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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Microsoft Gaming > Xbox 360 > Gears of War 3 - Release Date Sept. 20
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Gears of War 3 - Release Date Sept. 20

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beast, co-op, gears of war 3, horde

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Old 11-03-2011, 01:48 AM   #3961
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Command centers are made available to purchase AFTER buying certain flags. For example, only flags 2 & 4 allow commander centers.
flags are command posts? and I don't really get it still ._.

wish there was just a write up by epic that explained how to actually use the new features I paid for (or maybe there is one? only did a quick google search)
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Old 11-03-2011, 05:03 AM   #3962
I broke down and got the season pass, and will be on tomorrow around 10pm pst. If anyone still needs the achievements, I will be more than happy to help (cause I need them too).
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Old 11-03-2011, 05:31 AM   #3963
I got to level 90, and im about 50 lancer kills away from Gold lancer medal. Only 4,000 more kills to go for onyx.....

So im starting to think i either have to play against... A. Sawed off noobs in regular matches, or B. elite players in the Alpha playlist. Damned if i do, damned if i dont.
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Old 11-03-2011, 09:46 AM   #3964
yeah...never remembered the gnasher to be a long range wpn. I understand what you guys were complaining about now. Last vs match, the other team only used nades and gnashers and it seemed like 1st shot made my screen go red, 2nd shot downed me from 3 car distances away on grid. We still won KotH but...dying that much, I don't think it was a good trade off.

...I guess i'm still used to shotguns on Reach.
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Old 11-03-2011, 12:47 PM   #3965
i hadnt experienced the ridiculous range on planted nades until last night. jesus those things are ridiculous. I heard the beep rolled behind around the corner and still got it. also. changing the nade spawn on mercy is ing terrible.
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Old 11-03-2011, 01:10 PM   #3966
Looking to get the 5 player achievements done tonight for the DLC pack so if anyone is interested let me know. Probably will play around 9pm EST.
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Old 11-03-2011, 01:14 PM   #3967
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Originally Posted by paz9x View Post
i hadnt experienced the ridiculous range on planted nades until last night. jesus those things are ridiculous. I heard the beep rolled behind around the corner and still got it. also. changing the nade spawn on mercy is ing terrible.
yeah, on Gridlock, the enclosed archway that separates the 2 bases (sorta of) I saw the planted nade in the hallway, I shot at it from behind the cover of a car...and I blew up. that's, ridiculous. apparently the planted nades are made of depleted uranium and our cog suits is aluminum foil.
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Old 11-03-2011, 01:29 PM   #3968
It's frag grenades in general regardless of whether or not they are planted. The blast radius has been that ridiculous since launch yet no one seems to mention or notice it. Must be one of the many pleasures a P2P connection can bring to the table.
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Old 11-03-2011, 01:57 PM   #3969
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Originally Posted by Ink.So.Well. View Post
It's frag grenades in general regardless of whether or not they are planted. The blast radius has been that ridiculous since launch yet no one seems to mention or notice it. Must be one of the many pleasures a P2P connection can bring to the table.
i remember you posting about that. I think its easier to judge distance when theyre planted to see just how ridiculous getting killed by it was. But yeah those things are bullshit.
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Old 11-03-2011, 02:10 PM   #3970
this is the few instances where I miss spartan armor.
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Old 11-03-2011, 02:41 PM   #3971
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Originally Posted by paz9x View Post
i remember you posting about that. I think its easier to judge distance when theyre planted to see just how ridiculous getting killed by it was. But yeah those things are bullshit.
Point taken. It only took one game on Checkout for me to notice it. The second round of the pub match my friend and I tested it real quick with staggering results.

For the initial test we planted one INSIDE of the middle shelf on its spawn (by Mulcher). A guy on the other team sees it, sits behind cover and Lancer's it from what should have been a safe distance. Smart guy. It pops, he doesn't move, we score a kill anyway.

...Stupid.

The second test we deliberately camp on opposites sides of electronics (again... Mulcher spawn). I'm on the right side and plant a 'nade on the floor as far to the right side wall as I can manage. We wait. A dude rolls in toward my far left away from that bitch and still gets it.

...ed up.

The third test was by far the worst though I thank the other team for it.

We're currently finishing up the match hunting down the last 4 - 5 surviving members of the opposing team. Frags spawn but everyone else is too busy fighting it out so a snake from the losing team picks them up. Since he wiffs the first throw we all realize we're screwed if we don't high tail it. We start scattering in different directions because we're currently between our spawn, pistol and electronics on the right hand side. Half of us roll toward him, the other toward spawn. All make it before the frag which would have touched down between us reaches the mark. I think you can guess what happens next.

He throws it.

We're now in mid-roll clearing what should have been the kill radius.

It explodes... INSTANTANEOUSLY... in midair without any outside assistance.

We. All. Die. Instantly.

...Ridiculous.
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Old 11-03-2011, 02:48 PM   #3972
I was just finishing up my 40 gorgon kills for the execution in a private match and WOW does that gun have very limited range. It used to be beast, now if someone is like 15 feet away or more, you are pretty much shooting blanks. In close range it seems really good but from distance its garbage.
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Old 11-03-2011, 03:29 PM   #3973
yeah...it's like the retro lancer at close range w/out the bayonet. I wish there was title updates that explained what was tweaked and not stealth tweaks. For executions, I just down the bot then finish them off with whatever wpn I'm trying to get the medal for...unless it's like a digger or one shot.
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Old 11-03-2011, 08:23 PM   #3974
Do executions count towards medals? For example, if I down an enemy with any weapon, then kill them with the gnasher execution, does that count towards the gnasher kills medal set?
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Old 11-03-2011, 08:25 PM   #3975
I don't see why it wouldn't. The stats show you how many executions you've done per weapon...so if they're being tracked by weapon, it should definitely count.

EDIT: Event calendar updated: Double XP Nov 4th-Nov 14th

Last edited by LinkinPrime; 11-03-2011 at 08:54 PM..
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Old 11-03-2011, 11:34 PM   #3976
When you down an enemy, you get 50 points. If you then kill the enemy yourself, you get 110 points. If you spot them instead, and then let your teammate kill them, you get 130 points. So killing them yourself gets you 160 points total, while letting someone take your kill gets you 180 points. Your mind=blown, right? No? Okay D:
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Old 11-03-2011, 11:40 PM   #3977
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Originally Posted by drktrpr1 View Post
Do executions count towards medals? For example, if I down an enemy with any weapon, then kill them with the gnasher execution, does that count towards the gnasher kills medal set?
Sadly no. I tested this in a private for one of my gold medal weapon requirements weeks ago. I didn't receive credit until I actually shot the bots dead with the weapon. Executions only counted as a general kill. Talk about giving us even less incentive to use them Epic. >_>
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Old 11-04-2011, 12:42 AM   #3978
I think chainsaw counts towards lancer and execution.
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Old 11-04-2011, 12:43 AM   #3979
it seems retro charging and lancer buzzsaw kills counts as both wpn and execution medals.
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Old 11-04-2011, 01:05 AM   #3980
Does anyone know how many levels the command center goes up to? I am almost at level 2, just wondering.
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