 6: Bloodline Rebellion," the
second version of Tekken 6. It added two new characters, a bunch of new moves and customizations for everyone, and is more balanced than the original Tekken 6.
Since T6:BR has been out now for almost a year (and Tekken 6 has been out since 2007!), there is a lot of information available and a ton of gameplay videos on YouTube. They don't do the game justice--it's really pretty in person--but I've played it a little bit here and there over the past two years and it's excellent.
The new graphics are wonderful, the gameplay is deeper than ever, bound combos add more depth to the combo system, the new characters are interesting, and the other new elements like Rage mode and breakable floors heighten the intensity even more.
Here's an indication of how good T6:BR is: I sometimes go to Chinatown Fair in NYC on Friday nights, one of the best arcades in existence for fighting games. You can find folks there to play against on so many different games, and most of the players there are very skilled so it's always a good time. Choices include Super SF2, SF3 3rd Strike (multiple machines), SF4 (4 seats), MvC2 (3 machines!), CvS2, BlazBlue, KoF (XII, but also many of the classic versions including 98), and even some lesser known or older games like Melty Blood: Actress Again and Vampire Savior. Now at some point during the evening there will always be room to play all of those games, maybe with a 5-10 minute wait at most.
T6:BR is also there. There is never a moment on a Friday night when two people are not on the machine, and there is usually a line of at least 5-6 people waiting, if not more. Usually there is an entire crowd around it, and it does not subside until the wee hours of the morning. They all pay $1 per credit and don't care. They routinely wait 15-30 minutes for their next match and they feel it's worth it. I would imagine that most of them own multiple data cards.
And oh yes, T6:BR has been one of the most popular arcade games in Japan for a while now. That too.
So if you were wondering, yeah, the game is great and is worth MSRP if you are a fan of the series or a fighting game nut. Looking at the Achievement list, it seems like they added some new quest mode or something, but I'll probably never play it...these games are all about vs. mode anyway, after all. And of course, I'm sure they'll add all the pretty videos and extra modes they usually throw in the home versions. It is also worth mentioning that both Tekken 6 and BR had no character unlocks, so hopefully the home version will also have all characters available from the start. If you're one of those few people that enjoy unlocking characters, though, be warned that this piece might not be there for you.
Words of caution: T6:BR is extremely deep. The learning curve is steep. Tekken--as in, Tekken 1--was not the most overly complex game, but they have added depth to each iteration and we're at 6 now (7 if you count Tag, which did indeed add depth besides the tagging mechanic, and 9 if you count the expansions to 5 and 6). At this point, the amount of time it takes to go from being a newb to being skilled is probably greater in Tekken than in most other fighting games, if not all. If you are new to the series (or haven't played in a long time) and you are not prepared to spend a significant amount of time in training mode, or if you dislike learning these games, or if you think this is still as masher-friendly as it used to be, I can't recommend this game to you. Also keep in mind that this version of the game is almost a year old now, so some of the people you find online will have played lots of it already. Do not be fooled by Namco's marketing and misleading title...this game is not brand new as of next Tuesday. There will already be experienced players on day one. If you jump into online matches right away, be prepared to run into some of them.
Finally, I'll end with a bit of information that might be of interest. The arcade version runs on a (slightly) modified PS3. This is not rumor or speculation, this is 100% factual. So, it is certain that the gameplay in the PS3 version will be identical to the arcade version. Now, I fully believe that Namco's teams have the ability to replicate it all on 360, and that's one reason why I pre-ordered it on 360 (the other is my arcade stick). However, it remains to be seen whether there are any differences or shortcomings in the 360 version. Of course, you'll also want an arcade stick or SF4 Fightpad if you want to play the 360 version seriously, as we all know the 360's d-pad leaves much to be desired.
My speculation on the wireless arcade stick is as follows: Hori generally knows what they're doing. Their Real Arcade Pro series is considered the standard for quality arcade sticks. Their value line (Fighting Stick EX2, Fighting Stick 3) is a great buy for casual players, and even the hardcore admit that it's decent (but it will eventually break if you use it a lot...mine did, although it took 2 years). I trust that anything they release will be a good product.
Arcade sticks are now mainly used for two kinds of games: fighting games and shmups. In either, a tiny amount of control lag could doom you to a bullet in the face or a boot to the head. I really want to say that Hori knows this and would not release a stick that lagged, but as I have not actually used the stick, I can't guarantee this. My recommendation is to either wait until people get their hands on it and have assessed it thoroughly, or to only pre-order it if you absolutely must have wireless. USB extender cables are cheap, you know!
Hope this information is of interest and/or benefit to someone! =)