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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Sony Gaming > PS3 and PS4 > Assassin's Creed: Brotherhood PS3 Discussion
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Assassin's Creed: Brotherhood PS3 Discussion

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assassin's creed, brotherhood, collector's edition, ps3

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Old 10-07-2010, 05:01 PM   #101
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Originally Posted by eastshore4 View Post
Same here, this beta is going to be the decider if I'll be keeping the game for MP or just blazing through the SP campaign and selling.

Everytime I try to download the beta it takes FOREVER, it took about 2.5 hours just to get to 50%, so I still haven't had the chance to play the game yet. From what some of you are saying, it sounds like it might not be very worthwhile. It sounds rather simple (at least there is a leveling system), and when they actually try to spice things up, it ends up ruining the whole stealth angle.
No you are wrong. If you are interested in a different type of MP than you'll like this game. It just takes a bit to get a hang of it. And certain games you join can be bad if people don't know how to play.

But for the most part it is good.
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Old 10-08-2010, 12:10 AM   #102
They just extended the beta to all PSN Plus members. It would be cool if we could get a full CAG room sometime.
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Old 10-08-2010, 12:33 AM   #103
I really hope they're not planning any MP trophies for this, because I don't think I'll bother to plat it if they do.
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Old 10-08-2010, 12:37 AM   #104
with the BETA being so huge it will seriously take me 2 days to download.

ugh shitty internet in my area.
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Old 10-08-2010, 12:40 AM   #105
damn talk about a pleasant surprise shit everytime i think plus is a joke they go and pull this lol.
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Old 10-08-2010, 01:21 AM   #106
It's kind of funny. Most games when you get a rush of new players, you get easy points mopping up the newbs. But in Brotherhood it actually makes it harder (+ more annoying); noobs generally just run around and when your target is running it is the biggest pain in the ass!
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Old 10-08-2010, 01:23 AM   #107
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Originally Posted by metaly View Post
They just extended the beta to all PSN Plus members. It would be cool if we could get a full CAG room sometime.
Gamesharable? If so, expect the beta to get pretty big now.
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Old 10-08-2010, 02:03 AM   #108
In a way, running around punishes a player severely, as a non-discreet/incognito kill only nets 100 points (and puts a big target on your back for your hunter). Walking right up to your target and stabbing them in the face not only makes you feel bad ass, but gets you 300 points min, more if you used disguises, jumped off a ledge etc. A player with 6-7 kills can win a game over a guy with 12 merely by play style. I just want to kill some of my friends!
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Old 10-08-2010, 02:11 AM   #109
It would be nice if it were easier to stun people. Maybe I just suck, but it seems like a pain most of the time. It would only really punish the runners anyway.

Then again, maybe I'm just frustrated with this game because I couldn't find a single game today where more than half of the players weren't flying about the rooftops like Spider-Man or something
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Old 10-08-2010, 02:20 AM   #110
I'm rather annoyed that I can go 8-1 and come in second to some chucklehead who spent the game running around the map like a beheaded chicken and went 8-11. This mode really seems like it'd be a lot more fun if I weren't trolling public matches.
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Old 10-08-2010, 09:41 AM   #111
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Originally Posted by radioactivez0r View Post
In a way, running around punishes a player severely, as a non-discreet/incognito kill only nets 100 points (and puts a big target on your back for your hunter). Walking right up to your target and stabbing them in the face not only makes you feel bad ass, but gets you 300 points min, more if you used disguises, jumped off a ledge etc. A player with 6-7 kills can win a game over a guy with 12 merely by play style. I just want to kill some of my friends!
You'd like to think so, but in reality if you just walk around you're relying on dumb luck too much. I tried walking around when other people were running and it was a disaster, but granted I had NOTHING to help me vs pursuers. I'm sure that changes the gameplay at higher levels, but to me that's fundamentally broken. A level one should have just as much of a chance of success as the level-capped player. If that's not the case, I just don't play. Skill should be the important factor and too often these MP games get it wrong.
Quote:
Originally Posted by KrebStar View Post
It would be nice if it were easier to stun people. Maybe I just suck, but it seems like a pain most of the time. It would only really punish the runners anyway.
Wait, you can stun people? Where the was this explained in the tutorial again? Why would you even want to stun a pursuer, Ubisoft, when I'd rather just kill them? Just awful design IMO and the lag is probably what you're perceiving as you sucking. That's why running is too effective, because you can't counter what the game doesn't allow you to. There's no latency correction at all so by the time you'd get a prompt to press a button, it's already too late.

If they had a clue, running would have a stamina meter so people couldn't infinitely sprint to their targets. Ubisoft, I am disappoint.
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Old 10-08-2010, 12:57 PM   #112
New dev diary is up!

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Old 10-08-2010, 01:02 PM   #113
Does anybody know when i gameshare the plus subscription, would everyone be able to get into the beta or just the host?
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Old 10-08-2010, 01:03 PM   #114
Honestly, I'm shocked that there isn't some kind of stamina bar in play here. It's such a simple thing, yet it would improve so much.

As it stands, I could see this being fun playing with all friends, but other than that I think I'll stick to single player.
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Old 10-08-2010, 02:19 PM   #115
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Originally Posted by KrebStar View Post
Honestly, I'm shocked that there isn't some kind of stamina bar in play here. It's such a simple thing, yet it would improve so much.

As it stands, I could see this being fun playing with all friends, but other than that I think I'll stick to single player.
yeah i agree. after a few games i got kind of bored with the mp. you end up spending alot of time running after people and there were a few times i got killed by someone withut so much as a warning and then theres times when id get the warning and could run away.

ill wait or this to drop to 20 since im more interested in the sp story.
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Old 10-08-2010, 02:47 PM   #116
Yeah, the SP looks sick so it's still a day one for me, but the MP needs to get a heavy balancing patch before I'll touch it.
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Old 10-08-2010, 03:22 PM   #117
Guess the MP is not for some people. I love it, currently level 16. Almost there!
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Old 10-09-2010, 07:55 PM   #118
The MP is growing on me; it's really fun most of the time. Though I agree that a stamina bar would really do a lot to make matches play more like the developers seem to have intended them to.
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Old 10-09-2010, 08:28 PM   #119
I'm loving this. I'm getting a little better every time I play. Really love the concept, it's different from any other MP game I've played. Can't wait to unlock some new power-ups. All I have now is Disguise I think (maybe boost too, not sure).

It'd be hectic as hell, but I'd love to see the amount of players per rd. expanded to like 12 or 16.
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Old 10-10-2010, 11:45 AM   #120
Finally managed to download the beta and have it enjoyed (mostly). Ran into some annoying bugs, like Re-spawn times of more than 1 minute, (one match it took me 8 minutes to respawn - I just kept staring at a white screen), just dying without no one around, etc

The problem with running/ceiling inhabiting players is that if one is doing it, most NEED to do it. Let;s say your target is on the roof, to have even a small chance of catching you have to take to the skies to try to catch him/her, which in turn will make your pursuer go into running mode after you (as well as his/her pursuer, etc
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