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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Sony Gaming > PS3 and PS4 > Infamous 2 - New City, New Villain - June 7, 2011 - Demo Out Now
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Infamous 2 - New City, New Villain - June 7, 2011 - Demo Out Now

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Old 02-02-2011, 02:44 PM   #101
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iif uncharted 3 is still slated to release this year im willing to bet they include another mp beta with inafmous 2. definelty going to get this game.
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Old 02-02-2011, 03:55 PM   #102
whats up with this new voice? also the animations look crappier this time around. less stylish.
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Old 02-18-2011, 11:19 AM   #103
Infamous 2 will be released June 7th, 2011

Amazon has awesome pre-order bonus and other bonuses from retailers


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Old 02-18-2011, 11:47 AM   #104
Definitely won't be buying it anytime soon (if at all) as they are pulling that same crap again, game powers as a pre-order bonus. Though this time it's even worse as different retailers are offering different powers as pre-order bonuses so no matter which store you pick you are missing content.
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Old 02-18-2011, 12:12 PM   #105
You're not buying it because they're offering powers as pre-order bonuses? What kind of dumb logic is that? It's not like it's a multiplayer game that is impacting your game. You can play the campaign perfectly fine without any of those bonuses, just like the original. I mean, the amazon bonus just gives you a gold version of a weapon that you can get in the game, the gamestop bonus just unlocks a weapon early. Big f'n whoop. Seems like an extremely silly reason to give for not getting it.
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Old 02-18-2011, 01:42 PM   #106
Wow, I'm definitely getting the Hero edition (probably the first LE I'll buy this year) and pre-ordering at GS. The rest of the places seem like items that really don't serve a purpose other than cosmetic, while the GS offer seems like the giga-watt blades from the first one.

I hope they do a 'previously on' or something like that b/c I never got to finish part one, lost my PS3 and save file, no way am I starting over when I found all the shards on the first 2 islands and was progressing quite nicely.. oh well. But I'm really looking forward to picking this up.
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Old 02-18-2011, 02:55 PM   #107
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Originally Posted by token2k6 View Post
Wow, I'm definitely getting the Hero edition (probably the first LE I'll buy this year) and pre-ordering at GS. The rest of the places seem like items that really don't serve a purpose other than cosmetic, while the GS offer seems like the giga-watt blades from the first one.
All the pre-order bonuses are included in the collector's edition like what they did with LBP2.
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Old 02-18-2011, 08:36 PM   #108
Awesome. Ordered the Hero Edition.
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Old 02-19-2011, 01:34 PM   #109
That sling pack looks like it can hold a CD comfortably.
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Old 02-19-2011, 02:51 PM   #110
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Originally Posted by tcatsninfan View Post
That sling pack looks like it can hold a CD comfortably.
lol? poor attempt at sarcasm, or do you really think it's that small?
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Old 02-19-2011, 03:04 PM   #111
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Originally Posted by ssjmichael View Post
lol? poor attempt at sarcasm, or do you really think it's that small?
Maybe I'm mistaken but it looks pretty small. In all seriousness, it looks like it would hold a book or cell phone and that's about it...not really big enough to hold a decent amount of stuff.
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Old 02-19-2011, 09:27 PM   #112
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Originally Posted by tcatsninfan View Post
Maybe I'm mistaken but it looks pretty small. In all seriousness, it looks like it would hold a book or cell phone and that's about it...not really big enough to hold a decent amount of stuff.
the cole statue is 8.5 inches. so if you go by scale, the pouch is about 10 inches tall. haha.
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Old 02-20-2011, 06:09 AM   #113
Might get it awhile after it comes out, still waiting for the LBP 2 and KZ 3 CEs to drop in price.
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Old 02-20-2011, 02:45 PM   #114
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Originally Posted by 8bitArtist View Post
the cole statue is 8.5 inches. so if you go by scale, the pouch is about 10 inches tall. haha.
A PS3 game case is about 7 inches tall, but in the picture it's only about half the statue's size.
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Old 02-20-2011, 02:51 PM   #115
yeah it's impossible to say how big the bag is from that picture. There's no indication of what's to scale and what isn't
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Old 02-20-2011, 03:25 PM   #116
They said in the comments that the bag could hold a laptop, though those range from tiny netbooks to giant gaming monstrosities, so I guess that doesn't really change anything after all.

http://blog.us.playstation.com/2011/...comment-522871
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Old 03-01-2011, 08:07 PM   #117
Infamous 2 is getting some new feature that allows for user-generated missions of various types and those that are rated highly enough by players will be dropped into the single-player game. This is just being announced at GDC, so there aren't any concrete articles explaining the feature in detail just yet.

http://twitter.com/#!/kobunheat
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Infamous 2 will have user-generated levels, Sucker Punch says at GDC.
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Apparently the user generated missions will be integrated into the single player story mode somehow.
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Apparently you can have a "shooting gallery" or platforming style missions as well as stuff that's more like the main game experience.
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If your mission is played by a lot of people and highly rated, Sucker Punch will drop it into the single player game. Interesting stuff.
Quote:
Public beta in early April, info on signup on March 14.

