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#41 | |||||||||
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Also, there won't be any hub worlds in SMG2, just world maps like the 2D games: http://gameinformer.com/b/news/archi...axy-2-map.aspx
__________________
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#42 | |||
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I actually liked exploring the hub worlds. They should hide more surprises and secret place in them instead of eliminating them. (Where's Matt C... he can add this to his "lazy" article. I don't buy Miyamoto's excuse.)
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#43 | ||||
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not sure how I feel about the loss of the hub world. But the reason doesnt really make sense, I mean, its cause the game needs to be more accessible and easier? I thought this was gonna be a hard game, for the fans.
I will buy it anyway, and Im not really bothered by dropping it. But it seems odd to me. |
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#45 | ||||
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I'm not a fan of hub worlds, so this is good if you ask me, but I wouldn't consider my opinion too much, as I've yet to get around to even playing SMG1. I'm mostly a fan of 2D Mario.
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#46 | ||||
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#47 | ||||
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New trailer released today:
New powerup revealed: May 23rd can't come soon enough...
__________________
![]() SSBB: blue - 4897-5594-5432 MKWii: Jason - 0344-9687-4928 |
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#48 | ||||
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New scans from Famitsu:
http://www.imagebam.com/image/b3cbde76399069 http://www.imagebam.com/image/5693f276399071 http://www.imagebam.com/image/6ae7ed76399075 http://www.imagebam.com/image/c9173a76399080 Reveals some tidbits of information: - A general outline of the game's intro: - Multiplayer mode: It's still "assist play," but this time, the second player controls an orange Luma that can attack enemies and fetch coins/1ups. |
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#49 | |||
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Here's some bite-size trailers from the official Japanese site:
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#50 | ||||
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The yellow 'light' yoshi ability looks great!
__________________
These are the games that I am currently playing: (1 = | 2 = | 3 = | 4 = ) ) ):wiiu: Nintendoland ( ) ) - ON HOLDMy trade list. |
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#51 | ||||
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#52 | ||||
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All these new power ups are amazing. My only worry is that you'll only see some of them once or twice.
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#55 | ||||||
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gimmick power ups where it will only be used for a certian platformer puzzle.... would be nice for some permanant power ups. |
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#56 | ||||
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I hope there's some open-endedness with the power ups. Like, being able to complete a level with cloud Mario or with Yoshi. Also, I hope the power ups aren't time restricted. Did anyone else hate that?
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#58 | ||||
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I bought the first SMG game for $20 from somebody online just so I can acclimate myself to the gameplay again. Amazing how the game is still addictive and fun to play 2.5 years later.
I just hope it's not a disappointment like BioShock 2 and Final Fantasy XIII were for me. May 23, Day one buy. |
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#60 | ||||||
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