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#41 | |||||||||
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And that doesn't include the RB2 export. I won't be playing games the rest of the night. Too bad my area only has DSL... |
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#42 | |||
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Played thru all of them and they all look great. The physics are much improved over the 1st game and they feel great.
Looks like all the original tables got graphical updates as well. Buccaneer looks awesome IMO. I am a happy camper |
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#43 | ||||||
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#44 | ||||||||
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__________________
N7_Spectres are not trained, but chosen_N7 ![]() ![]() Check out my personal Gaming 4 Life gaming blog. 3DS Friend Code: 0903-2908-9378 |
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#46 | ||||
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I didn't notice the graphical update to Agents, but the skateboarding one that's a copy of Black Knight 2000 sure seemed to look better.
Of the new tables, I like the arabian and Lab themed ones the best. I played this, and then zen, and it seems like zen has slightly better physics. The physics are still very good and much better than the original FX I didn't really care for excalibur and earth defense.. I'll have to try them again. |
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#47 | ||||
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I'm really enjoying this game so far. I love the updates to the graphics and physics of the original tables. Controls feel very good now. And the four new tables are well done. Now I'm tempted to buy the dlc tables from the original Pinball FX that I never got around to doing.
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#48 | ||||||||
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#49 | ||||
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Got my review codes last night. Going to check this out tonight most likely. I never played the original so I'm going into this with an open mind.
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#50 | ||||||||||
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Also, I second Biolab. It was one of the tables that made me really want the game. I traded a CAG for the codes for both the original and Pinball FX2 last night. I'm a bit of a pinball junkie. I remember playing Pinball Hall of Fame: The Gotlieb Collection with much fondness during the brief time I owned a PSP. Pinball of the Dead for the GBA was much-loved, and Metroid Prime Pinball was a delight. So saying, yeah, I had to own this.
Does this score start over every day? Otherwise, I don't know how I'm supposed to hit 100,000 to get that avatar award. |
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#51 | ||||||
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To someone else above. I feel the same way about the older tables now. They're actually playable and fun. The nightmare dlc table used to really suck and now it's so fantastic. I plan on supporting every single table they put out for this game.
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#52 | ||||
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I tried a bit of the demo last night after finally getting the thing to download right. Live was acting very weird for my yesterday. It was saying not all services were available, but I had Pinball FX (and the Lara Croft DLC) queued up via the web page and they downloaded, but then were no where to be found. Actually they did show up in the Memory section of the Xbox settings, but Pinball FX was nowhere to be found in my list of games. I tried "redownloading" which took all of 2 seconds, but still it didn't show up. I gave up and then later it seemed like Live was back up and I could browse games in the marketplace, but still Pinball FX 2 didn't show up. So finally I deleted it from the hard drive via those memory settings and then redownloaded it and *finally* it showed up. Weird. Anyway, I liked what I played of it for the most part. The physics are certainly much better then the original (that I didn't like at all, in part because of that.) I've spent my 2400 this month, but I may pick this up with my freebie 800 points once I get that.
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#53 | ||||||
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#54 | ||||||
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#55 | ||||
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I found a table locally for sale, but the owner wants to research how much it's "worth" before he gives me a price. I am trying to lowball him because it's missing the key for the coin bank and doesn't have any balls. I'll post a pic when I get home.
OT: While I am overloaded with AAA games to play, I spent a good amount of time yesterday with the FX1 tables and had a good time. I'm going to try and pickup some points this weekend and buy the FX2 tables and a couple DLC ones
__________________
![]() Feel free to add me: Just send a msg saying you are from CAG after the FR | Xbox Deal of the Week | |
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#56 | ||||||||||
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I'm sitting around 126 for my Superscore and I purchased the new tables, imported the old ones and beat a few friend's highscores. Yeah haha I could play this game for hours with 13 tables to choose from now. ![]() Oh one question though, with the Deep table how do you use the crane to collect the probe. I use the flipper to move the crane but always loose the probe even if I'm close to it. Last edited by Spybreak8; 10-28-2010 at 01:49 PM.. |
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#57 | ||||
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OK, I played a lot of pinball when I was kid but nobody ever "taught" me how to play pinball. What exactly is the tilt supposed to do? I thought it was just used in real machines to avoid free balls or cheating or something and don't quite understand the use of it in a digital pinball game.
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#58 | ||||||
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#59 | ||||||
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The real part of the game comes in the form of bumping the machine to affect the ball while it's in play (not out of play), and doing so without tilting. That's always been a part of the game. It's not a cheat - you can't just shove the machine and expect good results - too much and you're going to tilt. Pinball machines have a little pendulum inside them - a "tilt bob". It's a pendulum with a metal ring around it. If the tilt bob hits the metal ring it makes contact and you get a warning. Typically games are set up to allow two warnings, and then the third time it hits the ring you tilt. On older machines (early solid state and earlier), there were no warnings. If you were just to shove the machine the tilt bob would swing back and forth like crazy and hit it three or more times in one fell swoop and you'd tilt immediately. There's a lot of skill to it. There's general bumping to coerce the ball somewhere (or away from somewhere), but then there's things like slap saves, which I'm pretty pretty good at. In essence you slap one side of the machine while flipping (slap the button), which for an instant jars the ball toward that flipper, then nearly immediately do the same thing on the other side. "BAP-BAP". If you do it just right you'll knock the ball over to the other flipper and then be able to flip it back up onto the playfield with that flipper. You do this when the ball is headed down the middle, but closer to one flipper then the other. Alas, slap saves I don't think any video game has ever simulated. Not to mention the bumping in general. Pressing a button to bump the machine is not even remotely the same thing. EDIT: while death saves and bang backs where designed out of the games, there was one Sega pinball machine that actually gave you a bonus for performing a death save. I can't remember which one it was now. It did this by noting that the ball had hit the rollover switch in an outlane, which would normally mean the ball drains. If you did a death save or bang back the ball would end up back on the playfield and if it hit another switch (likely), it then figured you'd done a death save and gave you a bonus. EDIT2: Oops, not Sega, Data East. But really they were the same company. In fact the lone remaining pinball manufacturer, Stern, is really Sega, which was Data East. Sega bought Data East, then Gary Stern bought Sega Pinball. Anyway, the game was Data East's The Adventures of Rocky and Bullwinkle and Friends (1993). |
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#60 | ||||
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Ok I finally got how to control the crane for Secrets of the Deep and was able to grab the achievement. ^^
Anyone understand the tournament system in this game?! Last edited by Spybreak8; 10-29-2010 at 01:59 AM.. |
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