Last edited by FriskyTanuki; 03-01-2011 at 08:17 PM..
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Old 03-01-2011, 08:39 PM   #118
Been actually playing the first Infamous and I don't know why everyone gave it such "high" ratings. I mean navigating the city is pretty cool when you have your powers unlocked but other than that its the same repetitive missions and a so-so story. It's a good game, not nearly as good as the hype made it out to be.
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Old 03-01-2011, 10:43 PM   #119
Make your own levels? This game just went from en... I'll get it at $30 to hey, this might be a day 1 thing.
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Old 03-01-2011, 11:10 PM   #120
Not levels, just missions.

http://blog.us.playstation.com/2011/...beta-in-april/

They've got a full post and trailer on the PS Blog to explain the new feature:

Quote:
Here at Sucker Punch, we’ve spent the last couple of years hard at work on inFAMOUS 2. Over the last nine months or so, we’ve talked about a lot of things that make I2 awesome—things like crazy new powers for Cole, super-powered sidekicks, radically improved graphics and special effects, a cool new karma system with branching story lines and multiple endings—but we’ve managed to keep one major feature completely secret.

Until today.

Trailer: http://www.viddler.com/explore/sceab...deos/1643/0.64

Sandbox games like inFAMOUS 2 are a ton of fun. There’s a whole city to explore, and we provide lots of stuff to do in the city… but no matter how many missions and mini-missions and systemic opportunities and branching story lines we add to the game, eventually the story ends.

We thought inFAMOUS 2 would be better if it didn’t end—if you never ran out of missions and mini-missions to play and things to do. So… we spent the last two years adding a User-Generated Content feature to the game. With User-Generated Content, inFAMOUS 2 players can build new missions, then share them with the world. I think you’ll all quickly discover that while building missions is a lot of fun, seeing people play and enjoy those missions is even better!

There really aren’t a lot of limits to the sorts of missions you can build. Sure, you can build the sort of missions that will ship on the inFAMOUS 2 disk. Mission creators have access to the same set of characters, creatures and props—so if you want to set a pack of Hive Lords rumbling after Cole through the streets of New Marais, you can do it. If you want to have Cole and Zeke face off against Nix and Kuo, you can do it.

If you want to bend the rules of inFAMOUS 2 to create new kinds of missions, you can do that too. Wish I2 had pure stealth missions? No problem, you can create stealth missions. Looking for more of a challenge? Try taking away some of Cole’s powers—see how the player does facing a platoon of Militia wielding only his Amp. Or add an old-school platforming challenge, or a race, or… I could go on all day.

It’s pretty easy to do missions that are more like mini-games, too. Skeet shooting? No problem. Disc golf? Assuming you’re happy tossing around cars instead of Frisbees, sure. How about a mission where Zeke just tells you bad jokes until you shoot him? Um, yeah, you can do that, too.

Building missions is only half the story, of course—we make it super easy to upload your missions to the network, so other players can see your cool new missions.

User-generated missions show up in the world just like regular missions. When you walk up to them, you see the PSN tag of the mission creator, plus extra information like the mission’s current rating. And back at Sucker Punch headquarters, we’ll be watching—missions that get high scores will get promoted to the Sucker Punch Featured Missions list, and those missions will end up just about everyone’s copy of New Marais.

We think this is a neat opportunity for people to become famous for the missions they build. We know there are lots of creative people out there, people who love third-person action games like I2, and have great ideas about what they’d do with the game if they had the chance. Well, now we’re giving you that chance! Let’s see what you can do!

There will be a limited public beta of inFAMOUS 2 UGC starting in early April. We’ll be announcing how to sign up for the beta on March 14… watch infamousthegame.com for more details! And be sure to watch the video above to whet your appetite…
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Go Back  Cheap Ass Gamer > Forums > Video Game Discussions > Sony Gaming > PS3 and PS4 > Infamous 2 - New City, New Villain - June 7, 2011 - Demo Out Now

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