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#101 | |||||||||||
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But for the most part it is good.
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360/PS3/PC/Wii Owner Currently playing: U3, Skyrim, AC:R |
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#106 | ||||
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It's kind of funny. Most games when you get a rush of new players, you get easy points mopping up the newbs. But in Brotherhood it actually makes it harder (+ more annoying); noobs generally just run around and when your target is running it is the biggest pain in the ass!
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#107 | ||||||
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__________________
Always willing to trade, deal or haggle for something. Bring me some offers and we can get down to business!
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#108 | ||||
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In a way, running around punishes a player severely, as a non-discreet/incognito kill only nets 100 points (and puts a big target on your back for your hunter). Walking right up to your target and stabbing them in the face not only makes you feel bad ass, but gets you 300 points min, more if you used disguises, jumped off a ledge etc. A player with 6-7 kills can win a game over a guy with 12 merely by play style. I just want to kill some of my friends!
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#109 | ||||
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It would be nice if it were easier to stun people. Maybe I just suck, but it seems like a pain most of the time. It would only really punish the runners anyway.
Then again, maybe I'm just frustrated with this game because I couldn't find a single game today where more than half of the players weren't flying about the rooftops like Spider-Man or something |
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#110 | ||||
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I'm rather annoyed that I can go 8-1 and come in second to some chucklehead who spent the game running around the map like a beheaded chicken and went 8-11. This mode really seems like it'd be a lot more fun if I weren't trolling public matches.
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#111 | ||||||||
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was this explained in the tutorial again? Why would you even want to stun a pursuer, Ubisoft, when I'd rather just kill them? Just awful design IMO and the lag is probably what you're perceiving as you sucking. That's why running is too effective, because you can't counter what the game doesn't allow you to. There's no latency correction at all so by the time you'd get a prompt to press a button, it's already too late.If they had a clue, running would have a stamina meter so people couldn't infinitely sprint to their targets. Ubisoft, I am disappoint. |
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#114 | ||||
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Honestly, I'm shocked that there isn't some kind of stamina bar in play here. It's such a simple thing, yet it would improve so much.
As it stands, I could see this being fun playing with all friends, but other than that I think I'll stick to single player. |
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#115 | ||||||
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ill wait or this to drop to 20 since im more interested in the sp story. |
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#118 | ||||
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The MP is growing on me; it's really fun most of the time. Though I agree that a stamina bar would really do a lot to make matches play more like the developers seem to have intended them to.
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#119 | ||||
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I'm loving this. I'm getting a little better every time I play. Really love the concept, it's different from any other MP game I've played. Can't wait to unlock some new power-ups. All I have now is Disguise I think (maybe boost too, not sure).
It'd be hectic as hell, but I'd love to see the amount of players per rd. expanded to like 12 or 16. |
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#120 | ||||
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Finally managed to download the beta and have it enjoyed (mostly). Ran into some annoying bugs, like Re-spawn times of more than 1 minute, (one match it took me 8 minutes to respawn - I just kept staring at a white screen), just dying without no one around, etc
The problem with running/ceiling inhabiting players is that if one is doing it, most NEED to do it. Let;s say your target is on the roof, to have even a small chance of catching you have to take to the skies to try to catch him/her, which in turn will make your pursuer go into running mode after you (as well as his/her pursuer, etc |
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