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Originally Posted by pete5883
If you're paying a lot of attention to the top screen, you're doing it wrong.
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I paid more attention to the bottom screen. The DS is not perfect - it has trouble distinguishing slashes and different motions, making even the bottom screen a bit complicated. The guy would often perform the wrong move, cause of these misreads. I blame the DS hardware more than TWEWY, though. Incidentally, I beat the game without ever mastering the combat system. My point stands: you're right about it being playable, but the combat system is still a mess.
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Originally Posted by VWarrior
I love the battle system. I found it to be one of the most unique and fun systems I've played and it makes good use of the touch screen.
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I agree - it made great use of all the DS's functionality. Too bad they thought dual, simultaneous battles on 2 screens was a GOOD idea...
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Originally Posted by beard_of_zeus
Same here. However, one of my secret gaming shames is that I have never played Chrono Trigger, so I'm very tempted to bite on this.
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Chrono is one of those few games you'll find deserves the praise. Granted, at this point in time, you might be put off by how old it is - it's classic, SNES gaming, so the graphics show their age.
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Originally Posted by HaLLuZiNaTiOnZ
... and I did not find the load times that bad. Sure they were bad, but not terrible like everybody is mentioning.
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I agree... I heard about the "bad" PS1 loading times after I finished it and... I just never noticed them. Maybe the game was good enough to ignore or not notice?
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Originally Posted by Saix_XIII
To say this game is clunky....makes NO sense to me. The top screen I would almost always ignore because I was focusing on the bottom screen. The AI does a pretty good job of helping out the top screen. The only time I really used the top screen was for the final story boss where it was needed to defeat him, I won't say any more to avoid spoilers.
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Read your points (bolded) again. You summarized what I said. It's not that I thought the game was completely unplayable... just that it was unwieldy! Like trying to fight with three swords and only 2 hands. It just makes no sense!
You didn't bother with the top screen combat (and neither did I) for 1 reason: IT'S IMPOSSIBLE TO PLAY ON BOTH SCREENS AT ONCE IN SUCH A FRANTIC WAY! You've got to memorize DS stylus motions, perform those in the right section of the bottom screen WHILE simultaneously using the d-pad to perform top screen attacks in rhythm??? WHAT??? It's unwieldy.
But as you said, you can finish the game fine by letting top screen auto-battle. I just feel it was insane to even suggest gamers could play on both screens at once, with any amount of skill (and not just dumb luck).
So yeah, we're basically in agreement, only I'm a little more annoyed with the crazy combat system than you were!
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Originally Posted by baxterstockman
For those of you getting TWEWY, be aware that the first two hours the game are almost unplayable. It's bogged down in tutorials and the most emo main character EVER. After that though, it's amazing and one of the best games on the DS.
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I don't get why everyone hated the main dude so much. I thought he was pretty cool. I guess a little Japanese cliche... but not as bad as the reviewers made it sound!
Incidentally, the best part about TWEWY, IMO, is the awesome dialogue and characters! "Zetta slow," anyone?